我们可以为UIButton建立一个Category,然后利用runtime的绑定属性,来扩大响应区域。
先看一下.h文件里的,只声明了一个函数。使用的时候直接利用这个函数扩大四周的响应区域。
#import <UIKit/UIKit.h>
@interface UIButton (EnlargeTouchAera)
- (void)setEnlargeEdgeWithTop:(CGFloat) top right:(CGFloat) right bottom:(CGFloat) bottom left:(CGFloat) left;
@end
下面是.m文件的实现部分,首先定义四个静态变量,是用来存储上下左右的标志。
然后重写hitTest函数,里面使用了我们自定义的enlargedRect方法。
#import "UIButton+EnlargeTouchAera.h"
#import <objc/runtime.h>
static char topNameKey;
static char rightNameKey;
static char bottomNameKey;
static char leftNameKey;
@implementation UIButton (EnlargeTouchAera)
- (void)setEnlargeEdgeWithTop:(CGFloat)top right:(CGFloat)right bottom:(CGFloat)bottom left:(CGFloat)left {
objc_setAssociatedObject(self, &topNameKey, [NSNumber numberWithFloat:top], OBJC_ASSOCIATION_COPY_NONATOMIC);
objc_setAssociatedObject(self, &rightNameKey, [NSNumber numberWithFloat:right], OBJC_ASSOCIATION_COPY_NONATOMIC);
objc_setAssociatedObject(self, &bottomNameKey, [NSNumber numberWithFloat:bottom], OBJC_ASSOCIATION_COPY_NONATOMIC);
objc_setAssociatedObject(self, &leftNameKey, [NSNumber numberWithFloat:left], OBJC_ASSOCIATION_COPY_NONATOMIC);
}
- (UIView *)hitTest:(CGPoint) point withEvent:(UIEvent*) event {
CGRect rect = [self enlargedRect];
if (CGRectEqualToRect(rect, self.bounds)) {
return [super hitTest:point withEvent:event];
}
return CGRectContainsPoint(rect, point) ? self : nil;
}
- (CGRect)enlargedRect {
NSNumber * topEdge = objc_getAssociatedObject(self, &topNameKey);
NSNumber * rightEdge = objc_getAssociatedObject(self, &rightNameKey);
NSNumber * bottomEdge = objc_getAssociatedObject(self, &bottomNameKey);
NSNumber * leftEdge = objc_getAssociatedObject(self, &leftNameKey);
if (topEdge && rightEdge && bottomEdge && leftEdge) {
return CGRectMake(self.bounds.origin.x - leftEdge.floatValue,
self.bounds.origin.y - topEdge.floatValue,
self.bounds.size.width + leftEdge.floatValue + rightEdge.floatValue,
self.bounds.size.height + topEdge.floatValue + bottomEdge.floatValue);
} else {
return self.bounds;
}
}
@end