Zhang Jian's Version of Mental Omega Volume 2

CHAPTERONE

1 TheAllied Bloc (Allied)

1.0 General

1.0.1 Structures

T1:

[if !supportLists]l[endif]PowerPlant,

[if !supportLists]l[endif]Barracks,

[if !supportLists]l[endif]OreRefinery,

[if !supportLists]l[endif]WarFactory,

[if !supportLists]l[endif]NavyShipyard,

[if !supportLists]l[endif]Airbase(interchangewith Soviet’s, but still $1500).

T2:

[if !supportLists]l[endif]Power Turbine(Structurenow, unlocked by either of the T2 lab -- either Airbase or Remote Command /Satellite Uplink / Shield Institute),

[if !supportLists]l[endif]Runway(T2& Structure now, unlocked by Airbase),

[if !supportLists]l[endif]Avant-garde

Skyscraper($2250, unlocking some T3 & T2),

[if !supportLists]l[endif]Experimental

Warpshop($2250, unlocking some T3 & T2, allowed to be built more than one).

T3:

[if !supportLists]l[endif]Deposit

Bank(interchange with Ore Purifier, only $40 per 100 frames -- zj 1.1.5),

[if !supportLists]l[endif]Chronosphere(superweapon),

[if !supportLists]l[endif]Weather

Controller(superweapon).

1.0.2 Defenses

T1:

[if !supportLists]l[endif]ConcreteWalls,

[if !supportLists]l[endif]Gate,

[if !supportLists]l[endif]Pillbox,

[if !supportLists]l[endif]Anti-tank

Mine(new),

[if !supportLists]l[endif]Patriot

Missiles.

T2:

[if !supportLists]l[endif]PrismTower.

T3:

[if !supportLists]l[endif]GrandCannon,

[if !supportLists]l[endif]GapGenerator.

1.0.3 Infantry

T1:

[if !supportLists]l[endif]GI,

[if !supportLists]l[endif]GGI,

[if !supportLists]l[endif]Engineer,

[if !supportLists]l[endif]AttackDog.

T2:

[if !supportLists]l[endif]Rocketeer,

[if !supportLists]l[endif]Siege

Cadre,

[if !supportLists]l[endif]Field

Medic (unlocked by Remote Command / Satellite Uplink / Shield Institute),

[if !supportLists]l[endif]Navy Seal(unlocked by Remote Command / Satellite Uplink / Shield Institute, C4 against

vehicles, vessels, buildings and mines, uncrushable by normal vehicles, HP+).

T3:

[if !supportLists]l[endif]Spy,

[if !supportLists]l[endif]ChronoLegionnaire.

1.0.4 Vehicles

T1:

[if !supportLists]l[endif]ChronoMiner,

[if !supportLists]l[endif]Robot

Tank(no longer anti-cloak),

[if !supportLists]l[endif]Archon IFV(commonnow).

StolenTech:

[if !supportLists]l[endif]Quickshifter(from Allied),

[if !supportLists]l[endif]Chrono

Prison(from Epsilon, omnicrush -- zj 1.1.6),

[if !supportLists]l[endif]Future

Tank(from Foehn, anti-disguise instead of anti-cloak -- zj 1.1.6).

1.0.5 Aircraft

T1:

[if !supportLists]l[endif]Osprey (fromDestroyer).

T2:

[if !supportLists]l[endif]Stallion(unlocked by Remote Command / Satellite Uplink / Shield Institute; HP 700 = CargoPlane).

T3:

[if !supportLists]l[endif]Barracuda,

[if !supportLists]l[endif]Cryocopter,

[if !supportLists]l[endif]Hummingbird,

[if !supportLists]l[endif]Black

Widow (from support power),

[if !supportLists]l[endif]Hornet

UAV(from Aircraft Carrier).

StolenTech:

[if !supportLists]l[endif]Lionheart(fromSoviet, immune to EMP, boosted by Tesla Overcharge).

1.0.6 Navy

T1:

[if !supportLists]l[endif]Voyager,

[if !supportLists]l[endif]Destroyer.

T2:

[if !supportLists]l[endif]AegisCruiser,

[if !supportLists]l[endif]Dolphin(unlocked by Remote Command / Satellite Uplink / Shield Institute).

T3:

[if !supportLists]l[endif]Aircraft Carrier,

[if !supportLists]l[endif]Battleship.

1.0.7 Support powers

T1:

[if !supportLists]l[endif]Scan,

[if !supportLists]l[endif]Detect

Pulse(now from Airbase, revealing cloaked units and subs).

T2:

[if !supportLists]l[endif]Black

Widow($800, no more jamming),

[if !supportLists]l[endif]Radar

Jamming($600?, directly targetting an enemy’s radar to jam it [Plan A] or tojam all enemies’ radars [Plan B]),

[if !supportLists]l[endif]Backwarp,

[if !supportLists]l[endif]Chronolift.

T3:

[if !supportLists]l[endif]Warp

Miner(from Deposit Bank, only one Chrono Miner, $0),

[if !supportLists]l[endif]Chronoshift(superweapon, teleport both friendly infantry and vehicles),

[if !supportLists]l[endif]Lightning

Storm(superweapon).


1.1 Pacific Armies (PA)

1.1.1 Structures

T1:

[if !supportLists]l[endif]Remote

Command (1 a shorter and better name for “Robot Ops Control Center”, 2 to avoidmislinking Tomahawk Powersuit with PA).

1.1.2 Defenses

T1:

[if !supportLists]l[endif]Zephyrobot(fromsupport power).

T2:

[if !supportLists]l[endif]Cryo Mine(fromTora).

T3:

[if !supportLists]l[endif]Skyray.

1.1.3 Infantry

T3:

[if !supportLists]l[endif]Sniper (PA now,able to fire from opentopped transports -- how about decreasing both the damageand the cooldown? -- zj 1.1.4),

[if !supportLists]l[endif]Norio(hero,invisible on enemy radar),

[if !supportLists]l[endif]Zhang-Jian (hero,

new, Aether bow, the pronunciations of “Zhang (張)” and

“Jian (箭)” are [tʂɑŋ55] and [tɕiæn51] respectively).

1.1.4 Vehicles

T1:

[if !supportLists]l[endif]Kappa

Tank.

T2:

[if !supportLists]l[endif]Zephyr,

[if !supportLists]l[endif]PA MCV(unlocked by either Airbase or Remote Command).

T3:

[if !supportLists]l[endif]Hailstorm,

[if !supportLists]l[endif]Blizzard

Tank,

[if !supportLists]l[endif]Battle

Tortoise (preloaded with 2 ggis? -- zj 1.1.5, this idea comes from @你咋不上天啊hh).

1.1.5 Aircraft

T1:

[if !supportLists]l[endif]Black

Eagle(I’ll explain why Black Eagle is T1 not T2),

[if !supportLists]l[endif]Hunter-Seeker(fromsupport power).

T2:

[if !supportLists]l[endif]Tora (虎, new pad airplane,to bury Cryo Mines anywhere, invisible on enemy radar, unlocked by RemoteCommand).

T3:

[if !supportLists]l[endif]Hailjet(fromHailstorm).

1.1.6 Navy

1.1.7 Support powers

T1:

[if !supportLists]l[endif]Hunter-Seeker ($1000?,

fixed number of three, from and only from Remote Command, invulnerable, no more

Sunburst laser, target order: building → armored unit →infantry -- zj 1.1.4),

[if !supportLists]l[endif]Zephyrobot.


1.2 North America (NA)

1.2.1 Structures

T2:

[if !supportLists]l[endif]Satellite

Uplink.

1.2.2 Defenses

1.2.3 Infantry

T3:

[if !supportLists]l[endif]Riot Trooper,

[if !supportLists]l[endif]Tanya (hero/heroine,invisible on enemy radar, Laser rifle + Ultimate C4 -- just a new name todistinguish Tanya’s from others’, clear garrisoned structures from range 9 --zj 1.1.4).

1.2.4 Vehicles

T1:

[if !supportLists]l[endif]Bulldog.

T2:

[if !supportLists]l[endif]Tomahawk Powersuit(newversion, NA & T2 now, replacing #Humvee),

[if !supportLists]l[endif]NA MCV(unlocked by either Airbase or Satellite Uplink).

T3:

[if !supportLists]l[endif]Statue of

Liberty Cannon (deployed to toggle between free fire and hold

fire mode -- this idea comes from @瞌睡附图),

[if !supportLists]l[endif]Abrams

Tank,

[if !supportLists]l[endif]Aeroblaze(freemode and deployed mode),

[if !supportLists]l[endif]Boidmachine(epic,new version, NA now, anti-air + omnicrush + siege + supporting Statue ofLiberty Cannon).

1.2.5 Aircraft

T1:

[if !supportLists]l[endif]Stormchild.

T2:

[if !supportLists]l[endif]Warhawk.

1.2.6 Navy

1.2.7 Support powers

T1:

[if !supportLists]l[endif]Target

Painter,

[if !supportLists]l[endif]GPS Navigation(replaceChronoboost, NA only and T1 now).

T3:

[if !supportLists]l[endif]Boid

Strike(from Boidmachine).


1.3 Euro Alliance (EA)

1.3.1 Structures

T1:

[if !supportLists]l[endif]Shield

Institute(Under Professor Einstein’s guidance, it’d better be named as “Institute”rather than “Command”).

1.3.2 Defenses

T1:

[if !supportLists]l[endif]Lightning

Rod(from support power).

T3:

[if !supportLists]l[endif]Coordnode.

1.3.3 Infantry

T3:

[if !supportLists]l[endif]Suppressor(EA now),

[if !supportLists]l[endif]Siegfried(hero,Speed 5(teleport) -- his weapon may or may not need to be adapted accordingly).

1.3.4 Vehicles

T1:

[if !supportLists]l[endif]Cavalier

Tank.

T2:

[if !supportLists]l[endif]Mirage

Tank,

[if !supportLists]l[endif]EA MCV(unlocked by either Airbase or Shield Institute).

T3:

[if !supportLists]l[endif]Prism

Tank(anti-cloak),

[if !supportLists]l[endif]Charon

Tank(Temporal displacement device, i.e. superior version of ChronoLegionnaire IFV, against ground units and buildings).

1.3.5 Aircraft

T1:

[if !supportLists]l[endif]Harrier.

T3:

[if !supportLists]l[endif]ThorGunship,

[if !supportLists]l[endif]Haloed

Thor(epic, new, "Mjölnir" beacon + Loudspeaker, HP 2000?, HeavyAircraft, invisible on enemy radar).

1.3.6 Navy

1.3.7 Support powers

T1:

[if !supportLists]l[endif]ForceShield,

[if !supportLists]l[endif]Lightning

Rod($500, no more providing Power, only supporting Thor and Haloed Thor,not self-destructing, unable to be called when in low power, but after beingcalled, able to work even when in low power).


2 TheSoviet Empire (Soviet)

2.0 General

2.0.1 Structures

T1:

[if !supportLists]l[endif]TeslaReactor,

[if !supportLists]l[endif]Barracks,

[if !supportLists]l[endif]OreRefinery,

[if !supportLists]l[endif]WarFactory,

[if !supportLists]l[endif]NavalShipyard,

[if !supportLists]l[endif]FieldBureau,

[if !supportLists]l[endif]AFH(AirForce Headquarters, interchange with Allied’s, $1500, HP 1000, Big LightStructure).

T2:

[if !supportLists]l[endif]Nuclear

Reactor(unlocked by AFH + Field Bureau).

T3:

[if !supportLists]l[endif]Industrial

Plant,

[if !supportLists]l[endif]Iron

Curtain Device(superweapon),

[if !supportLists]l[endif]Tactical

Nuke Silo(superweapon).

2.0.2 Defenses

T1:

[if !supportLists]l[endif]FortressWalls,

[if !supportLists]l[endif]Gate,

[if !supportLists]l[endif]SentryGun,

[if !supportLists]l[endif]Battle

Bunker(preloaded with 2 Flak Troopers),

[if !supportLists]l[endif]Flak

Cannon,

[if !supportLists]l[endif]Instant

Shelter(from support power).

T2:

[if !supportLists]l[endif]Tesla

Coil(unlocked by AFH),

[if !supportLists]l[endif]Repair

Crane(unlocked by Field Bureau),

[if !supportLists]l[endif]Naval Mine(fromsupport power).

T3:

[if !supportLists]l[endif]Hammer,

[if !supportLists]l[endif]Iron

Guard(protect both infantry and vehicles, unlocked by Guerrilla Facilities / Palace/ EMP Complex, limited to ONE to each player -- Mental Boosted AI can havethree).

2.0.3 Infantry

T1:

[if !supportLists]l[endif]Conscript,

[if !supportLists]l[endif]FlakTrooper,

[if !supportLists]l[endif]AttackDog,

[if !supportLists]l[endif]Engineer.

T2:

[if !supportLists]l[endif]Crazy

Ivan(unlocked by either AFH or Field Bureau).

T3:

[if !supportLists]l[endif]Saboteur.

2.0.4 Vehicles

T1:

[if !supportLists]l[endif]WarMiner,

[if !supportLists]l[endif]TerrorDrone,

[if !supportLists]l[endif]Repair

Drone(from support power),

[if !supportLists]l[endif]Drakuv

Prison Vehicle(from support power, how about directly fromField Bureau?).

StolenTech:

[if !supportLists]l[endif]Grumble(from Allied;anti-cloak, when deployed, like SODAR Array, Range 26(?); amphibians, butunable to deploy when over water, like Sweeper -- zj 1.1.6),

[if !supportLists]l[endif]Apocalypse

Tank(from Soviet, 2* 125mm Nuke-enhanced cannons + 4* "MammothTusk" missiles, immune to radiation, vulnerable to EMP),

[if !supportLists]l[endif]Iron

Dragon(from Foehn).

2.0.5 Aircraft

T1:

[if !supportLists]l[endif]Foxtrot(cheaper,no more targeting randomly -- Double-headed Eagle will incorporate the feature).

T2:

[if !supportLists]l[endif]Wallbuster (A new

sort of pad bomber, two ammunition, one ammunition ≈1/4 3.3.4’s Wallbuster missile’s, i.e. Damage 80~ 52, Radius 1.5; unlocked by HK/RK/KK AFHPC; replace Wallbuster Missile; reuseSmoke Bomber’s voxel?),

[if !supportLists]l[endif]MiG Transport(fromsupport power, Speed 24(jet), invulnerable).

T3:

[if !supportLists]l[endif]Dragonfly(commonnow),

[if !supportLists]l[endif]Kirov

Airship.

StolenTech:

[if !supportLists]l[endif]Double-headed

Eagle(from Epsilon, a new kind of pad airplane, replace Syckle).

2.0.6 Navy

T1:

[if !supportLists]l[endif]Zubr,

[if !supportLists]l[endif]Typhoon

Attack Sub.

T2:

[if !supportLists]l[endif]Seawolf,

[if !supportLists]l[endif]Mosquito

Demoboat(unlocked by AFH).

2.0.7 Support powers

T1:

[if !supportLists]l[endif]Spy Plane,

[if !supportLists]l[endif]Repair

Drone(from AFH now),

[if !supportLists]l[endif]Instant

Shelter,

[if !supportLists]l[endif]Drakuv

Prison Vehicle.

T2:

[if !supportLists]l[endif]Naval

Mine Paradrop(from HK/RK/KK AFHPC).

T3:

[if !supportLists]l[endif]Gear

Change(only gaining $2400, only Industrial Plant being shut down),

[if !supportLists]l[endif]Iron

Curtain(superweapon, affect both friendly infantry and vehicles, no moreprotect buildings),

[if !supportLists]l[endif]Tactical

Nuke(superweapon).


2.1 Havana Kingdom (HK)

2.1.1 Structures

T2:

[if !supportLists]l[endif]Guerrilla

Facilities($3000, unlocked by AFH + Field Bureau; old name “Battle Lab” is a bitplain),

[if !supportLists]l[endif]HKAFHPC (HavanaKingdom Air Force Headquarters Party Committee, adding on Air Force Headquarters,$500, new).

2.1.2 Defenses

T2:

[if !supportLists]l[endif]Flame

Tower(from support power).

T3:

[if !supportLists]l[endif]Smoke

Turret.

2.1.3 Infantry

T1:

[if !supportLists]l[endif]Bomb

Pilot(Desperate Driver, from Jaguar Tank).

T2:

[if !supportLists]l[endif]Desolator(interchanged with Tesla Trooper, unlocked by AFH),

[if !supportLists]l[endif]WP Pyro (White Phosphorous

Pyro, this idea comes from @一家之主风见幽香),

[if !supportLists]l[endif]Senior

Bomb Pilot(new, unlocked by AFH, able to capture depiloted vehicles and vessels, amphibious,emitting smoke when exploding, vulnerable to omnicrush and Dog / Spook, immuneto normal crush, EMP and gravity),

[if !supportLists]l[endif]Mortar

Quad(now only from support power).

T3:

[if !supportLists]l[endif]Tesla Trooper(interchangedwith Desolator, disabling units vulnerable to EMP),

[if !supportLists]l[endif]Arsonist(Speed6, HP 130),

[if !supportLists]l[endif]Morales(hero, newversion, Dragunov incendiary rifle + Timed incendiary explosive ejector, amphibious),

[if !supportLists]l[endif]Cyborg

Culpeo (hero, HK version of Chitzkoi, Razorblade teeth + "Schturm"missiles + smoke).

2.1.4 Vehicles

T1:

[if !supportLists]l[endif]Halftrack,

[if !supportLists]l[endif]JaguarTank.

T2:

[if !supportLists]l[endif]Smoky Demolition

Truck (new version, replace Bomb Buggy, unlocked by AFH),

[if !supportLists]l[endif]Armadillo(HP 700,Speed 6, Turn rate 5, Transport slots 6, 2 WP flamethrower),

[if !supportLists]l[endif]HK MCV(unlocked by either AFH or Field Bureau).

T3:

[if !supportLists]l[endif]Catastrophe,

[if !supportLists]l[endif]Buratino,

[if !supportLists]l[endif]Fury

Drone(no more anti-disguise, amphibious like Sweeper?).

2.1.5 Aircraft

T2:

[if !supportLists]l[endif]Arch Dust

Devil(unlocked by HKAFHPC, new pad airplane, superior version of Dust Devil,HP 500, $1500, replace Smoke Bomber),

[if !supportLists]l[endif]Flamingo(new,from support power).

T3:

[if !supportLists]l[endif]Vulture(2* 12.7mmDShK + Napalm).

2.1.6 Navy

T3:

[if !supportLists]l[endif]Dreadnought.

2.1.7 Support powers

T2:

[if !supportLists]l[endif]X

Firebombing(from HKAFHPC, replace both Toxic Strike and Smoke Bombs),

[if !supportLists]l[endif]Flame

Tower(improved version, ≈ T2 Defense, $1000),

[if !supportLists]l[endif]Mortar

Ambush.


2.2 Russian Khanate (RK)

2.2.1 Structures

T2:

[if !supportLists]l[endif]Palace($3000,unlocked by AFH + Field Bureau),

[if !supportLists]l[endif]RKAFHPC($500,new).

2.2.2 Defenses

2.2.3 Infantry

T2:

[if !supportLists]l[endif]Eradicator(unlocked by AFH),

[if !supportLists]l[endif]Pyro.

T3:

[if !supportLists]l[endif]TeslaTrooper,

[if !supportLists]l[endif]Gyrocopter(effectively against all kinds of units, weak against buildings),

[if !supportLists]l[endif]Krukov(hero,new version, Radiation gun + X-MiGs + Irradiation).

2.2.4 Vehicles

T1:

[if !supportLists]l[endif]Halftrack,

[if !supportLists]l[endif]Rhino

Tank(immune to radiation).

T2:

[if !supportLists]l[endif]Irradiative

Demolition Truck(new version, unlocked by AFH),

[if !supportLists]l[endif]Borillo(Transport slots 8),

[if !supportLists]l[endif]RK MCV(unlocked by either AFH or Field Bureau).

T3:

[if !supportLists]l[endif]Khan

Nuclear Cannon(HP 550, smaller, able to enter Tank Bunkers,Speed 6, Attack range 7),

[if !supportLists]l[endif]Sentinel(freemode and deployed mode).

2.2.5 Aircraft

T2:

[if !supportLists]l[endif]Dust

Devil(unlocked by RKAFHPC).

T3:

[if !supportLists]l[endif]IO-549 Siege

Chopper (new, deployed to use its siege cannon as in Yuri’s Revenge, but havingno weapon when airborne, immune to radiation),

[if !supportLists]l[endif]X-MiG(summonedby Krukov),

[if !supportLists]l[endif]Nuclear

Kirov Flagship(NKF, new, epic, 2* SPM3 + Mini-nuke).

2.2.6 Navy

T3:

[if !supportLists]l[endif]Dreadnought.

2.2.7 Support powers

T2:

[if !supportLists]l[endif]Terror Paradrop(from RKAFHPC),

[if !supportLists]l[endif]Irradiation,

[if !supportLists]l[endif]Gastroburners(new,from Palace).


2.3 Korea-Kashmir (KK)

2.3.1 Structures

T2:

[if !supportLists]l[endif]EMP

Complex(replacing Atomheart, $3000, unlocked by AFH + Field Bureau),

[if !supportLists]l[endif]KKAFHPC($500,new).

2.3.2 Defenses

T3:

[if !supportLists]l[endif]EMP Mine(onlyharm and disable units vulnerable to EMP).

2.3.3 Infantry

T2:

[if !supportLists]l[endif]Desolator(unlocked by AFH),

[if !supportLists]l[endif]Pyro.

T3:

[if !supportLists]l[endif]Chain

Tesla Trooper (new, somewhat replacing 3.3.4’s #Volkov, Teslachains have no damage and only disable units vulnerable to EMP, and Chain TeslaTrooper has no Tesla grenade),

[if !supportLists]l[endif]Yunru(hero/heroine,HP 600?).

2.3.4 Vehicles

T1:

[if !supportLists]l[endif]Tiger APC(KK now),

[if !supportLists]l[endif]Qilin

Tank.

T2:

[if !supportLists]l[endif]EMP

Demolition Truck(new version, unlocked by AFH),

[if !supportLists]l[endif]Pangolin(HP 820),

[if !supportLists]l[endif]KK MCV(unlocked by either AFH or Field Bureau).

T3:

[if !supportLists]l[endif]Tesla

Cruiser(anti-cloak, bigger, unable to enter Tank Bunkers, HP 1150, Speed 3,Attack range 8, Tesla Chain has EMP),

[if !supportLists]l[endif]Scud Launcher(deployed to toggle between free fire and hold fire mode -- this idea comes

from @瞌睡附图),

[if !supportLists]l[endif]Centurion

Tesla Crawler(epic, new version, 420 mm Tesla-enhanced cannon+ "Yin-Yang" missiles, amphibious, able to be boosted by TeslaOvercharge).

2.3.5 Aircraft

T2:

[if !supportLists]l[endif]Dust

Devil(unlocked by KKAFHPC).

T3:

[if !supportLists]l[endif]Wolfhound(“Soon”’s Speed is 20(jet), slower than both Dragonfly’s 38(jet) andGyrocopter’s 22(jet), so it cannot be a Russian “highly mobile unit”, butshould be a KK’s slow while powerful machine).

2.3.6 Navy

T3:

[if !supportLists]l[endif]ScU

Missile Sub(KK now).

2.3.7 Support powers

T2:

[if !supportLists]l[endif]Airborne

Team(KK now, from KKAFHPC, 9 Conscripts + 5 Flak Troops + 2 Dogs, $1500,Note: Airborne Team and Instant Shelter deserve one another; KK, unlike HK andRK, doesn’t have special T2 infantry, so KK needs Airborne Team),

[if !supportLists]l[endif]Tesla Overcharge,

[if !supportLists]l[endif]Concentric

EMPs(a new name for “EM Pulse”, from EMP Complex).


3 The Epsilon Domain (Epsilon)

3.0 General

3.0.1 Structures

T1:

[if !supportLists]l[endif]Bio Reactor,

[if !supportLists]l[endif]Barracks,

[if !supportLists]l[endif]OreRefinery,

[if !supportLists]l[endif]WarFactory,

[if !supportLists]l[endif]Naval Shipyard,

[if !supportLists]l[endif]RadarSpire,

[if !supportLists]l[endif]Pandora

Hub.

T2:

[if !supportLists]l[endif]Aerodome($1500,unlocked by either Radar Spire or Pandora Hub. All airfields, Runways, andCyberkernels are immune to capture and mind-control. On the other hand, allairfields and Cyberkernels are vulnerable to infiltrate.).

T3:

[if !supportLists]l[endif]Cloning

Vats,

[if !supportLists]l[endif]Rage

Inductor(superweapon),

[if !supportLists]l[endif]Psychic

Dominator(superweapon).

3.0.2 Defenses

T1:

[if !supportLists]l[endif]CitadelWalls,

[if !supportLists]l[endif]Gate,

[if !supportLists]l[endif]GatlingCannon,

[if !supportLists]l[endif]Tank Bunker,

[if !supportLists]l[endif]Sensor

Tower(Epsilon & T1 now, $500, -30 Power, only detecting cloaked units andsubs, Range 12: Plan A),

[if !supportLists]l[endif]Nutrient

Column(from support power),

[if !supportLists]l[endif]Caustic

Column(from support power).

T2:

[if !supportLists]l[endif]Railgun

Tower(a better name for “Inferno Tower”),

[if !supportLists]l[endif]Mind Reader(Plan B:add anti-cloak to Mind Reader, while Tech Sensor Tower is set as neutral),

[if !supportLists]l[endif]Grinder,

[if !supportLists]l[endif]Toxic

Mine(new, from support power).

T3:

[if !supportLists]l[endif]ChimeraCore,

[if !supportLists]l[endif]Antares

Battery(replace "Antares" thermal beam with "Antares" acidbeam, infantry killed release poison clouds, “thermal” is too HK).

3.0.3 Infantry

T1:

[if !supportLists]l[endif]Initiate,

[if !supportLists]l[endif]Archer,

[if !supportLists]l[endif]Spook(Howabout immune to poison clouds while more expensive? -- zj 1.1.3),

[if !supportLists]l[endif]Engineer,

[if !supportLists]l[endif]Raven(fromsupport power).

T2:

[if !supportLists]l[endif]Brute(vulnerable to Gravity),

[if !supportLists]l[endif]Bloatick,

[if !supportLists]l[endif]Dunerider.

T3:

[if !supportLists]l[endif]Infiltrator,

[if !supportLists]l[endif]Virus(now unlockedby Chem/Psych/Gene plug).

3.0.4 Vehicles

T1:

[if !supportLists]l[endif]Ghost

Miner (unable to crush infantry, no more reveal itself periodically -- zj 1.1.7),

[if !supportLists]l[endif]GatlingTank,

[if !supportLists]l[endif]Stinger($500,no more repairing, no more anti-cloak, healing in poison clouds).

T2:

[if !supportLists]l[endif]Driller.

StolenTech:

[if !supportLists]l[endif]Scavenger(fromAllied),

[if !supportLists]l[endif]Wormqueen(fromSoviet, 2* Rad cannons [= 3.3.4’s Syckle], immune to radiation, vulnerable toEMP, anti-disguise, 8 transport slots, HP 820 -- zj 1.1.7).

3.0.5 Aircraft

T2:

[if !supportLists]l[endif]Invader,

[if !supportLists]l[endif]Dybbuk-Attacker(HP+, HeavyAircraft, Damage 30*2?; as T2, it should be the best anti-armor ordinary padairplanes),

[if !supportLists]l[endif]Dybbuk-Transporter(fromsupport power, Dybbuk names are unified as “-verb+er/or”).

T3:

[if !supportLists]l[endif]Dybbuk-Crasher(new padairplane, unlocked by Chem/Psych/Gene plug, suicide crash against buildings, Damage250 ~ 162.5 [250 = a Barracuda], Radius 6 = 3.3.4’s Wallbuster Missile)

StolenTech:

[if !supportLists]l[endif]Dybbuk-Seizer(fromEpsilon, cloaked, reveal to “attack”, Speed decreased from 36(jet) to 18(jet), 2ammunition, each ammunition takes 18 in-game seconds to reload, each ammunitionpermanently controls a ground unit or a building, no more rage),

[if !supportLists]l[endif]Salamander(from Foehn).

3.0.6 Navy

T1:

[if !supportLists]l[endif]Mandjet,

[if !supportLists]l[endif]Piranha

Minisub.

T2:

[if !supportLists]l[endif]Giant Squid.

T3:

[if !supportLists]l[endif]Nautilus(manuallydeploy to use gravity ring?).

3.0.7 Support powers

T1:

[if !supportLists]l[endif]Raven,

[if !supportLists]l[endif]Shadow

Ring(now from Radar Spire, cost some money? -- zj 1.1.7),

[if !supportLists]l[endif]Risen Nutrient

Column(new, ≈ T1 Defense, from Pandora Hub, healing friendly infantry andvehicles, not self-destructing),

[if !supportLists]l[endif]Risen Caustic

Column(new, ≈ T1 Defense, anti-vehicle, from Pandora Hub, not self-destructing,no more Risen Inferno).

T2:

[if !supportLists]l[endif]Toxic

Mine Paradrop(new, from Aerodome, reuse Toxic Strike’s voxel).

T3:

[if !supportLists]l[endif]Lunch

Money(new, from Cloning Vats),

[if !supportLists]l[endif]Rage(superweapon, no longer heal infantry, increase the firepower by 100%?),

[if !supportLists]l[endif]Domination(superweapon).


3.1 Scorpion Cell (SC)

3.1.1 Structures

T2:

[if !supportLists]l[endif]Chemplug($2500,because Aerodome +$500).

3.1.2 Defenses

T3:

[if !supportLists]l[endif]FakePsychic Dominator,

[if !supportLists]l[endif]Fake SC Construction

Yard(HP 2500, $420, able to provide ground control -- otherwise it’s useless),

[if !supportLists]l[endif]Fake

Aerodome(new, limited to one for each player, $210, HP 1500, - 0 Power).

3.1.3 Infantry

T2:

[if !supportLists]l[endif]Epsilon

Adept(Psychic blast can’t damage vehicles even when elite, Damage decreasesfrom 250 to 200).

T3:

[if !supportLists]l[endif]Hijacker(Speed 8,immune to poison, amphibious [no disguise on the water], also able to capturevessels, the passengers of the captured vehicle should yield temporarily),

[if !supportLists]l[endif]Malver(hero, Autolyze,healing in poison clouds, amphibious without trail, also able to attackbuildings without triggering EVA’s “Our base is under attack” and “Our ally isunder attack”, but unable to break through walls, decrease the damage toinfantry; Note: units killed by poison clouds will trigger “Unit Lost!”).

3.1.4 Vehicles

T1:

[if !supportLists]l[endif]Mantis

Tank(exploding when destroyed, healing in poison clouds, like Tyrant; myidea is better that 3.3.4’s repairing near friendly Mantises).

T2:

[if !supportLists]l[endif]Speeder

Trike(immune to poison clouds, vulnerable to EMP),

[if !supportLists]l[endif]SC MCV(unlocked by either Radar Spire or Pandora Hub).

T3:

[if !supportLists]l[endif]Tyrant,

[if !supportLists]l[endif]Plague

Splatter(healing in poison clouds, no longer reducing enemies’ armor),

[if !supportLists]l[endif]Oxidizer(nowable to targeting a ground unit too),

[if !supportLists]l[endif]Fake SC

MCV(from Fake SC Construction Yard).

3.1.5 Aircraft

T3:

[if !supportLists]l[endif]Basilisk (decreasethe damage to infantry while reduce the price),

[if !supportLists]l[endif]Dybbuk-Mutator(inferiorversion, unlocked by Chemplug, the damage to all kinds of infantry increases by150%?, the damage to all kinds of buildings decreases),

[if !supportLists]l[endif]Dybbuk-Jobseeker(epic,new).

3.1.6 Navy

T3:

[if !supportLists]l[endif]Resheph.

3.1.7 Support powers

T2:

[if !supportLists]l[endif]Bloodhounds(SC now,from Aerodome, 1 Speeder Trike + 2 Mantis Tanks + 2 Gatling Tanks + 1 Stinger, $3000,Note: Bloodhounds and Quick Fort deserve one another; “Scorpion Cell canoverwhelm their enemies with sheer numbers”),

[if !supportLists]l[endif]QuickFort,

[if !supportLists]l[endif]Bloatick

Trap.

T3:

[if !supportLists]l[endif]Fake

Domination.


3.2 Psi Corps (PC)

3.2.1 Structures

T2:

[if !supportLists]l[endif]Psychplug($2500).

3.2.2 Defenses

T3:

[if !supportLists]l[endif]Psychic

Tower(mind-controlling both ground and air units -- only levitating air units).

3.2.3 Infantry

T2:

[if !supportLists]l[endif]Epsilon

Elite(Psychic blast can damage both infantry and vehicles even when being arecruit, Damage 200; Adept + IFV = Elite + IFV = Elite’s Psychic Blast),

[if !supportLists]l[endif]Libra

Clone(from support power).

T3:

[if !supportLists]l[endif]Libra(hero/heroine),

[if !supportLists]l[endif]Yuri(hero,able to mind-control an unlimited number of units and buildings permanently;permanently defense boosted; Psychic blast can damage all kinds of ground unitsand buildings, Damage 200; Yuri + IFV = Yuri’s Psychic blast).

3.2.4 Vehicles

T1:

[if !supportLists]l[endif]Lasher

Tank.

T2:

[if !supportLists]l[endif]Marauder,

[if !supportLists]l[endif]PC MCV (unlockedby either Radar Spire or Pandora Hub).

T3:

[if !supportLists]l[endif]Mastermind(mind-controlling both ground and air units; toggle between free mode and limitedmode; if it has controlled more than three units when switching to limitedmode, Mastermind will only keep the first three units and release the others --zj 1.1.6),

[if !supportLists]l[endif]Gravitron(a bettername for Magnetron),

[if !supportLists]l[endif]Gehenna

Platform(free mode and deployed mode).

3.2.5 Aircraft

T3:

[if !supportLists]l[endif]Basilisk,

[if !supportLists]l[endif]Dybbuk-Mutator(unlocked by Psychplug),

[if !supportLists]l[endif]Dybbuk-Interceptor(fromGehenna Platform).

3.2.6 Navy

T3:

[if !supportLists]l[endif]Resheph.

3.2.7 Support powers

T2:

[if !supportLists]l[endif]Libra

Clone Drop(now from Aerodome),

[if !supportLists]l[endif]Psychic

Vision(now PC only and T2, from Psychplug),

[if !supportLists]l[endif]Gravity Ring(abetter name for Magnetic Beam).


3.3 Antarctic Castles (AC)

3.3.1 Structures

T2:

[if !supportLists]l[endif]Geneplug($2500).

3.3.2 Defenses

T3:

[if !supportLists]l[endif]Gene Mine.

3.3.3 Infantry

T2:

[if !supportLists]l[endif]Epsilon

Adept.

T3:

[if !supportLists]l[endif]Stalker,

[if !supportLists]l[endif]Rahn (hero,

cloaked, reveal to attack, Speed 7 →6, HP-).

3.3.4 Vehicles

T1:

[if !supportLists]l[endif]Opus Custom

Tank.

T2:

[if !supportLists]l[endif]Shadow

Tank,

[if !supportLists]l[endif]AC MCV(unlocked by either Radar Spire or Pandora Hub).

T3:

[if !supportLists]l[endif]Colossus(no morefriendly fire),

[if !supportLists]l[endif]Hazequad.

3.3.5 Aircraft

T3:

[if !supportLists]l[endif]Basilisk-AC(newversion without friendly fire, decrease the damage to infantry, slower, cheaper),

[if !supportLists]l[endif]Dybbuk-Evolver(nowunlocked by Geneplug, the damage to infantry increases 200%?, the damage tobuildings decreases, $2100?),

[if !supportLists]l[endif]Irkalla(epic,cloaked, reveal to attack).

3.3.6 Navy

T3:

[if !supportLists]l[endif]Nightmare(surfaceResheph without friendly fire).

3.3.7 Support powers

T2:

[if !supportLists]l[endif]Castles

In The Air(new, from Aerodome),

[if !supportLists]l[endif]Kinetic

Barrier,

[if !supportLists]l[endif]Genebust(Damage250~87.5).


4 The Foehn Revolt (Foehn)

4.0 General

4.0.1 Structures

T1:

[if !supportLists]l[endif]Windtrap,

[if !supportLists]l[endif]Barracks,

[if !supportLists]l[endif]OreRefinery,

[if !supportLists]l[endif]WarFactory,

[if !supportLists]l[endif]NavalShipyard,

[if !supportLists]l[endif]Cyberkernel(able tohouse one pad airplane, immune to being captured and mind controlled),

[if !supportLists]l[endif]CloudPiercer,

[if !supportLists]l[endif]Nanofiber

Loom.

T2:

[if !supportLists]l[endif]Temporary

Nano Plant(from support power).

T3:

[if !supportLists]l[endif]Reprocessor,

[if !supportLists]l[endif]Blast

Furnace (superweapon),

[if !supportLists]l[endif]Tempest

Architect(superweapon).

4.0.2 Defenses

T1:

[if !supportLists]l[endif]Bastion

Walls,

[if !supportLists]l[endif]Sonic

Emitter,

[if !supportLists]l[endif]Gun

Turret(Foehn now),

[if !supportLists]l[endif]Shrike

Nest,

[if !supportLists]l[endif]Spinblade(fromsupport power).

T2:

[if !supportLists]l[endif]Golden

Rocket Tower(new, unlocked by Cyberkernel, replace 3.3.4’sRailgun Tower),

[if !supportLists]l[endif]Turmoil Grid(unlocked by Nanofiber Loom),

[if !supportLists]l[endif]Stun Grid(from supportpower).

T3:

[if !supportLists]l[endif]NanocoatRegulator,

[if !supportLists]l[endif]Neutralizer,

[if !supportLists]l[endif]SignalInhibitor,

[if !supportLists]l[endif]Blast

Trench (superweapon).

4.0.3 Infantry

T1:

[if !supportLists]l[endif]Knightframe{Kingsframe},

[if !supportLists]l[endif]Lancer{Lambaster(a better name for “Railguneer”)},

[if !supportLists]l[endif]Engineer,

[if !supportLists]l[endif]Clairvoyant(nolonger anti-cloak and infiltrate) {Duplicant(anti-cloak instead of anti-disguise)}.

T2:

[if !supportLists]l[endif]Huntress(unlockedby Cyberkernel, decrease Damage to 175, HP+) {Deviatress}.

T3:

[if !supportLists]l[endif]Trojan(new,spy, able to receive Spinblade’s speed buff).

4.0.4 Vehicles

T1:

[if !supportLists]l[endif]Minermite,

[if !supportLists]l[endif]Teratorn(freemode and deployed mode),

[if !supportLists]l[endif]Jackal

Racer.

T2:

[if !supportLists]l[endif]SODAR

Array(unlocked by Cyberkernel),

[if !supportLists]l[endif]Roadrunner(commonnow, unlocked by Nanofiber Loom; 3.3.4’s Foehn’s anti-disguise ability is too weak).

StolenTech:

[if !supportLists]l[endif]Phantasm

MLRS(from Allied),

[if !supportLists]l[endif]Archelon(from Epsilon;Damage 175~75, Cooldown 70 frames, Attack range 7.5, minimum 1 -- not worsethan Huntress),

[if !supportLists]l[endif]M.A.D.M.A.N.(fromFoehn, its stats need modifying accordingly).

4.0.5 Aircraft

T1:

[if !supportLists]l[endif]Shrike

Drone(from Shrike Nest),

[if !supportLists]l[endif]Virgin(new, fromsupport power, replace Recon Drone).

T2:

[if !supportLists]l[endif]Buzzard(no moredeploying Stun Grids, cheaper),

[if !supportLists]l[endif]Peregrine

Falcon(Foehn now with a new name, Speed 100(jet), from support power).

T3:

[if !supportLists]l[endif]Quetzal,

[if !supportLists]l[endif]Marking

Drone(from Quetzal),

[if !supportLists]l[endif]Bombard

Drone(from Leviathan).

StolenTech:

[if !supportLists]l[endif]Seitaad

Airship(from Soviet, levitating aircraft version of Seitaad Ballista).

4.0.6 Navy

T1:

[if !supportLists]l[endif]Warturtle,

[if !supportLists]l[endif]Swordfish.

T2:

[if !supportLists]l[endif]Whipray(unlocked by Cloud Piercer),

[if !supportLists]l[endif]Angelshark(unlocked by Nanofiber Loom).

T3:

[if !supportLists]l[endif]Leviathan.

4.0.7 Support powers

T1:

[if !supportLists]l[endif]Virgin(new,replace Recon Sortie),

[if !supportLists]l[endif]Spinblade,

[if !supportLists]l[endif]Nanofiber

Sync.

T2:

[if !supportLists]l[endif]SODAR

Array Paradrop(new, from Cyberkernel, unlocked by the three T2labs),

[if !supportLists]l[endif]Stun Grid

Paradrop(from Cloud Piercer, unlocked by the three T2 labs),

[if !supportLists]l[endif]Temporary

Nano Plant(Foehn now, from Nanofiber Loom, unlocked by the three T2 labs).

T3:

[if !supportLists]l[endif]Ore

Regeneration(new, from Reprocessor),

[if !supportLists]l[endif]Blasticade(superweapon),

[if !supportLists]l[endif]Great

Tempest(superweapon).


4.1 Hai Head (HH)

4.1.1 Structures

T2:

[if !supportLists]l[endif]Cyberkernel

Expansion.

4.1.2 Defenses

T2:

[if !supportLists]l[endif]Megaarena

Projector(from support power).

4.1.3 Infantry

T3:

[if !supportLists]l[endif]Syncronin(+reducing a target’s speed) {Syncronaut(new version, suicide to hack all buildings and ground units in radius 4 for330 frames, replace Blackout Missile)},

[if !supportLists]l[endif]Fin(hero,anti-infantry + siege, sharing the same ammunition, unable to break throughwalls, amphibious),

[if !supportLists]l[endif]Alize (hero/heroine,anti-armor + anti-aircraft, not including flying infantry, sharing the sameammunition, amphibious).

4.1.4 Vehicles

T1:

[if !supportLists]l[endif]Cyclops

Walker.

T2:

[if !supportLists]l[endif]Sweeper(HH now,unlocked by Cyberkernel),

[if !supportLists]l[endif]HH MCV(unlocked by any of the T2 labs).

T3:

[if !supportLists]l[endif]Megalodon,

[if !supportLists]l[endif]Shadray

Sonic Tank.

4.1.5 Aircraft

T3:

[if !supportLists]l[endif]Diverbee.

4.1.6 Navy

4.1.7 Support powers

T2:

[if !supportLists]l[endif]Megaarena,

[if !supportLists]l[endif]Devourer(HH onlynow, from Cyberkernel Expansion, Damage 175~75, lasting for a period).


4.2 Coronian Hurricanes (CH)

4.2.1 Structures

T2:

[if !supportLists]l[endif]Cloud

Piercer Expansion.

T3:

[if !supportLists]l[endif]Knightfall

Protocol(Structure now).

4.2.2 Defenses

T3:

[if !supportLists]l[endif]Harbinger

Tower(from $2000 to $3000; Harbinger: ammunition from 8 to 4, no morewarning, $0, Cooldown from 9:00 to 7:00?),

[if !supportLists]l[endif]Knightfall

Beacon(from support power).

4.2.3 Infantry

T3:

[if !supportLists]l[endif]Zorbtrotter{Zorbfloater},

[if !supportLists]l[endif]Eureka(hero/heroine, new version, windflow manipulator).

4.2.4 Vehicles

T1:

[if !supportLists]l[endif]Draco

Tank.

T2:

[if !supportLists]l[endif]Raccoon(CH onlynow, unlocked by Cloud Piercer),

[if !supportLists]l[endif]CH MCV(unlockedby any of the T2 labs).

T3:

[if !supportLists]l[endif]Tarchia

Cannon.

4.2.5 Aircraft

T1:

[if !supportLists]l[endif]Draco

Drone(from Draco Tank).

T3:

[if !supportLists]l[endif]Pteranodon,

[if !supportLists]l[endif]Alanqa

Skystation,

[if !supportLists]l[endif]Harbinger(epic).

4.2.6 Navy

4.2.7 Support powers

T2:

[if !supportLists]l[endif]Quetzal

Shield.

T3:

[if !supportLists]l[endif]Harbinger,

[if !supportLists]l[endif]Knightfall.


4.3 Last Home (LH)

4.3.1 Structures

T2:

[if !supportLists]l[endif]Nanofiber

Loom Expansion.

4.3.2 Defenses

T3:

[if !supportLists]l[endif]Plasmerizer,

[if !supportLists]l[endif]M.A.D.Mine.

4.3.3 Infantry

T3:

[if !supportLists]l[endif]Giantsbane{Godsbane},

[if !supportLists]l[endif]Uragan(hero).

4.3.4 Vehicles

T1:

[if !supportLists]l[endif]Bison

Tank.

T2:

[if !supportLists]l[endif]Irritator(now LH,unlocked by Nanofiber Loom, confusing both ground and air units, only confusion,HP 400?),

[if !supportLists]l[endif]LH MCV(unlocked by any of the T2 labs).

T3:

[if !supportLists]l[endif]Mastodon,

[if !supportLists]l[endif]Gharial(anti-cloak),

[if !supportLists]l[endif]Ramwagon(epic,new version, anti-unit + hacking, nanoids).

4.3.5 Aircraft

4.3.6 Navy

4.3.7 Support powers

T2:

[if !supportLists]l[endif]Nanocharge,

[if !supportLists]l[endif]Signal

Jammer(LH now, from Nanofiber Loom Expansion).


5 Neutral

[if !supportLists]l[endif]Tech

Paratrooper Liaison Office: new, replace Tech Airfield, only provide Tech Paratroopers.

[if !supportLists]l[endif]Tech Base

Expansion Post: also healing infantry (like Drakuv).

[if !supportLists]l[endif]Tech Ore

Purifier: interchange with Deposit Bank, only increasing money from mining oresand gems by 25%, able to stack up. -- zj 1.1.5

[if !supportLists]l[endif]Tech

Sensor Tower?

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