CHAPTERONE
1 TheAllied Bloc (Allied)
1.0 General
1.0.1 Structures
T1:
[if !supportLists]l[endif]PowerPlant,
[if !supportLists]l[endif]Barracks,
[if !supportLists]l[endif]OreRefinery,
[if !supportLists]l[endif]WarFactory,
[if !supportLists]l[endif]NavyShipyard,
[if !supportLists]l[endif]Airbase(interchangewith Soviet’s, but still $1500).
T2:
[if !supportLists]l[endif]Power Turbine(Structurenow, unlocked by either of the T2 lab -- either Airbase or Remote Command /Satellite Uplink / Shield Institute),
[if !supportLists]l[endif]Runway(T2& Structure now, unlocked by Airbase),
[if !supportLists]l[endif]Avant-garde
Skyscraper($2250, unlocking some T3 & T2),
[if !supportLists]l[endif]Experimental
Warpshop($2250, unlocking some T3 & T2, allowed to be built more than one).
T3:
[if !supportLists]l[endif]Deposit
Bank(interchange with Ore Purifier, only $40 per 100 frames -- zj 1.1.5),
[if !supportLists]l[endif]Chronosphere(superweapon),
[if !supportLists]l[endif]Weather
Controller(superweapon).
1.0.2 Defenses
T1:
[if !supportLists]l[endif]ConcreteWalls,
[if !supportLists]l[endif]Gate,
[if !supportLists]l[endif]Pillbox,
[if !supportLists]l[endif]Anti-tank
Mine(new),
[if !supportLists]l[endif]Patriot
Missiles.
T2:
[if !supportLists]l[endif]PrismTower.
T3:
[if !supportLists]l[endif]GrandCannon,
[if !supportLists]l[endif]GapGenerator.
1.0.3 Infantry
T1:
[if !supportLists]l[endif]GI,
[if !supportLists]l[endif]GGI,
[if !supportLists]l[endif]Engineer,
[if !supportLists]l[endif]AttackDog.
T2:
[if !supportLists]l[endif]Rocketeer,
[if !supportLists]l[endif]Siege
Cadre,
[if !supportLists]l[endif]Field
Medic (unlocked by Remote Command / Satellite Uplink / Shield Institute),
[if !supportLists]l[endif]Navy Seal(unlocked by Remote Command / Satellite Uplink / Shield Institute, C4 against
vehicles, vessels, buildings and mines, uncrushable by normal vehicles, HP+).
T3:
[if !supportLists]l[endif]Spy,
[if !supportLists]l[endif]ChronoLegionnaire.
1.0.4 Vehicles
T1:
[if !supportLists]l[endif]ChronoMiner,
[if !supportLists]l[endif]Robot
Tank(no longer anti-cloak),
[if !supportLists]l[endif]Archon IFV(commonnow).
StolenTech:
[if !supportLists]l[endif]Quickshifter(from Allied),
[if !supportLists]l[endif]Chrono
Prison(from Epsilon, omnicrush -- zj 1.1.6),
[if !supportLists]l[endif]Future
Tank(from Foehn, anti-disguise instead of anti-cloak -- zj 1.1.6).
1.0.5 Aircraft
T1:
[if !supportLists]l[endif]Osprey (fromDestroyer).
T2:
[if !supportLists]l[endif]Stallion(unlocked by Remote Command / Satellite Uplink / Shield Institute; HP 700 = CargoPlane).
T3:
[if !supportLists]l[endif]Barracuda,
[if !supportLists]l[endif]Cryocopter,
[if !supportLists]l[endif]Hummingbird,
[if !supportLists]l[endif]Black
Widow (from support power),
[if !supportLists]l[endif]Hornet
UAV(from Aircraft Carrier).
StolenTech:
[if !supportLists]l[endif]Lionheart(fromSoviet, immune to EMP, boosted by Tesla Overcharge).
1.0.6 Navy
T1:
[if !supportLists]l[endif]Voyager,
[if !supportLists]l[endif]Destroyer.
T2:
[if !supportLists]l[endif]AegisCruiser,
[if !supportLists]l[endif]Dolphin(unlocked by Remote Command / Satellite Uplink / Shield Institute).
T3:
[if !supportLists]l[endif]Aircraft Carrier,
[if !supportLists]l[endif]Battleship.
1.0.7 Support powers
T1:
[if !supportLists]l[endif]Scan,
[if !supportLists]l[endif]Detect
Pulse(now from Airbase, revealing cloaked units and subs).
T2:
[if !supportLists]l[endif]Black
Widow($800, no more jamming),
[if !supportLists]l[endif]Radar
Jamming($600?, directly targetting an enemy’s radar to jam it [Plan A] or tojam all enemies’ radars [Plan B]),
[if !supportLists]l[endif]Backwarp,
[if !supportLists]l[endif]Chronolift.
T3:
[if !supportLists]l[endif]Warp
Miner(from Deposit Bank, only one Chrono Miner, $0),
[if !supportLists]l[endif]Chronoshift(superweapon, teleport both friendly infantry and vehicles),
[if !supportLists]l[endif]Lightning
Storm(superweapon).
1.1 Pacific Armies (PA)
1.1.1 Structures
T1:
[if !supportLists]l[endif]Remote
Command (1 a shorter and better name for “Robot Ops Control Center”, 2 to avoidmislinking Tomahawk Powersuit with PA).
1.1.2 Defenses
T1:
[if !supportLists]l[endif]Zephyrobot(fromsupport power).
T2:
[if !supportLists]l[endif]Cryo Mine(fromTora).
T3:
[if !supportLists]l[endif]Skyray.
1.1.3 Infantry
T3:
[if !supportLists]l[endif]Sniper (PA now,able to fire from opentopped transports -- how about decreasing both the damageand the cooldown? -- zj 1.1.4),
[if !supportLists]l[endif]Norio(hero,invisible on enemy radar),
[if !supportLists]l[endif]Zhang-Jian (hero,
new, Aether bow, the pronunciations of “Zhang (張)” and
“Jian (箭)” are [tʂɑŋ55] and [tɕiæn51] respectively).
1.1.4 Vehicles
T1:
[if !supportLists]l[endif]Kappa
Tank.
T2:
[if !supportLists]l[endif]Zephyr,
[if !supportLists]l[endif]PA MCV(unlocked by either Airbase or Remote Command).
T3:
[if !supportLists]l[endif]Hailstorm,
[if !supportLists]l[endif]Blizzard
Tank,
[if !supportLists]l[endif]Battle
Tortoise (preloaded with 2 ggis? -- zj 1.1.5, this idea comes from @你咋不上天啊hh).
1.1.5 Aircraft
T1:
[if !supportLists]l[endif]Black
Eagle(I’ll explain why Black Eagle is T1 not T2),
[if !supportLists]l[endif]Hunter-Seeker(fromsupport power).
T2:
[if !supportLists]l[endif]Tora (虎, new pad airplane,to bury Cryo Mines anywhere, invisible on enemy radar, unlocked by RemoteCommand).
T3:
[if !supportLists]l[endif]Hailjet(fromHailstorm).
1.1.6 Navy
1.1.7 Support powers
T1:
[if !supportLists]l[endif]Hunter-Seeker ($1000?,
fixed number of three, from and only from Remote Command, invulnerable, no more
Sunburst laser, target order: building → armored unit →infantry -- zj 1.1.4),
[if !supportLists]l[endif]Zephyrobot.
1.2 North America (NA)
1.2.1 Structures
T2:
[if !supportLists]l[endif]Satellite
Uplink.
1.2.2 Defenses
1.2.3 Infantry
T3:
[if !supportLists]l[endif]Riot Trooper,
[if !supportLists]l[endif]Tanya (hero/heroine,invisible on enemy radar, Laser rifle + Ultimate C4 -- just a new name todistinguish Tanya’s from others’, clear garrisoned structures from range 9 --zj 1.1.4).
1.2.4 Vehicles
T1:
[if !supportLists]l[endif]Bulldog.
T2:
[if !supportLists]l[endif]Tomahawk Powersuit(newversion, NA & T2 now, replacing #Humvee),
[if !supportLists]l[endif]NA MCV(unlocked by either Airbase or Satellite Uplink).
T3:
[if !supportLists]l[endif]Statue of
Liberty Cannon (deployed to toggle between free fire and hold
fire mode -- this idea comes from @瞌睡附图),
[if !supportLists]l[endif]Abrams
Tank,
[if !supportLists]l[endif]Aeroblaze(freemode and deployed mode),
[if !supportLists]l[endif]Boidmachine(epic,new version, NA now, anti-air + omnicrush + siege + supporting Statue ofLiberty Cannon).
1.2.5 Aircraft
T1:
[if !supportLists]l[endif]Stormchild.
T2:
[if !supportLists]l[endif]Warhawk.
1.2.6 Navy
1.2.7 Support powers
T1:
[if !supportLists]l[endif]Target
Painter,
[if !supportLists]l[endif]GPS Navigation(replaceChronoboost, NA only and T1 now).
T3:
[if !supportLists]l[endif]Boid
Strike(from Boidmachine).
1.3 Euro Alliance (EA)
1.3.1 Structures
T1:
[if !supportLists]l[endif]Shield
Institute(Under Professor Einstein’s guidance, it’d better be named as “Institute”rather than “Command”).
1.3.2 Defenses
T1:
[if !supportLists]l[endif]Lightning
Rod(from support power).
T3:
[if !supportLists]l[endif]Coordnode.
1.3.3 Infantry
T3:
[if !supportLists]l[endif]Suppressor(EA now),
[if !supportLists]l[endif]Siegfried(hero,Speed 5(teleport) -- his weapon may or may not need to be adapted accordingly).
1.3.4 Vehicles
T1:
[if !supportLists]l[endif]Cavalier
Tank.
T2:
[if !supportLists]l[endif]Mirage
Tank,
[if !supportLists]l[endif]EA MCV(unlocked by either Airbase or Shield Institute).
T3:
[if !supportLists]l[endif]Prism
Tank(anti-cloak),
[if !supportLists]l[endif]Charon
Tank(Temporal displacement device, i.e. superior version of ChronoLegionnaire IFV, against ground units and buildings).
1.3.5 Aircraft
T1:
[if !supportLists]l[endif]Harrier.
T3:
[if !supportLists]l[endif]ThorGunship,
[if !supportLists]l[endif]Haloed
Thor(epic, new, "Mjölnir" beacon + Loudspeaker, HP 2000?, HeavyAircraft, invisible on enemy radar).
1.3.6 Navy
1.3.7 Support powers
T1:
[if !supportLists]l[endif]ForceShield,
[if !supportLists]l[endif]Lightning
Rod($500, no more providing Power, only supporting Thor and Haloed Thor,not self-destructing, unable to be called when in low power, but after beingcalled, able to work even when in low power).
2 TheSoviet Empire (Soviet)
2.0 General
2.0.1 Structures
T1:
[if !supportLists]l[endif]TeslaReactor,
[if !supportLists]l[endif]Barracks,
[if !supportLists]l[endif]OreRefinery,
[if !supportLists]l[endif]WarFactory,
[if !supportLists]l[endif]NavalShipyard,
[if !supportLists]l[endif]FieldBureau,
[if !supportLists]l[endif]AFH(AirForce Headquarters, interchange with Allied’s, $1500, HP 1000, Big LightStructure).
T2:
[if !supportLists]l[endif]Nuclear
Reactor(unlocked by AFH + Field Bureau).
T3:
[if !supportLists]l[endif]Industrial
Plant,
[if !supportLists]l[endif]Iron
Curtain Device(superweapon),
[if !supportLists]l[endif]Tactical
Nuke Silo(superweapon).
2.0.2 Defenses
T1:
[if !supportLists]l[endif]FortressWalls,
[if !supportLists]l[endif]Gate,
[if !supportLists]l[endif]SentryGun,
[if !supportLists]l[endif]Battle
Bunker(preloaded with 2 Flak Troopers),
[if !supportLists]l[endif]Flak
Cannon,
[if !supportLists]l[endif]Instant
Shelter(from support power).
T2:
[if !supportLists]l[endif]Tesla
Coil(unlocked by AFH),
[if !supportLists]l[endif]Repair
Crane(unlocked by Field Bureau),
[if !supportLists]l[endif]Naval Mine(fromsupport power).
T3:
[if !supportLists]l[endif]Hammer,
[if !supportLists]l[endif]Iron
Guard(protect both infantry and vehicles, unlocked by Guerrilla Facilities / Palace/ EMP Complex, limited to ONE to each player -- Mental Boosted AI can havethree).
2.0.3 Infantry
T1:
[if !supportLists]l[endif]Conscript,
[if !supportLists]l[endif]FlakTrooper,
[if !supportLists]l[endif]AttackDog,
[if !supportLists]l[endif]Engineer.
T2:
[if !supportLists]l[endif]Crazy
Ivan(unlocked by either AFH or Field Bureau).
T3:
[if !supportLists]l[endif]Saboteur.
2.0.4 Vehicles
T1:
[if !supportLists]l[endif]WarMiner,
[if !supportLists]l[endif]TerrorDrone,
[if !supportLists]l[endif]Repair
Drone(from support power),
[if !supportLists]l[endif]Drakuv
Prison Vehicle(from support power, how about directly fromField Bureau?).
StolenTech:
[if !supportLists]l[endif]Grumble(from Allied;anti-cloak, when deployed, like SODAR Array, Range 26(?); amphibians, butunable to deploy when over water, like Sweeper -- zj 1.1.6),
[if !supportLists]l[endif]Apocalypse
Tank(from Soviet, 2* 125mm Nuke-enhanced cannons + 4* "MammothTusk" missiles, immune to radiation, vulnerable to EMP),
[if !supportLists]l[endif]Iron
Dragon(from Foehn).
2.0.5 Aircraft
T1:
[if !supportLists]l[endif]Foxtrot(cheaper,no more targeting randomly -- Double-headed Eagle will incorporate the feature).
T2:
[if !supportLists]l[endif]Wallbuster (A new
sort of pad bomber, two ammunition, one ammunition ≈1/4 3.3.4’s Wallbuster missile’s, i.e. Damage 80~ 52, Radius 1.5; unlocked by HK/RK/KK AFHPC; replace Wallbuster Missile; reuseSmoke Bomber’s voxel?),
[if !supportLists]l[endif]MiG Transport(fromsupport power, Speed 24(jet), invulnerable).
T3:
[if !supportLists]l[endif]Dragonfly(commonnow),
[if !supportLists]l[endif]Kirov
Airship.
StolenTech:
[if !supportLists]l[endif]Double-headed
Eagle(from Epsilon, a new kind of pad airplane, replace Syckle).
2.0.6 Navy
T1:
[if !supportLists]l[endif]Zubr,
[if !supportLists]l[endif]Typhoon
Attack Sub.
T2:
[if !supportLists]l[endif]Seawolf,
[if !supportLists]l[endif]Mosquito
Demoboat(unlocked by AFH).
2.0.7 Support powers
T1:
[if !supportLists]l[endif]Spy Plane,
[if !supportLists]l[endif]Repair
Drone(from AFH now),
[if !supportLists]l[endif]Instant
Shelter,
[if !supportLists]l[endif]Drakuv
Prison Vehicle.
T2:
[if !supportLists]l[endif]Naval
Mine Paradrop(from HK/RK/KK AFHPC).
T3:
[if !supportLists]l[endif]Gear
Change(only gaining $2400, only Industrial Plant being shut down),
[if !supportLists]l[endif]Iron
Curtain(superweapon, affect both friendly infantry and vehicles, no moreprotect buildings),
[if !supportLists]l[endif]Tactical
Nuke(superweapon).
2.1 Havana Kingdom (HK)
2.1.1 Structures
T2:
[if !supportLists]l[endif]Guerrilla
Facilities($3000, unlocked by AFH + Field Bureau; old name “Battle Lab” is a bitplain),
[if !supportLists]l[endif]HKAFHPC (HavanaKingdom Air Force Headquarters Party Committee, adding on Air Force Headquarters,$500, new).
2.1.2 Defenses
T2:
[if !supportLists]l[endif]Flame
Tower(from support power).
T3:
[if !supportLists]l[endif]Smoke
Turret.
2.1.3 Infantry
T1:
[if !supportLists]l[endif]Bomb
Pilot(Desperate Driver, from Jaguar Tank).
T2:
[if !supportLists]l[endif]Desolator(interchanged with Tesla Trooper, unlocked by AFH),
[if !supportLists]l[endif]WP Pyro (White Phosphorous
Pyro, this idea comes from @一家之主风见幽香),
[if !supportLists]l[endif]Senior
Bomb Pilot(new, unlocked by AFH, able to capture depiloted vehicles and vessels, amphibious,emitting smoke when exploding, vulnerable to omnicrush and Dog / Spook, immuneto normal crush, EMP and gravity),
[if !supportLists]l[endif]Mortar
Quad(now only from support power).
T3:
[if !supportLists]l[endif]Tesla Trooper(interchangedwith Desolator, disabling units vulnerable to EMP),
[if !supportLists]l[endif]Arsonist(Speed6, HP 130),
[if !supportLists]l[endif]Morales(hero, newversion, Dragunov incendiary rifle + Timed incendiary explosive ejector, amphibious),
[if !supportLists]l[endif]Cyborg
Culpeo (hero, HK version of Chitzkoi, Razorblade teeth + "Schturm"missiles + smoke).
2.1.4 Vehicles
T1:
[if !supportLists]l[endif]Halftrack,
[if !supportLists]l[endif]JaguarTank.
T2:
[if !supportLists]l[endif]Smoky Demolition
Truck (new version, replace Bomb Buggy, unlocked by AFH),
[if !supportLists]l[endif]Armadillo(HP 700,Speed 6, Turn rate 5, Transport slots 6, 2 WP flamethrower),
[if !supportLists]l[endif]HK MCV(unlocked by either AFH or Field Bureau).
T3:
[if !supportLists]l[endif]Catastrophe,
[if !supportLists]l[endif]Buratino,
[if !supportLists]l[endif]Fury
Drone(no more anti-disguise, amphibious like Sweeper?).
2.1.5 Aircraft
T2:
[if !supportLists]l[endif]Arch Dust
Devil(unlocked by HKAFHPC, new pad airplane, superior version of Dust Devil,HP 500, $1500, replace Smoke Bomber),
[if !supportLists]l[endif]Flamingo(new,from support power).
T3:
[if !supportLists]l[endif]Vulture(2* 12.7mmDShK + Napalm).
2.1.6 Navy
T3:
[if !supportLists]l[endif]Dreadnought.
2.1.7 Support powers
T2:
[if !supportLists]l[endif]X
Firebombing(from HKAFHPC, replace both Toxic Strike and Smoke Bombs),
[if !supportLists]l[endif]Flame
Tower(improved version, ≈ T2 Defense, $1000),
[if !supportLists]l[endif]Mortar
Ambush.
2.2 Russian Khanate (RK)
2.2.1 Structures
T2:
[if !supportLists]l[endif]Palace($3000,unlocked by AFH + Field Bureau),
[if !supportLists]l[endif]RKAFHPC($500,new).
2.2.2 Defenses
2.2.3 Infantry
T2:
[if !supportLists]l[endif]Eradicator(unlocked by AFH),
[if !supportLists]l[endif]Pyro.
T3:
[if !supportLists]l[endif]TeslaTrooper,
[if !supportLists]l[endif]Gyrocopter(effectively against all kinds of units, weak against buildings),
[if !supportLists]l[endif]Krukov(hero,new version, Radiation gun + X-MiGs + Irradiation).
2.2.4 Vehicles
T1:
[if !supportLists]l[endif]Halftrack,
[if !supportLists]l[endif]Rhino
Tank(immune to radiation).
T2:
[if !supportLists]l[endif]Irradiative
Demolition Truck(new version, unlocked by AFH),
[if !supportLists]l[endif]Borillo(Transport slots 8),
[if !supportLists]l[endif]RK MCV(unlocked by either AFH or Field Bureau).
T3:
[if !supportLists]l[endif]Khan
Nuclear Cannon(HP 550, smaller, able to enter Tank Bunkers,Speed 6, Attack range 7),
[if !supportLists]l[endif]Sentinel(freemode and deployed mode).
2.2.5 Aircraft
T2:
[if !supportLists]l[endif]Dust
Devil(unlocked by RKAFHPC).
T3:
[if !supportLists]l[endif]IO-549 Siege
Chopper (new, deployed to use its siege cannon as in Yuri’s Revenge, but havingno weapon when airborne, immune to radiation),
[if !supportLists]l[endif]X-MiG(summonedby Krukov),
[if !supportLists]l[endif]Nuclear
Kirov Flagship(NKF, new, epic, 2* SPM3 + Mini-nuke).
2.2.6 Navy
T3:
[if !supportLists]l[endif]Dreadnought.
2.2.7 Support powers
T2:
[if !supportLists]l[endif]Terror Paradrop(from RKAFHPC),
[if !supportLists]l[endif]Irradiation,
[if !supportLists]l[endif]Gastroburners(new,from Palace).
2.3 Korea-Kashmir (KK)
2.3.1 Structures
T2:
[if !supportLists]l[endif]EMP
Complex(replacing Atomheart, $3000, unlocked by AFH + Field Bureau),
[if !supportLists]l[endif]KKAFHPC($500,new).
2.3.2 Defenses
T3:
[if !supportLists]l[endif]EMP Mine(onlyharm and disable units vulnerable to EMP).
2.3.3 Infantry
T2:
[if !supportLists]l[endif]Desolator(unlocked by AFH),
[if !supportLists]l[endif]Pyro.
T3:
[if !supportLists]l[endif]Chain
Tesla Trooper (new, somewhat replacing 3.3.4’s #Volkov, Teslachains have no damage and only disable units vulnerable to EMP, and Chain TeslaTrooper has no Tesla grenade),
[if !supportLists]l[endif]Yunru(hero/heroine,HP 600?).
2.3.4 Vehicles
T1:
[if !supportLists]l[endif]Tiger APC(KK now),
[if !supportLists]l[endif]Qilin
Tank.
T2:
[if !supportLists]l[endif]EMP
Demolition Truck(new version, unlocked by AFH),
[if !supportLists]l[endif]Pangolin(HP 820),
[if !supportLists]l[endif]KK MCV(unlocked by either AFH or Field Bureau).
T3:
[if !supportLists]l[endif]Tesla
Cruiser(anti-cloak, bigger, unable to enter Tank Bunkers, HP 1150, Speed 3,Attack range 8, Tesla Chain has EMP),
[if !supportLists]l[endif]Scud Launcher(deployed to toggle between free fire and hold fire mode -- this idea comes
from @瞌睡附图),
[if !supportLists]l[endif]Centurion
Tesla Crawler(epic, new version, 420 mm Tesla-enhanced cannon+ "Yin-Yang" missiles, amphibious, able to be boosted by TeslaOvercharge).
2.3.5 Aircraft
T2:
[if !supportLists]l[endif]Dust
Devil(unlocked by KKAFHPC).
T3:
[if !supportLists]l[endif]Wolfhound(“Soon”’s Speed is 20(jet), slower than both Dragonfly’s 38(jet) andGyrocopter’s 22(jet), so it cannot be a Russian “highly mobile unit”, butshould be a KK’s slow while powerful machine).
2.3.6 Navy
T3:
[if !supportLists]l[endif]ScU
Missile Sub(KK now).
2.3.7 Support powers
T2:
[if !supportLists]l[endif]Airborne
Team(KK now, from KKAFHPC, 9 Conscripts + 5 Flak Troops + 2 Dogs, $1500,Note: Airborne Team and Instant Shelter deserve one another; KK, unlike HK andRK, doesn’t have special T2 infantry, so KK needs Airborne Team),
[if !supportLists]l[endif]Tesla Overcharge,
[if !supportLists]l[endif]Concentric
EMPs(a new name for “EM Pulse”, from EMP Complex).
3 The Epsilon Domain (Epsilon)
3.0 General
3.0.1 Structures
T1:
[if !supportLists]l[endif]Bio Reactor,
[if !supportLists]l[endif]Barracks,
[if !supportLists]l[endif]OreRefinery,
[if !supportLists]l[endif]WarFactory,
[if !supportLists]l[endif]Naval Shipyard,
[if !supportLists]l[endif]RadarSpire,
[if !supportLists]l[endif]Pandora
Hub.
T2:
[if !supportLists]l[endif]Aerodome($1500,unlocked by either Radar Spire or Pandora Hub. All airfields, Runways, andCyberkernels are immune to capture and mind-control. On the other hand, allairfields and Cyberkernels are vulnerable to infiltrate.).
T3:
[if !supportLists]l[endif]Cloning
Vats,
[if !supportLists]l[endif]Rage
Inductor(superweapon),
[if !supportLists]l[endif]Psychic
Dominator(superweapon).
3.0.2 Defenses
T1:
[if !supportLists]l[endif]CitadelWalls,
[if !supportLists]l[endif]Gate,
[if !supportLists]l[endif]GatlingCannon,
[if !supportLists]l[endif]Tank Bunker,
[if !supportLists]l[endif]Sensor
Tower(Epsilon & T1 now, $500, -30 Power, only detecting cloaked units andsubs, Range 12: Plan A),
[if !supportLists]l[endif]Nutrient
Column(from support power),
[if !supportLists]l[endif]Caustic
Column(from support power).
T2:
[if !supportLists]l[endif]Railgun
Tower(a better name for “Inferno Tower”),
[if !supportLists]l[endif]Mind Reader(Plan B:add anti-cloak to Mind Reader, while Tech Sensor Tower is set as neutral),
[if !supportLists]l[endif]Grinder,
[if !supportLists]l[endif]Toxic
Mine(new, from support power).
T3:
[if !supportLists]l[endif]ChimeraCore,
[if !supportLists]l[endif]Antares
Battery(replace "Antares" thermal beam with "Antares" acidbeam, infantry killed release poison clouds, “thermal” is too HK).
3.0.3 Infantry
T1:
[if !supportLists]l[endif]Initiate,
[if !supportLists]l[endif]Archer,
[if !supportLists]l[endif]Spook(Howabout immune to poison clouds while more expensive? -- zj 1.1.3),
[if !supportLists]l[endif]Engineer,
[if !supportLists]l[endif]Raven(fromsupport power).
T2:
[if !supportLists]l[endif]Brute(vulnerable to Gravity),
[if !supportLists]l[endif]Bloatick,
[if !supportLists]l[endif]Dunerider.
T3:
[if !supportLists]l[endif]Infiltrator,
[if !supportLists]l[endif]Virus(now unlockedby Chem/Psych/Gene plug).
3.0.4 Vehicles
T1:
[if !supportLists]l[endif]Ghost
Miner (unable to crush infantry, no more reveal itself periodically -- zj 1.1.7),
[if !supportLists]l[endif]GatlingTank,
[if !supportLists]l[endif]Stinger($500,no more repairing, no more anti-cloak, healing in poison clouds).
T2:
[if !supportLists]l[endif]Driller.
StolenTech:
[if !supportLists]l[endif]Scavenger(fromAllied),
[if !supportLists]l[endif]Wormqueen(fromSoviet, 2* Rad cannons [= 3.3.4’s Syckle], immune to radiation, vulnerable toEMP, anti-disguise, 8 transport slots, HP 820 -- zj 1.1.7).
3.0.5 Aircraft
T2:
[if !supportLists]l[endif]Invader,
[if !supportLists]l[endif]Dybbuk-Attacker(HP+, HeavyAircraft, Damage 30*2?; as T2, it should be the best anti-armor ordinary padairplanes),
[if !supportLists]l[endif]Dybbuk-Transporter(fromsupport power, Dybbuk names are unified as “-verb+er/or”).
T3:
[if !supportLists]l[endif]Dybbuk-Crasher(new padairplane, unlocked by Chem/Psych/Gene plug, suicide crash against buildings, Damage250 ~ 162.5 [250 = a Barracuda], Radius 6 = 3.3.4’s Wallbuster Missile)
StolenTech:
[if !supportLists]l[endif]Dybbuk-Seizer(fromEpsilon, cloaked, reveal to “attack”, Speed decreased from 36(jet) to 18(jet), 2ammunition, each ammunition takes 18 in-game seconds to reload, each ammunitionpermanently controls a ground unit or a building, no more rage),
[if !supportLists]l[endif]Salamander(from Foehn).
3.0.6 Navy
T1:
[if !supportLists]l[endif]Mandjet,
[if !supportLists]l[endif]Piranha
Minisub.
T2:
[if !supportLists]l[endif]Giant Squid.
T3:
[if !supportLists]l[endif]Nautilus(manuallydeploy to use gravity ring?).
3.0.7 Support powers
T1:
[if !supportLists]l[endif]Raven,
[if !supportLists]l[endif]Shadow
Ring(now from Radar Spire, cost some money? -- zj 1.1.7),
[if !supportLists]l[endif]Risen Nutrient
Column(new, ≈ T1 Defense, from Pandora Hub, healing friendly infantry andvehicles, not self-destructing),
[if !supportLists]l[endif]Risen Caustic
Column(new, ≈ T1 Defense, anti-vehicle, from Pandora Hub, not self-destructing,no more Risen Inferno).
T2:
[if !supportLists]l[endif]Toxic
Mine Paradrop(new, from Aerodome, reuse Toxic Strike’s voxel).
T3:
[if !supportLists]l[endif]Lunch
Money(new, from Cloning Vats),
[if !supportLists]l[endif]Rage(superweapon, no longer heal infantry, increase the firepower by 100%?),
[if !supportLists]l[endif]Domination(superweapon).
3.1 Scorpion Cell (SC)
3.1.1 Structures
T2:
[if !supportLists]l[endif]Chemplug($2500,because Aerodome +$500).
3.1.2 Defenses
T3:
[if !supportLists]l[endif]FakePsychic Dominator,
[if !supportLists]l[endif]Fake SC Construction
Yard(HP 2500, $420, able to provide ground control -- otherwise it’s useless),
[if !supportLists]l[endif]Fake
Aerodome(new, limited to one for each player, $210, HP 1500, - 0 Power).
3.1.3 Infantry
T2:
[if !supportLists]l[endif]Epsilon
Adept(Psychic blast can’t damage vehicles even when elite, Damage decreasesfrom 250 to 200).
T3:
[if !supportLists]l[endif]Hijacker(Speed 8,immune to poison, amphibious [no disguise on the water], also able to capturevessels, the passengers of the captured vehicle should yield temporarily),
[if !supportLists]l[endif]Malver(hero, Autolyze,healing in poison clouds, amphibious without trail, also able to attackbuildings without triggering EVA’s “Our base is under attack” and “Our ally isunder attack”, but unable to break through walls, decrease the damage toinfantry; Note: units killed by poison clouds will trigger “Unit Lost!”).
3.1.4 Vehicles
T1:
[if !supportLists]l[endif]Mantis
Tank(exploding when destroyed, healing in poison clouds, like Tyrant; myidea is better that 3.3.4’s repairing near friendly Mantises).
T2:
[if !supportLists]l[endif]Speeder
Trike(immune to poison clouds, vulnerable to EMP),
[if !supportLists]l[endif]SC MCV(unlocked by either Radar Spire or Pandora Hub).
T3:
[if !supportLists]l[endif]Tyrant,
[if !supportLists]l[endif]Plague
Splatter(healing in poison clouds, no longer reducing enemies’ armor),
[if !supportLists]l[endif]Oxidizer(nowable to targeting a ground unit too),
[if !supportLists]l[endif]Fake SC
MCV(from Fake SC Construction Yard).
3.1.5 Aircraft
T3:
[if !supportLists]l[endif]Basilisk (decreasethe damage to infantry while reduce the price),
[if !supportLists]l[endif]Dybbuk-Mutator(inferiorversion, unlocked by Chemplug, the damage to all kinds of infantry increases by150%?, the damage to all kinds of buildings decreases),
[if !supportLists]l[endif]Dybbuk-Jobseeker(epic,new).
3.1.6 Navy
T3:
[if !supportLists]l[endif]Resheph.
3.1.7 Support powers
T2:
[if !supportLists]l[endif]Bloodhounds(SC now,from Aerodome, 1 Speeder Trike + 2 Mantis Tanks + 2 Gatling Tanks + 1 Stinger, $3000,Note: Bloodhounds and Quick Fort deserve one another; “Scorpion Cell canoverwhelm their enemies with sheer numbers”),
[if !supportLists]l[endif]QuickFort,
[if !supportLists]l[endif]Bloatick
Trap.
T3:
[if !supportLists]l[endif]Fake
Domination.
3.2 Psi Corps (PC)
3.2.1 Structures
T2:
[if !supportLists]l[endif]Psychplug($2500).
3.2.2 Defenses
T3:
[if !supportLists]l[endif]Psychic
Tower(mind-controlling both ground and air units -- only levitating air units).
3.2.3 Infantry
T2:
[if !supportLists]l[endif]Epsilon
Elite(Psychic blast can damage both infantry and vehicles even when being arecruit, Damage 200; Adept + IFV = Elite + IFV = Elite’s Psychic Blast),
[if !supportLists]l[endif]Libra
Clone(from support power).
T3:
[if !supportLists]l[endif]Libra(hero/heroine),
[if !supportLists]l[endif]Yuri(hero,able to mind-control an unlimited number of units and buildings permanently;permanently defense boosted; Psychic blast can damage all kinds of ground unitsand buildings, Damage 200; Yuri + IFV = Yuri’s Psychic blast).
3.2.4 Vehicles
T1:
[if !supportLists]l[endif]Lasher
Tank.
T2:
[if !supportLists]l[endif]Marauder,
[if !supportLists]l[endif]PC MCV (unlockedby either Radar Spire or Pandora Hub).
T3:
[if !supportLists]l[endif]Mastermind(mind-controlling both ground and air units; toggle between free mode and limitedmode; if it has controlled more than three units when switching to limitedmode, Mastermind will only keep the first three units and release the others --zj 1.1.6),
[if !supportLists]l[endif]Gravitron(a bettername for Magnetron),
[if !supportLists]l[endif]Gehenna
Platform(free mode and deployed mode).
3.2.5 Aircraft
T3:
[if !supportLists]l[endif]Basilisk,
[if !supportLists]l[endif]Dybbuk-Mutator(unlocked by Psychplug),
[if !supportLists]l[endif]Dybbuk-Interceptor(fromGehenna Platform).
3.2.6 Navy
T3:
[if !supportLists]l[endif]Resheph.
3.2.7 Support powers
T2:
[if !supportLists]l[endif]Libra
Clone Drop(now from Aerodome),
[if !supportLists]l[endif]Psychic
Vision(now PC only and T2, from Psychplug),
[if !supportLists]l[endif]Gravity Ring(abetter name for Magnetic Beam).
3.3 Antarctic Castles (AC)
3.3.1 Structures
T2:
[if !supportLists]l[endif]Geneplug($2500).
3.3.2 Defenses
T3:
[if !supportLists]l[endif]Gene Mine.
3.3.3 Infantry
T2:
[if !supportLists]l[endif]Epsilon
Adept.
T3:
[if !supportLists]l[endif]Stalker,
[if !supportLists]l[endif]Rahn (hero,
cloaked, reveal to attack, Speed 7 →6, HP-).
3.3.4 Vehicles
T1:
[if !supportLists]l[endif]Opus Custom
Tank.
T2:
[if !supportLists]l[endif]Shadow
Tank,
[if !supportLists]l[endif]AC MCV(unlocked by either Radar Spire or Pandora Hub).
T3:
[if !supportLists]l[endif]Colossus(no morefriendly fire),
[if !supportLists]l[endif]Hazequad.
3.3.5 Aircraft
T3:
[if !supportLists]l[endif]Basilisk-AC(newversion without friendly fire, decrease the damage to infantry, slower, cheaper),
[if !supportLists]l[endif]Dybbuk-Evolver(nowunlocked by Geneplug, the damage to infantry increases 200%?, the damage tobuildings decreases, $2100?),
[if !supportLists]l[endif]Irkalla(epic,cloaked, reveal to attack).
3.3.6 Navy
T3:
[if !supportLists]l[endif]Nightmare(surfaceResheph without friendly fire).
3.3.7 Support powers
T2:
[if !supportLists]l[endif]Castles
In The Air(new, from Aerodome),
[if !supportLists]l[endif]Kinetic
Barrier,
[if !supportLists]l[endif]Genebust(Damage250~87.5).
4 The Foehn Revolt (Foehn)
4.0 General
4.0.1 Structures
T1:
[if !supportLists]l[endif]Windtrap,
[if !supportLists]l[endif]Barracks,
[if !supportLists]l[endif]OreRefinery,
[if !supportLists]l[endif]WarFactory,
[if !supportLists]l[endif]NavalShipyard,
[if !supportLists]l[endif]Cyberkernel(able tohouse one pad airplane, immune to being captured and mind controlled),
[if !supportLists]l[endif]CloudPiercer,
[if !supportLists]l[endif]Nanofiber
Loom.
T2:
[if !supportLists]l[endif]Temporary
Nano Plant(from support power).
T3:
[if !supportLists]l[endif]Reprocessor,
[if !supportLists]l[endif]Blast
Furnace (superweapon),
[if !supportLists]l[endif]Tempest
Architect(superweapon).
4.0.2 Defenses
T1:
[if !supportLists]l[endif]Bastion
Walls,
[if !supportLists]l[endif]Sonic
Emitter,
[if !supportLists]l[endif]Gun
Turret(Foehn now),
[if !supportLists]l[endif]Shrike
Nest,
[if !supportLists]l[endif]Spinblade(fromsupport power).
T2:
[if !supportLists]l[endif]Golden
Rocket Tower(new, unlocked by Cyberkernel, replace 3.3.4’sRailgun Tower),
[if !supportLists]l[endif]Turmoil Grid(unlocked by Nanofiber Loom),
[if !supportLists]l[endif]Stun Grid(from supportpower).
T3:
[if !supportLists]l[endif]NanocoatRegulator,
[if !supportLists]l[endif]Neutralizer,
[if !supportLists]l[endif]SignalInhibitor,
[if !supportLists]l[endif]Blast
Trench (superweapon).
4.0.3 Infantry
T1:
[if !supportLists]l[endif]Knightframe{Kingsframe},
[if !supportLists]l[endif]Lancer{Lambaster(a better name for “Railguneer”)},
[if !supportLists]l[endif]Engineer,
[if !supportLists]l[endif]Clairvoyant(nolonger anti-cloak and infiltrate) {Duplicant(anti-cloak instead of anti-disguise)}.
T2:
[if !supportLists]l[endif]Huntress(unlockedby Cyberkernel, decrease Damage to 175, HP+) {Deviatress}.
T3:
[if !supportLists]l[endif]Trojan(new,spy, able to receive Spinblade’s speed buff).
4.0.4 Vehicles
T1:
[if !supportLists]l[endif]Minermite,
[if !supportLists]l[endif]Teratorn(freemode and deployed mode),
[if !supportLists]l[endif]Jackal
Racer.
T2:
[if !supportLists]l[endif]SODAR
Array(unlocked by Cyberkernel),
[if !supportLists]l[endif]Roadrunner(commonnow, unlocked by Nanofiber Loom; 3.3.4’s Foehn’s anti-disguise ability is too weak).
StolenTech:
[if !supportLists]l[endif]Phantasm
MLRS(from Allied),
[if !supportLists]l[endif]Archelon(from Epsilon;Damage 175~75, Cooldown 70 frames, Attack range 7.5, minimum 1 -- not worsethan Huntress),
[if !supportLists]l[endif]M.A.D.M.A.N.(fromFoehn, its stats need modifying accordingly).
4.0.5 Aircraft
T1:
[if !supportLists]l[endif]Shrike
Drone(from Shrike Nest),
[if !supportLists]l[endif]Virgin(new, fromsupport power, replace Recon Drone).
T2:
[if !supportLists]l[endif]Buzzard(no moredeploying Stun Grids, cheaper),
[if !supportLists]l[endif]Peregrine
Falcon(Foehn now with a new name, Speed 100(jet), from support power).
T3:
[if !supportLists]l[endif]Quetzal,
[if !supportLists]l[endif]Marking
Drone(from Quetzal),
[if !supportLists]l[endif]Bombard
Drone(from Leviathan).
StolenTech:
[if !supportLists]l[endif]Seitaad
Airship(from Soviet, levitating aircraft version of Seitaad Ballista).
4.0.6 Navy
T1:
[if !supportLists]l[endif]Warturtle,
[if !supportLists]l[endif]Swordfish.
T2:
[if !supportLists]l[endif]Whipray(unlocked by Cloud Piercer),
[if !supportLists]l[endif]Angelshark(unlocked by Nanofiber Loom).
T3:
[if !supportLists]l[endif]Leviathan.
4.0.7 Support powers
T1:
[if !supportLists]l[endif]Virgin(new,replace Recon Sortie),
[if !supportLists]l[endif]Spinblade,
[if !supportLists]l[endif]Nanofiber
Sync.
T2:
[if !supportLists]l[endif]SODAR
Array Paradrop(new, from Cyberkernel, unlocked by the three T2labs),
[if !supportLists]l[endif]Stun Grid
Paradrop(from Cloud Piercer, unlocked by the three T2 labs),
[if !supportLists]l[endif]Temporary
Nano Plant(Foehn now, from Nanofiber Loom, unlocked by the three T2 labs).
T3:
[if !supportLists]l[endif]Ore
Regeneration(new, from Reprocessor),
[if !supportLists]l[endif]Blasticade(superweapon),
[if !supportLists]l[endif]Great
Tempest(superweapon).
4.1 Hai Head (HH)
4.1.1 Structures
T2:
[if !supportLists]l[endif]Cyberkernel
Expansion.
4.1.2 Defenses
T2:
[if !supportLists]l[endif]Megaarena
Projector(from support power).
4.1.3 Infantry
T3:
[if !supportLists]l[endif]Syncronin(+reducing a target’s speed) {Syncronaut(new version, suicide to hack all buildings and ground units in radius 4 for330 frames, replace Blackout Missile)},
[if !supportLists]l[endif]Fin(hero,anti-infantry + siege, sharing the same ammunition, unable to break throughwalls, amphibious),
[if !supportLists]l[endif]Alize (hero/heroine,anti-armor + anti-aircraft, not including flying infantry, sharing the sameammunition, amphibious).
4.1.4 Vehicles
T1:
[if !supportLists]l[endif]Cyclops
Walker.
T2:
[if !supportLists]l[endif]Sweeper(HH now,unlocked by Cyberkernel),
[if !supportLists]l[endif]HH MCV(unlocked by any of the T2 labs).
T3:
[if !supportLists]l[endif]Megalodon,
[if !supportLists]l[endif]Shadray
Sonic Tank.
4.1.5 Aircraft
T3:
[if !supportLists]l[endif]Diverbee.
4.1.6 Navy
4.1.7 Support powers
T2:
[if !supportLists]l[endif]Megaarena,
[if !supportLists]l[endif]Devourer(HH onlynow, from Cyberkernel Expansion, Damage 175~75, lasting for a period).
4.2 Coronian Hurricanes (CH)
4.2.1 Structures
T2:
[if !supportLists]l[endif]Cloud
Piercer Expansion.
T3:
[if !supportLists]l[endif]Knightfall
Protocol(Structure now).
4.2.2 Defenses
T3:
[if !supportLists]l[endif]Harbinger
Tower(from $2000 to $3000; Harbinger: ammunition from 8 to 4, no morewarning, $0, Cooldown from 9:00 to 7:00?),
[if !supportLists]l[endif]Knightfall
Beacon(from support power).
4.2.3 Infantry
T3:
[if !supportLists]l[endif]Zorbtrotter{Zorbfloater},
[if !supportLists]l[endif]Eureka(hero/heroine, new version, windflow manipulator).
4.2.4 Vehicles
T1:
[if !supportLists]l[endif]Draco
Tank.
T2:
[if !supportLists]l[endif]Raccoon(CH onlynow, unlocked by Cloud Piercer),
[if !supportLists]l[endif]CH MCV(unlockedby any of the T2 labs).
T3:
[if !supportLists]l[endif]Tarchia
Cannon.
4.2.5 Aircraft
T1:
[if !supportLists]l[endif]Draco
Drone(from Draco Tank).
T3:
[if !supportLists]l[endif]Pteranodon,
[if !supportLists]l[endif]Alanqa
Skystation,
[if !supportLists]l[endif]Harbinger(epic).
4.2.6 Navy
4.2.7 Support powers
T2:
[if !supportLists]l[endif]Quetzal
Shield.
T3:
[if !supportLists]l[endif]Harbinger,
[if !supportLists]l[endif]Knightfall.
4.3 Last Home (LH)
4.3.1 Structures
T2:
[if !supportLists]l[endif]Nanofiber
Loom Expansion.
4.3.2 Defenses
T3:
[if !supportLists]l[endif]Plasmerizer,
[if !supportLists]l[endif]M.A.D.Mine.
4.3.3 Infantry
T3:
[if !supportLists]l[endif]Giantsbane{Godsbane},
[if !supportLists]l[endif]Uragan(hero).
4.3.4 Vehicles
T1:
[if !supportLists]l[endif]Bison
Tank.
T2:
[if !supportLists]l[endif]Irritator(now LH,unlocked by Nanofiber Loom, confusing both ground and air units, only confusion,HP 400?),
[if !supportLists]l[endif]LH MCV(unlocked by any of the T2 labs).
T3:
[if !supportLists]l[endif]Mastodon,
[if !supportLists]l[endif]Gharial(anti-cloak),
[if !supportLists]l[endif]Ramwagon(epic,new version, anti-unit + hacking, nanoids).
4.3.5 Aircraft
4.3.6 Navy
4.3.7 Support powers
T2:
[if !supportLists]l[endif]Nanocharge,
[if !supportLists]l[endif]Signal
Jammer(LH now, from Nanofiber Loom Expansion).
5 Neutral
[if !supportLists]l[endif]Tech
Paratrooper Liaison Office: new, replace Tech Airfield, only provide Tech Paratroopers.
[if !supportLists]l[endif]Tech Base
Expansion Post: also healing infantry (like Drakuv).
[if !supportLists]l[endif]Tech Ore
Purifier: interchange with Deposit Bank, only increasing money from mining oresand gems by 25%, able to stack up. -- zj 1.1.5
[if !supportLists]l[endif]Tech
Sensor Tower?