转载:http://blog.csdn.net/liqiangeastsun/article/details/42173105
枚举类型和 系统自带的 静态Mask枚举
枚举可以自己定义,EnumMaskField则是系统定义好的,有如下几类值
options 是枚举
static Flags 是EnumMaskField
该脚本拖拽到对象上
using UnityEngine;
using System.Collections;
using UnityEditor;
public enum OPTIONS {
CUBE = 0,
SPHERE,
PLANE,
}
public class Test : MonoBehaviour {
public OPTIONS options = OPTIONS.PLANE;
public float number;
public StaticEditorFlags staticFlagMask = 0;
}
InspectorTest脚本放在Editor文件夹下
**[csharp]** [view plain](http://blog.csdn.net/liqiangeastsun/article/details/42173105#) [copy](http://blog.csdn.net/liqiangeastsun/article/details/42173105#)
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(Test))]
public class InspectorTest : Editor {
public override void OnInspectorGUI()
{
Test myTest = (Test)target;
myTest.options = (OPTIONS)EditorGUILayout.EnumPopup("options", myTest.options);
myTest.number = EditorGUILayout.FloatField("number", myTest.number);
myTest.staticFlagMask = (StaticEditorFlags)EditorGUILayout.EnumMaskField("static Flags", myTest.staticFlagMask);
}
}