前言
最近项目中在横向滑动的PageViewController(WMPageController)里嵌入了Flutter 的 CustomScrollView,原本会觉得一切ok,却出现了一个致命的问题:安卓嵌入之后滑动流程稳定,没有任何问题,iOS 嵌入之后出现Flutter 页面滑动卡顿、不流畅,体现在触发flutter 列表滑动的同时,会触发原生横滑,且必须垂直滑动(无一点左右的滑动偏移)才会稳定触发Flutter 列表的滑动,否则容易触发左右横滑,所以我们习惯了单手用手机的人,根本无法顺畅滑动。如下面的gif(其实我已经很努力的在上下滑了,很明显上下滑动的距离大于水平滑动的距离,用户的用意也应该是要上下滑动,但是却触发了横滑):
解决方式
首先触摸flutter的页面,原生的UIScrollView的panGesture也会收到触摸事件,导致UIScrollView的手势生效,开始我想着如果能再UIScrollView的手势代理方法中区分出Flutter CustomScrollView的手势,然后再做调整。但是这条路是错误的,因为Flutter的滑动手势并不是采用系统提供的手势,在断点时发现,触发之后,并没有相关flutter 上的 系统手势类。所以我改变了思路用以下去解决这个问题:
- 如果当前触摸在FlutterView上,我们的子类UIScrollView 手势就不接收touch事件,控制其手势不会生效;
- 继承FLBFlutterViewContainer父类,重写touches相关方法,手动调整UIScrollView 的contentOffset(注意: 我们混合栈使用的是闲鱼的FlutterBoost, FLBFlutterViewContainer继承自FlutterViewController)
上代码:
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自定义继承自UIScrollView的子类,并且实现手势代理方法,控制Touch的传递。如果touch的View是FlutterView 我们的ScrollView就不接收这个touch事件。
@interface WMScrollView() @end @implementation WMScrollView #pragma mark - <UIGestureRecognizerDelegate> - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch { if ([NSStringFromClass(touch.view.class) isEqualToString:@"FlutterView"]) { return NO; } return YES; } @end
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自定义一个继承自FLBFlutterViewContainer的子类,重写Touches方法,在touchBegan方法的时候,我们让自定的ScrollView手势不生效;在touchMoved的时候,我们干预计算触摸方向的识别,如果
在纵滑<5 && 横滑大于2的时候我们默认用户想要横滑横滑距离大于纵滑的距离我们认为用户想要横滑(判断横滑距离大于纵滑距离如下代码),故手动改变ScrollView的contentOffset,否则的话手势继续不生效, flutterView 生效;在touchEnd和touchCancel的情况下,我们判断当前的contentOffset,如果距离大于当前页距离的1/3, 跳转到下一页,如果距离小于上一页距离的2/3, 跳转到前一页;负责调整offset回到当前页面的起始位置。@implementation DDScrollFlutterViewContainer - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - UITouches - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; [self touchesBegan:touches]; } - (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self touchMoveWithTouch:touches event:event]; } - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self touchEnd:touches event:event isCanceled:NO]; } - (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { [self touchEnd:touches event:event isCanceled:YES]; } - (void)touchesBegan:(NSSet *)touches { UIScrollView *superView = (UIScrollView *)self.view.superview.superview; superView.panGestureRecognizer.enabled = NO; self.hasOffset = NO; self.lastLocation = [touches.anyObject locationInView:self.view]; } - (void)touchMoveWithTouch:(NSSet *)touches event:(UIEvent *)event{ UITouch *touch = [touches anyObject]; CGPoint previoursLocation = self.lastLocation; CGPoint location = [touch locationInView:self.view]; CGFloat deltax = fabs(location.x - previoursLocation.x); CGFloat deltay = fabs(location.y - previoursLocation.y); UIScrollView *superView = (UIScrollView *)self.view.superview.superview; if (deltax > deltay) { CGPoint offset = superView.contentOffset; [superView.delegate scrollViewWillBeginDragging:superView]; CGPoint previours = [touch previousLocationInView:self.view]; [superView setContentOffset:CGPointMake(offset.x - (location.x - previours.x), offset.y)]; self.hasOffset = YES; } else { if (!self.hasOffset) { [super touchesMoved:touches withEvent:event]; } } } - (void)touchEnd:(NSSet *)touches event:(UIEvent *)event isCanceled:(BOOL)isCanceled { UIScrollView *superView = (UIScrollView *)self.view.superview.superview; if (self.hasOffset) { CGPoint offset = superView.contentOffset; CGFloat offsetX = offset.x; if (offsetX > (1 * self.view.width+ self.view.width * 1 / 3)) { [superView setContentOffset:CGPointMake(2*self.view.width, offset.y) animated:YES]; } else if (offsetX <= self.view.width * 2 / 3) { [superView setContentOffset:CGPointMake(0, offset.y) animated:YES]; } else { [superView setContentOffset:CGPointMake(self.view.width, offset.y) animated:YES]; } [superView.delegate scrollViewDidEndDecelerating:superView]; [self.nextResponder touchesEnded:touches withEvent:event]; } isCanceled ? [super touchesCancelled:touches withEvent:event] : [super touchesEnded:touches withEvent:event]; superView.panGestureRecognizer.enabled = YES; } @end
处理之后的效果:
总结
这个问题也是困扰了许久,因为在安卓上表现良好,而在iphone上表现极其的不舒适,所以最初考虑到这也是Flutter团队对于CustomScrollView 原生渲染适配的问题,但是既然他们适配不好,我们就需要手动的去适配。但是从解决办法的探索中,我们发现Flutter的手势并不是通过iOS原生的手势实现的,而是自己的一套手势识别。而且FlutterViewController 的touches事件是被重写了,因为假如你重写了touches的方法,没有调用父类方法,那么会发现flutter 不能滑动,所以判断flutter的滑动事件Touches方法也是参与其中,所以记得调用父类方法。而我们重写了Touches的事件也是区分了一下用户意图要滑动的方向,相当于做了个手势的方向的识别。