0.code
/*
// Definition for a Node.
class Node {
int val;
Node next;
Node random;
public Node(int val) {
this.val = val;
this.next = null;
this.random = null;
}
}
*/
class Solution {
public Node copyRandomList(Node head) {
if(head==null){
return null;
}
Map<Node,Node> map = new HashMap<>();
Node cur = head;
while(cur!=null){
Node temp = new Node(cur.val);
map.put(cur,temp);
cur = cur.next;
}
Node cur1 = head;
while(cur1!=null){
map.get(cur1).next = map.get(cur1.next);
map.get(cur1).random = map.get(cur1.random);
cur1 = cur1.next;
}
return map.get(head);
}
}