方法一
iOS UITableView section圆角阴影
如果自定义的cell底部有线,则不适合此方法。
距底部有个5pt的偏移。UIEdgeInsetsMake(0, 0, 5, 0)
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
// 圆角角度
CGFloat radius = 4.f;
// 设置cell 背景色为透明
cell.backgroundColor = UIColor.clearColor;
cell.contentView.backgroundColor = UIColor.clearColor;
// 创建两个layer
CAShapeLayer *normalLayer = [[CAShapeLayer alloc] init];
CAShapeLayer *selectLayer = [[CAShapeLayer alloc] init];
// 获取显示区域大小
CGRect bounds = CGRectInset(cell.bounds, 0, 0);
// cell的backgroundView
UIView *normalBgView = [[UIView alloc] initWithFrame:bounds];
// 获取每组行数
NSInteger rowNum = [tableView numberOfRowsInSection:indexPath.section];
// 贝塞尔曲线
UIBezierPath *bezierPath = nil;
if (rowNum == 1) {
// 一组只有一行(四个角全部为圆角)
bezierPath = [UIBezierPath bezierPathWithRoundedRect:bounds byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(radius, radius)];
normalBgView.clipsToBounds = NO;
}else {
normalBgView.clipsToBounds = YES;
if (indexPath.row == 0) {
normalBgView.frame = UIEdgeInsetsInsetRect(bounds, UIEdgeInsetsMake(-5, 0, 0, 0));
CGRect rect = UIEdgeInsetsInsetRect(bounds, UIEdgeInsetsMake(5, 0, 0, 0));
// 每组第一行(添加左上和右上的圆角)
bezierPath = [UIBezierPath bezierPathWithRoundedRect:rect byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(radius, radius)];
}else if (indexPath.row == rowNum - 1) {
normalBgView.frame = UIEdgeInsetsInsetRect(bounds, UIEdgeInsetsMake(0, 0, -5, 0));
CGRect rect = UIEdgeInsetsInsetRect(bounds, UIEdgeInsetsMake(0, 0, 5, 0));
// 每组最后一行(添加左下和右下的圆角)
bezierPath = [UIBezierPath bezierPathWithRoundedRect:rect byRoundingCorners:(UIRectCornerBottomLeft|UIRectCornerBottomRight) cornerRadii:CGSizeMake(radius, radius)];
}else {
// 每组不是首位的行不设置圆角
bezierPath = [UIBezierPath bezierPathWithRect:bounds];
}
}
// 阴影
normalLayer.shadowColor = [UIColor blackColor].CGColor;
normalLayer.shadowOpacity = 0.2;
normalLayer.shadowOffset = CGSizeMake(0, 0);
normalLayer.path = bezierPath.CGPath;
normalLayer.shadowPath = bezierPath.CGPath;
// 把已经绘制好的贝塞尔曲线路径赋值给图层,然后图层根据path进行图像渲染render
normalLayer.path = bezierPath.CGPath;
selectLayer.path = bezierPath.CGPath;
// 设置填充颜色
normalLayer.fillColor = [UIColor whiteColor].CGColor;
// 添加图层到nomarBgView中
[normalBgView.layer insertSublayer:normalLayer atIndex:0];
normalBgView.backgroundColor = UIColor.clearColor;
cell.backgroundView = normalBgView;
// 替换cell点击效果
UIView *selectBgView = [[UIView alloc] initWithFrame:bounds];
selectLayer.fillColor = [UIColor colorWithWhite:0.95 alpha:1.0].CGColor;
[selectBgView.layer insertSublayer:selectLayer atIndex:0];
selectBgView.backgroundColor = UIColor.clearColor;
cell.selectedBackgroundView = selectBgView;
}
方法二
https://www.jianshu.com/p/92662061c0dc
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{
[self shearTableViewSection:cell tableView:tableView IndexPath:indexPath cornerRadius:4 width:0];
}
#pragma mark TableView Section 切圆角
- (void)shearTableViewSection:(UITableViewCell *)cell tableView:(UITableView *)tableView IndexPath:(NSIndexPath *)indexPath cornerRadius:(CGFloat)radius width:(CGFloat)width
{
// 圆角弧度半径
CGFloat cornerRadius = 0.f;
if (radius == 0) {
cornerRadius = 10.f;
}else{
cornerRadius = radius;
}
// 设置cell的背景色为透明,如果不设置这个的话,则原来的背景色不会被覆盖
cell.backgroundColor = UIColor.clearColor;
cell.contentView.backgroundColor = UIColor.clearColor;
// 创建一个shapeLayer
CAShapeLayer *layer = [[CAShapeLayer alloc] init];
CAShapeLayer *backgroundLayer = [[CAShapeLayer alloc] init]; //显示选中
// 创建一个可变的图像Path句柄,该路径用于保存绘图信息
CGMutablePathRef pathRef = CGPathCreateMutable();
// 获取cell的size
// 第一个参数,是整个 cell 的 bounds, 第二个参数是距左右两端的距离,第三个参数是距上下两端的距离
CGRect bounds;
bounds = CGRectInset(cell.bounds, width, 0);
// CGRectGetMinY:返回对象顶点坐标
// CGRectGetMaxY:返回对象底点坐标
// CGRectGetMinX:返回对象左边缘坐标
// CGRectGetMaxX:返回对象右边缘坐标
// CGRectGetMidX: 返回对象中心点的X坐标
// CGRectGetMidY: 返回对象中心点的Y坐标
// 这里要判断分组列表中的第一行,每组section的第一行,每组section的中间行
// CGPathAddRoundedRect(pathRef, nil, bounds, cornerRadius, cornerRadius);
if ([tableView numberOfRowsInSection:indexPath.section]-1 == 0) {
CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds));
CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds), CGRectGetMidX(bounds), CGRectGetMinY(bounds), cornerRadius);
CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius);
CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds), CGRectGetMidX(bounds), CGRectGetMaxY(bounds), cornerRadius);
CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds), CGRectGetMinX(bounds), CGRectGetMidY(bounds), cornerRadius);
CGPathAddLineToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds));
}else if (indexPath.row == 0) {
// 初始起点为cell的左下角坐标
CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds));
// 起始坐标为左下角,设为p,(CGRectGetMinX(bounds), CGRectGetMinY(bounds))为左上角的点,设为p1(x1,y1),(CGRectGetMidX(bounds), CGRectGetMinY(bounds))为顶部中点的点,设为p2(x2,y2)。然后连接p1和p2为一条直线l1,连接初始点p到p1成一条直线l,则在两条直线相交处绘制弧度为r的圆角。
CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds), CGRectGetMidX(bounds), CGRectGetMinY(bounds), cornerRadius);
CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius);
// 终点坐标为右下角坐标点,把绘图信息都放到路径中去,根据这些路径就构成了一块区域了
CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds));
} else if (indexPath.row == [tableView numberOfRowsInSection:indexPath.section]-1) {
// 初始起点为cell的左上角坐标
CGPathMoveToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMinY(bounds));
CGPathAddArcToPoint(pathRef, nil, CGRectGetMinX(bounds), CGRectGetMaxY(bounds), CGRectGetMidX(bounds), CGRectGetMaxY(bounds), cornerRadius);
CGPathAddArcToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMaxY(bounds), CGRectGetMaxX(bounds), CGRectGetMidY(bounds), cornerRadius);
// 添加一条直线,终点坐标为右下角坐标点并放到路径中去
CGPathAddLineToPoint(pathRef, nil, CGRectGetMaxX(bounds), CGRectGetMinY(bounds));
} else {
// 添加cell的rectangle信息到path中(不包括圆角)
CGPathAddRect(pathRef, nil, bounds);
}
// 把已经绘制好的可变图像路径赋值给图层,然后图层根据这图像path进行图像渲染render
layer.path = pathRef;
backgroundLayer.path = pathRef;
// 注意:但凡通过Quartz2D中带有creat/copy/retain方法创建出来的值都必须要释放
CFRelease(pathRef);
// 按照shape layer的path填充颜色,类似于渲染render
// layer.fillColor = [UIColor colorWithWhite:1.f alpha:0.8f].CGColor;
layer.fillColor = [UIColor whiteColor].CGColor;
// view大小与cell一致
UIView *roundView = [[UIView alloc] initWithFrame:bounds];
// 添加自定义圆角后的图层到roundView中
[roundView.layer insertSublayer:layer atIndex:0];
roundView.backgroundColor = UIColor.clearColor;
// cell的背景view
cell.backgroundView = roundView;
}