ViewController.m#
//
// ViewController.m
// 多线程-GCD
//
//
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//======================== GCD ===========================
//子线程
dispatch_queue_t queue = dispatch_queue_create("test", NULL);
dispatch_async(queue, ^{//子线程调用的Block
for (int i = 0; i < 50; i ++) {
NSLog(@"子线程:%d", i);
}
//返回主线程执行,主线程调用此Block
dispatch_sync(dispatch_get_main_queue(), ^{//主线程调用的Block
if ([NSThread isMainThread]) {
NSLog(@"是主线程");
}
});
});
//主线程:
for (int i = 0; i < 50; i ++) {
NSLog(@"主线程:%d", i);
}
}
/*
//
/////dispatch_sync(),同步添加操作。他是等待添加进队列里面的操作完成之后再继续执行。
dispatch_queue_t concurrentQueue = dispatch_queue_create("my.concurrent.queue", DISPATCH_QUEUE_CONCURRENT);
NSLog(@"1");
dispatch_sync(concurrentQueue, ^(){
NSLog(@"2");
[NSThread sleepForTimeInterval:10];
NSLog(@"3");
});
NSLog(@"4");
输出 :
11:36:25.313 GCDSeTest[544:303] 1
11:36:25.313 GCDSeTest[544:303] 2
11:36:30.313 GCDSeTest[544:303] 3//模拟长时间操作
11:36:30.314 GCDSeTest[544:303] 4
//
/////dispatch_async ,异步添加进任务队列,它不会做任何等待
dispatch_queue_t concurrentQueue = dispatch_queue_create("my.concurrent.queue", DISPATCH_QUEUE_CONCURRENT);
NSLog(@"1");
dispatch_async(concurrentQueue, ^(){
NSLog(@"2");
[NSThread sleepForTimeInterval:5];
NSLog(@"3");
});
NSLog(@"4");
输出:
11:42:43.820 GCDSeTest[568:303] 1
11:42:43.820 GCDSeTest[568:303] 4
11:42:43.820 GCDSeTest[568:1003] 2
11:42:48.821 GCDSeTest[568:1003] 3//模拟长时间操作时间
*/
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end