1,画同心圆
import pgzrun
def draw():
screen.fill('white')
screen.draw.filled_circle((400, 300), 300, 'black')
screen.draw.filled_circle((400, 300), 250, 'white')
screen.draw.filled_circle((400, 300), 200, 'black')
screen.draw.filled_circle((400, 300), 150, 'white')
screen.draw.filled_circle((400, 300), 100, 'black')
pgzrun.go()
2,让小球按照方形轨迹运动
import pgzrun
y = 200
x = 200
speed_y = 20
speed_x = 14
r = 10
def draw(): #每帧重复执行
#screen.fill('white')
screen.draw.filled_circle((x, y), r, 'red')
def update():#每帧重复操作
global x, y, speed_y, speed_x # global的意思是把y和speed_y强制成为全局变量
x = x + speed_x
if x >= 600:
y = y + speed_y
x = x - speed_x
if y >= 400:
x = x - speed_x - speed_x
if x <= 200:
y = y - speed_y
x = x - speed_x
if y <= 200:
y = y + speed_y
x = x + speed_x
#python的中心点在screen的左上角, python窗口默认800*600,30是半径
pgzrun.go()
3,小球弹跳有轨迹,只要把 screen.fill('white')去掉
import pgzrun
y = 100
x = 100
speed_y = 20
speed_x = 20 #通过调节这里的数值改变弹跳地点
def draw():
screen.fill('white')
screen.draw.filled_circle((x, y), 30, 'red')#python的中心点在screen的左上角, python窗口默认800*600,30是半径
def update():
global x, y,speed_y,speed_x#global的意思是把y和speed_y强制成为全局变量
y = y + speed_y
x = x + speed_x
if x>=770 or x<=30:#因为求的半径是30
speed_x = - speed_x
if y <= 30 or y>=570:
speed_y = - speed_y
pgzrun.go()