近期想实现一个将图片毛玻璃化然后作为背景图的功能,本以为这是个很简单的事情
,结果遇到了IE!IE对于filter:blur不兼容,草泥马在内心奔腾!无可奈何只有用js来实现。
以下为实现代码:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Example</title>
<meta name="description" content="">
<meta name="keywords" content="">
<link href="" rel="stylesheet">
<style type="text/css">
html,body{
width: 100%;
min-height: 100%;
}
body{
background-repeat: no-repeat;
background-position: center center;
background-size: auto 100%;
}
</style>
</head>
<body>
<script type="text/javascript" src="./stackblur.js"></script>
<script>
//最好使用同域名的图片,否则会报跨域错误。或者用服务器把图片抓取下来,到同一个域名
var imgPath = './005da2d3fd1f4134affa8621321f95cad0c85e67.jpg';
var img = new Image();
img.src = imgPath;
img.onload = function(){
//创建canvas节点,根据加载的图片设置宽高
var canvas = document.createElement('canvas');
canvas.setAttribute('width', img.width+'px');
canvas.setAttribute('height', img.height+'px');
canvas.style.display = 'none';
//canvas节点添加至body
document.body.appendChild(canvas);
var ctxt = canvas.getContext('2d');
ctxt.drawImage(img, 0, 0, img.width, img.height);
//调用stackblur.js模糊处理
stackBlurCanvasRGBA( canvas, ctxt, 0, 0, img.width, img.height, 10 );
//此处将canvas作为转为背景图片地址
var imgSrc = canvas.toDataURL('image/png');
document.body.style.backgroundImage = 'url("'+imgSrc+'")';
canvas.parentNode.removeChild(canvas);
}
</script>
</body>
</html>
以下是stackblur.js代码:
var mul_table = [512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259];
var shg_table = [9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24];
function stackBlurCanvasRGBA(canvas, context, top_x, top_y, width, height, radius) {
if (isNaN(radius) || radius < 1) return;
radius |= 0;
var imageData;
try {
try {
imageData = context.getImageData(top_x, top_y, width, height);
} catch(e) {
// NOTE: this part is supposedly only needed if you want to work with local files
// so it might be okay to remove the whole try/catch block and just use
// imageData = context.getImageData( top_x, top_y, width, height );
try {
netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
imageData = context.getImageData(top_x, top_y, width, height);
} catch(e) {
//alert("Cannot access local image");
throw new Error("unable to access local image data: " + e);
return;
}
}
} catch(e) {
//alert("Cannot access image");
throw new Error("unable to access image data: " + e);
}
var pixels = imageData.data;
var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum, r_out_sum, g_out_sum, b_out_sum, a_out_sum, r_in_sum, g_in_sum, b_in_sum, a_in_sum, pr, pg, pb, pa, rbs;
var div = radius + radius + 1;
var w4 = width << 2;
var widthMinus1 = width - 1;
var heightMinus1 = height - 1;
var radiusPlus1 = radius + 1;
var sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
var stackStart = new BlurStack();
var stack = stackStart;
for (i = 1; i < div; i++) {
stack = stack.next = new BlurStack();
if (i == radiusPlus1) var stackEnd = stack;
}
stack.next = stackStart;
var stackIn = null;
var stackOut = null;
yw = yi = 0;
var mul_sum = mul_table[radius];
var shg_sum = shg_table[radius];
for (y = 0; y < height; y++) {
r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
r_out_sum = radiusPlus1 * (pr = pixels[yi]);
g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
a_sum += sumFactor * pa;
stack = stackStart;
for (i = 0; i < radiusPlus1; i++) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
for (i = 1; i < radiusPlus1; i++) {
p = yi + ((widthMinus1 < i ? widthMinus1: i) << 2);
r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
g_sum += (stack.g = (pg = pixels[p + 1])) * rbs;
b_sum += (stack.b = (pb = pixels[p + 2])) * rbs;
a_sum += (stack.a = (pa = pixels[p + 3])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
a_in_sum += pa;
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for (x = 0; x < width; x++) {
pixels[yi + 3] = pa = (a_sum * mul_sum) >> shg_sum;
if (pa != 0) {
pa = 255 / pa;
pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
pixels[yi + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
pixels[yi + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
} else {
pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
p = (yw + ((p = x + radius + 1) < widthMinus1 ? p: widthMinus1)) << 2;
r_in_sum += (stackIn.r = pixels[p]);
g_in_sum += (stackIn.g = pixels[p + 1]);
b_in_sum += (stackIn.b = pixels[p + 2]);
a_in_sum += (stackIn.a = pixels[p + 3]);
r_sum += r_in_sum;
g_sum += g_in_sum;
b_sum += b_in_sum;
a_sum += a_in_sum;
stackIn = stackIn.next;
r_out_sum += (pr = stackOut.r);
g_out_sum += (pg = stackOut.g);
b_out_sum += (pb = stackOut.b);
a_out_sum += (pa = stackOut.a);
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += 4;
}
yw += width;
}
for (x = 0; x < width; x++) {
g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
yi = x << 2;
r_out_sum = radiusPlus1 * (pr = pixels[yi]);
g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
a_sum += sumFactor * pa;
stack = stackStart;
for (i = 0; i < radiusPlus1; i++) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
stack = stack.next;
}
yp = width;
for (i = 1; i <= radius; i++) {
yi = (yp + x) << 2;
r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs;
b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs;
a_sum += (stack.a = (pa = pixels[yi + 3])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
a_in_sum += pa;
stack = stack.next;
if (i < heightMinus1) {
yp += width;
}
}
yi = x;
stackIn = stackStart;
stackOut = stackEnd;
for (y = 0; y < height; y++) {
p = yi << 2;
pixels[p + 3] = pa = (a_sum * mul_sum) >> shg_sum;
if (pa > 0) {
pa = 255 / pa;
pixels[p] = ((r_sum * mul_sum) >> shg_sum) * pa;
pixels[p + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
pixels[p + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
} else {
pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
}
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
a_sum -= a_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
a_out_sum -= stackIn.a;
p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p: heightMinus1) * width)) << 2;
r_sum += (r_in_sum += (stackIn.r = pixels[p]));
g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]));
b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]));
a_sum += (a_in_sum += (stackIn.a = pixels[p + 3]));
stackIn = stackIn.next;
r_out_sum += (pr = stackOut.r);
g_out_sum += (pg = stackOut.g);
b_out_sum += (pb = stackOut.b);
a_out_sum += (pa = stackOut.a);
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
a_in_sum -= pa;
stackOut = stackOut.next;
yi += width;
}
}
context.putImageData(imageData, top_x, top_y);
}
function BlurStack() {
this.r = 0;
this.g = 0;
this.b = 0;
this.a = 0;
this.next = null;
}
最终实现效果如下(模糊半径10像素):
原图如下