最近项目中直播间里添加了实时弹幕需求,本篇记录一下实现过程。
先看一下最终做出来的效果
基本的实现逻辑,客户端在接收到一条弹幕消息之后,根据消息生成对应的弹幕样式,添加到屏幕上,然后做简单的平移动画,当移动超出屏幕范围之后自动移除,防止内存持续增长。有了一个简单的思路,下面就开始动手用代码来实现。
首先定义一个弹幕容器,实现接收弹幕消息方法,使容器可以处理服务返回的弹幕消息
@interface DSHBarrageView : UIView
@property (strong ,nonatomic) CADisplayLink *timer; // 用来实现弹幕的平移动画
- (void)destroy; // 销毁定时器
- (void)receivedMessage:(id)message; // 收到一条弹幕消息
@end
实现
@implementation DSHBarrageView
// 收到一条弹幕消息
- (void)receivedMessage:(id)message; {
UILabel *cell = [[UILabel alloc] init];
cell.font = [UIFont systemFontOfSize:14];
cell.textColor = [UIColor whiteColor];
cell.backgroundColor = [UIColor blackColor];
cell.textAlignment = NSTextAlignmentCenter;
cell.text = [NSString stringWithFormat:@"弹幕消息:%@" ,message];
[self addSubview:cell];
[cell sizeToFit];
CGRect frame = cell.frame;
frame.origin.x = self.frame.size.width;
frame.origin.y = 44.f;
frame.size.width = 100.f;
cell.frame = frame;
if (!_timer) { // 当接收到弹幕消息后开启定时器
_timer = [CADisplayLink displayLinkWithTarget:self selector:@selector(update)];
[_timer addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
}
}
- (void)update {
NSInteger cellCount = 0;
for (UILabel *cell in self.subviews) {
if ([cell isKindOfClass:[UILabel class]]) {
CGRect frame = cell.frame;
frame.origin.x -= 1.f;
cell.frame = frame;
if (CGRectGetMaxX(frame) <= 0) {
[cell removeFromSuperview]; // 当超出屏幕时自动移除
} else {
cellCount ++;
}
}
}
if (cellCount <= 0) {
[self destroy]; // 检测到没有弹幕时自动销毁定时器
}
}
- (void)destroy; {
[_timer invalidate];
_timer = nil;
}
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
UIView *view = [super hitTest:point withEvent:event];
if (view == self) {
return nil;
}
return view;
}
@end
这里已经简单的实现了一条弹幕从创建到移动再到销毁的整个过程,在ViewController.m实现以下代码,运行看一下效果。
#import "ViewController.h"
#import "DSHBarrageView.h"
@interface ViewController ()
@property (strong ,nonatomic) DSHBarrageView *barrageView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
_barrageView = [[DSHBarrageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
[self.view addSubview:_barrageView];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
static NSInteger index = 0;
index ++;
[_barrageView receivedMessage:@(index)];
}
@end
嗯虽然很粗糙,但是弹幕已经可以出来了,不过有个问题就是弹幕重叠了,这里可以加个数组来临时保存接收到的弹幕消息,等检测到有空位置了再处理。
@interface DSHBarrageView : UIView
@property (strong ,nonatomic) NSMutableArray *barrageMessages; // 管理队列中的弹幕消息
@end
对应的修改.m文件实现检测逻辑
// 收到一条弹幕消息
- (void)receivedMessage:(id)message; {
BOOL idle = [self idle];
if (!idle) {
if (!_barrageMessages) {
_barrageMessages = [NSMutableArray array];
}
[_barrageMessages addObject:message];
} else {
[self showBarrageCellWithBarrageMessage:message];
}
}
// 检测是否有空位置可供弹幕展示
- (BOOL)idle {
BOOL idle = YES;
for (UILabel *label in self.subviews) {
if ([label isKindOfClass:[UILabel class]]) {
if (CGRectGetMaxX(label.frame) >= self.frame.size.width) {
idle = NO; break;
}
}
}
return idle;
}
- (void)showBarrageCellWithBarrageMessage:(id)message {
UILabel *cell = [[UILabel alloc] init];
cell.font = [UIFont systemFontOfSize:14];
cell.textColor = [UIColor whiteColor];
cell.backgroundColor = [UIColor blackColor];
cell.textAlignment = NSTextAlignmentCenter;
cell.text = [NSString stringWithFormat:@"弹幕消息:%@" ,message];
[self addSubview:cell];
[cell sizeToFit];
CGRect frame = cell.frame;
frame.origin.x = self.frame.size.width;
frame.origin.y = 44.f;
frame.size.width = 100.f;
cell.frame = frame;
if (!_timer) { // 当接收到弹幕消息后开启定时器
_timer = [CADisplayLink displayLinkWithTarget:self selector:@selector(update)];
[_timer addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
}
}
- (void)update {
NSInteger cellCount = 0;
for (UILabel *cell in self.subviews) {
if ([cell isKindOfClass:[UILabel class]]) {
CGRect frame = cell.frame;
frame.origin.x -= 1.f;
cell.frame = frame;
if (CGRectGetMaxX(frame) <= 0) {
[cell removeFromSuperview]; // 当超出屏幕时自动移除
} else {
cellCount ++;
}
}
}
id message = _barrageMessages.firstObject;
if (message && [self idle]) { // 检测到位置已经空出来了,处理队列中的消息
[_barrageMessages removeObject:message];
[self showBarrageCellWithBarrageMessage:message];
cellCount ++;
}
if (cellCount <= 0) {
[self destroy]; // 检测到没有弹幕时自动销毁定时器
}
}
好的再次运行
到这里弹幕的核心逻辑就完成了,接下来需要支持多条弹幕通道,自定义弹幕样式,自定义弹幕滚动速度,完整的代码可以点击这里查看,整个Demo代码不算少,这里就不贴全部了。