你真的理解Bitmap么?
一直以来,Android适配要将图片放在mdpi、hdpi、xhdpi,如果放乱了就会导致各种性能问题,为什么?为什么我讲图片放在mdpi,然后运行到hdpi设备上图片会大很多?源码怎么处理呢?俗话说,要知其然也要知其所以然
res文件的加载
我们先来看一段伪代码
Bitmap bm = BitmapFactory.decodeResource(res,R.mipmap.icon);
imageView.setImageBitmap(bm);
- 假设:icon是放在mipmap-mdpi目录下,然后我运行的目标设备是hdpi分辨率,接下来我们来追踪下流程
BitmapFactory.decodeResource
public static Bitmap decodeResource(Resources res, int id, Options opts) {
Bitmap bm = null;
InputStream is = null;
try {
final TypedValue value = new TypedValue();
is = res.openRawResource(id, value);
bm = decodeResourceStream(res, value, is, null, opts);
} catch (Exception e) {
...
} finally {
...
}
...
return bm;
}
- BitmapFactory.decodeResource有两个重载方法,实际上最终调用的是上面这个函数
- 这个函数中,首先初始化了一个TypeValue实力,然后通过res,进一步通过Native层的AssetManager读到icon流,对应的实现AssetInputStream
- 流程代码如下:
Resources.openRawResource
public InputStream openRawResource(@RawRes int id, TypedValue value)
throws NotFoundException {
getValue(id, value, true);
try {
return mAssets.openNonAsset(value.assetCookie, value.string.toString(),
AssetManager.ACCESS_STREAMING);
} catch (Exception e) {
...
}
}
AssetManager.openNonAsset
public final InputStream openNonAsset(int cookie, String fileName, int accessMode)
throws IOException {
synchronized (this) {
...
long asset = openNonAssetNative(cookie, fileName, accessMode);
if (asset != 0) {
AssetInputStream res = new AssetInputStream(asset);
incRefsLocked(res.hashCode());
return res;
}
}
...
}
- 这里不在细说AssetManager的工作机制,如果你感兴趣请看这里
BitmapFactory.decodeResourceStream
public static Bitmap decodeResourceStream(Resources res, TypedValue value,
InputStream is, Rect pad, Options opts) {
if (opts == null) {
opts = new Options();
}
if (opts.inDensity == 0 && value != null) {
final int density = value.density;
if (density == TypedValue.DENSITY_DEFAULT) {
opts.inDensity = DisplayMetrics.DENSITY_DEFAULT;
} else if (density != TypedValue.DENSITY_NONE) {
opts.inDensity = density;
}
}
if (opts.inTargetDensity == 0 && res != null) {
opts.inTargetDensity = res.getDisplayMetrics().densityDpi;
}
return decodeStream(is, pad, opts);
}
- 参数中,is的实际就是读icon文件的流,value就是mdpi文件对应的信息,所以执行完这个方法后,opts存储的inDensity指向的是mdpi,inTargetDensity指向的是目标设备的也就是hdpi的,接着往下看代码
BitmapFactory.decodeStream
public static Bitmap decodeStream(InputStream is, Rect outPadding, Options opts) {
...
Bitmap bm = null;
...
try {
if (is instanceof AssetManager.AssetInputStream) {
final long asset =
((AssetManager.AssetInputStream) is).getNativeAsset();
bm = nativeDecodeAsset(asset, outPadding, opts);
} else {
...
}
...
setDensityFromOptions(bm, opts);
} finally {
...
}
return bm;
- is是前面AssetManager.openNonAsset返回的,类型是AssetInputStream,所以会在native层去解析asset,
- native层的代码调用逻辑为BitmaFactory.cpp,其全路径为android / platform / frameworks / base / core / jni / android / graphics / BitmapFactory.cpp
static jobject nativeDecodeAsset(JNIEnv* env, jobject clazz, jint native_asset,
jobject padding, jobject options) {
return nativeDecodeAssetScaled(env, clazz, native_asset, padding, options, false, 1.0f);
}
static jobject nativeDecodeAssetScaled(JNIEnv* env, jobject clazz, jint native_asset,
jobject padding, jobject options, jboolean applyScale, jfloat scale) {
SkStream* stream;
Asset* asset = reinterpret_cast<Asset*>(native_asset);
bool forcePurgeable = optionsPurgeable(env, options);
if (forcePurgeable) {
....
stream = copyAssetToStream(asset);
...
} else {
...
stream = new AssetStreamAdaptor(asset);
}
SkAutoUnref aur(stream);
return doDecode(env, stream, padding, options, true, forcePurgeable, applyScale, scale);
}
- 可以看到最终调用到了doDecode方法
static jobject doDecode(JNIEnv* env, SkStream* stream, jobject padding,
jobject options, bool allowPurgeable, bool forcePurgeable = false,
bool applyScale = false, float scale = 1.0f) {
int sampleSize = 1;
...
jobject javaBitmap = NULL;
if (options != NULL) {
sampleSize = env->GetIntField(options, gOptions_sampleSizeFieldID);
...
javaBitmap = env->GetObjectField(options, gOptions_bitmapFieldID);
}
...
if (willScale) {
...
const float sx = scaledWidth / float(decoded->width());
const float sy = scaledHeight / float(decoded->height());
bitmap->setConfig(decoded->getConfig(), scaledWidth, scaledHeight);
bitmap->allocPixels(&javaAllocator, NULL);
bitmap->eraseColor(0);
SkPaint paint;
paint.setFilterBitmap(true);
SkCanvas canvas(*bitmap);
canvas.scale(sx, sy);
canvas.drawBitmap(*decoded, 0.0f, 0.0f, &paint);
}
...
if (javaBitmap != NULL) {
// If a java bitmap was passed in for reuse, pass it back
return javaBitmap;
}
// now create the java bitmap
return GraphicsJNI::createBitmap(env, bitmap, javaAllocator.getStorageObj(),
isMutable, ninePatchChunk);
}
- 略去中间我不管兴趣的代码(ps:如果你对Bitmap解析过程中各项参数感兴趣,可以看下这个类)
- 我发现在native层分别时候,并没有去做缩放,那么我一开始提出的缩放点在哪里呢?先保留这个疑问继续往下看
BitmapFactory.setDensityFromOptions
private static void setDensityFromOptions(Bitmap outputBitmap, Options opts) {
...
final int density = opts.inDensity;
if (density != 0) {
outputBitmap.setDensity(density);
final int targetDensity = opts.inTargetDensity;
if (targetDensity == 0 || density == targetDensity || density == opts.inScreenDensity) {
return;
}
byte[] np = outputBitmap.getNinePatchChunk();
final boolean isNinePatch = np != null && NinePatch.isNinePatchChunk(np);
if (opts.inScaled || isNinePatch) {
outputBitmap.setDensity(targetDensity);
}
} else if (opts.inBitmap != null) {
...
}
}
- 在BitmapFactory.setDensityFromOptions中,把前面对应解析到的opts.inDensity传给了解析完的bitmap,那么是不是说在使用这个bitmap 时候再去进行缩放呢?
- 查看Options针对inDensity、inTargetDensity的解释,证明我的猜想是正确的
/**
* The pixel density to use for the bitmap. This will always result
* in the returned bitmap having a density set for it (see
* {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}). In addition,
* if {@link #inScaled} is set (which it is by default} and this
* density does not match {@link #inTargetDensity}, then the bitmap
* will be scaled to the target density before being returned.
*
*/
public int inDensity;
/**
* The pixel density of the destination this bitmap will be drawn to.
* This is used in conjunction with {@link #inDensity} and
* {@link #inScaled} to determine if and how to scale the bitmap before
* returning it.
*/
public int inTargetDensity;
- 上面不进行翻译,我觉得会曲解意思,意思就是说在绘制时候,如果inDensity、inTargetDensity不一致那么就会按照inTargetDensity的值进行缩放
- 回到一开始的伪代码,接下老我们看ImageView是如何处理的
ImageView.onDraw
- 熟悉Android开发的一定知道,调用setImageBitmap会调用invalidate,之后的流程不再细说,最后我们来看onDraw都做了什么
protected void onDraw(Canvas canvas) {
...
mDrawable.draw(canvas);
...
}
- 略去不关心的代码,实际上onDraw就只调用了一行代码
- mDrawable是什么?他的draw方法都做了什么?
ImageView.setImageBitmap
public void setImageBitmap(Bitmap bm) {
...
mRecycleableBitmapDrawable = new ImageViewBitmapDrawable(
mContext.getResources(), bm);
...
}
- 实际上在setImageBitmap时候,会创建一个ImageViewBitmapDrawable,他的父类是BitmapDrawable,后续代码流程会将这个ImageViewBitmapDrawable赋值给mDrawable
- 我们来看BitmapDrawable.draw都干嘛了
BitmapDrawable.draw
public void draw(Canvas canvas) {
...
canvas.drawBitmap(bitmap, null, mDstRect, paint);
...
}
- 这里会调用到canvas.drawBitmap,接着追下去
canvas.drawBitmap
public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull Rect dst,
@Nullable Paint paint) {
...
native_drawBitmap(mNativeCanvasWrapper, bitmap, left, top, right, bottom,
dst.left, dst.top, dst.right, dst.bottom, nativePaint, mScreenDensity,
bitmap.mDensity);
}
- 最终调用的是native_drawBitmap,并且注意一个参数bitmap.mDensity
- 接着往下追踪,Canvas.cpp的位置是android / platform / frameworks / core / jni / android / graphics / Canvas.cpp
{"native_drawBitmap","(IIFFIIII)V",
(void*) SkCanvasGlue::drawBitmap__BitmapFFPaint},
{"native_drawBitmap","(IILandroid/graphics/Rect;Landroid/graphics/RectF;III)V",
(void*) SkCanvasGlue::drawBitmapRF},
{"native_drawBitmap","(IILandroid/graphics/Rect;Landroid/graphics/Rect;III)V",
(void*) SkCanvasGlue::drawBitmapRR},
{"native_drawBitmap", "(I[IIIFFIIZI)V",
- 对应的映射有4处,drawBitmap__BitmapFFPaint查看这个实现如下:
static void drawBitmap__BitmapFFPaint(JNIEnv* env, jobject jcanvas,
SkCanvas* canvas, SkBitmap* bitmap,
jfloat left, jfloat top,
SkPaint* paint, jint canvasDensity,
jint screenDensity, jint bitmapDensity) {
...
if (canvasDensity == bitmapDensity || canvasDensity == 0
|| bitmapDensity == 0) {
...
} else {
canvas->save();
SkScalar scale = SkFloatToScalar(canvasDensity / (float)bitmapDensity);
canvas->translate(left_, top_);
canvas->scale(scale, scale);
...
filteredPaint.setFilterBitmap(true);
canvas->drawBitmap(*bitmap, 0, 0, &filteredPaint);
canvas->restore();
}
}
- 这里,如果说canvasDensity与bitmapDensity不一致就会进行缩放,
- 所以我们可以得出结论,mdpi下的icon在hdpi中对应的大小是whargb*TargetDensity/inDensity
- 验证了我们开篇回答的问题,over到此可以愉快的写bug去了