根控制器
//1.创建UIWindow对象
self.window = UIWindow.init(frame: UIScreen.main.bounds)
//2.设置根视图控制器
let rootViewController = MainViewController()
self.window?.rootViewController = rootViewController
//3.设置背景颜色
self.window?.backgroundColor = UIColor.red
self.window?.makeKeyAndVisible()
创建一个main控制器,继承自UITabBarController
class MainViewController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
let home = HomeViewController()
home.title = "首页"
let homeVC = UINavigationController.init(rootViewController: home)
let shop = ShopCatViewController()
shop.title = "购物车"
let shopVC = UINavigationController.init(rootViewController: shop)
shop.tabBarItem.badgeValue = "99"
let mine = MineViewController()
mine.title = "个人中心"
let mineVC = UINavigationController.init(rootViewController: mine)
self.viewControllers = [homeVC, shopVC, mineVC]
}
}
首页设置
class HomeViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.title = "首页"
//设置导航栏背景颜色
self.navigationController?.navigationBar.barTintColor = UIColor.green
self.view.backgroundColor = UIColor.red
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.navigationController?.pushViewController(PushViewController(), animated: true)
// 跳转
// self.navigationController?.present(PushViewController(), animated: true, completion: {
//
// })
}
}
效果图:
视图控制器的生命周期
//MARK: - 生命周期
//注意:重写生命周期相关的方法的时候必须通过super去调用父类的相关方法
//1.开始创建视图控制器的view的属性的时候会自动调用(创建一个视图控制器只会调用一次)
override func loadView() {
super.loadView()
print("创建view")
}
//2.每次view将要出现的时候会调用(可能会被调用多次)
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
print("view将要出现")
}
//3.每次view已经出现的时候会调用(可能会被调用多次)
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
print("view已经出现")
}
//4.view属性已经加载完成之后会自动调用(创建一个视图控制器只会调用一次)
//一般在这个方法中去搭建当前视图控制器对应的界面
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
print("view加载完成")
}
//5.每次view将要消失的时候会调用(可能会被调用多次)
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
print("view将要消失")
}
//6.每次view已经消失的时候会调用(可能会被调用多次)
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
print("view已经消失")
}
//接收到内存警告的时候自动调用
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
到这里,创建控制器的简单使用就介绍完了。
代码:https://github.com/Baiyongyu/Swift-RootController.git