老孟导读:Flutter中很多组件都有一个叫做
shape
的属性,类型是ShapeBorder
,比如Button类、Card等组件,shape
表示控件的形状,系统已经为我们提供了很多形状,对于没有此属性的组件,可以使用 Clip 类组件进行裁减。
BeveledRectangleBorder
斜角矩形边框,用法如下:
RaisedButton(
shape: BeveledRectangleBorder(
side: BorderSide(width: 1, color: Colors.red),
borderRadius: BorderRadius.circular(10)),
child: Text('老孟'),
onPressed: () {},
)
如果设置的半径比控件还大,就会变成菱形:
3RaisedButton(
shape: BeveledRectangleBorder(
side: BorderSide(width: 1, color: Colors.red),
borderRadius: BorderRadius.circular(100)),
child: Text('老孟'),
onPressed: () {},
)
同理,如果半径设置为0,就是矩形。
RaisedButton(
shape: BeveledRectangleBorder(
side: BorderSide(width: 1, color: Colors.red),
borderRadius: BorderRadius.circular(0)),
child: Text('老孟'),
onPressed: () {},
)
Border
Border允许单独设置每一个边上的线条样式.
RaisedButton(
shape: Border(
top: BorderSide(color: Colors.red,width: 2)
),
child: Text('老孟'),
onPressed: () {},
)
设置全部
RaisedButton(
shape: Border(
top: BorderSide(color: Colors.red,width: 10),
right: BorderSide(color: Colors.blue,width: 10),
bottom: BorderSide(color: Colors.yellow,width: 10),
left: BorderSide(color: Colors.green,width: 10),
),
child: Text('老孟'),
onPressed: () {},
)
BorderDirectional
BorderDirectional和Border基本一样,区别就是BorderDirectional带有阅读方向,大部分国家阅读是从左到右,但有的国家是从右到左的,比如阿拉伯等。
RaisedButton(
shape: BorderDirectional(
start: BorderSide(color: Colors.red,width: 2),
end: BorderSide(color: Colors.blue,width: 2),
),
child: Text('老孟'),
onPressed: () {},
)
CircleBorder
圆形
RaisedButton(
shape: CircleBorder(side: BorderSide(color: Colors.red)),
child: Text('老孟'),
onPressed: () {},
)
ContinuousRectangleBorder
连续的圆角矩形,直线和圆角平滑连续的过渡,和RoundedRectangleBorder相比,圆角效果会小一些。
RaisedButton(
shape: ContinuousRectangleBorder(
side: BorderSide(color: Colors.red),
borderRadius: BorderRadius.circular(20)),
child: Text('老孟'),
onPressed: () {},
)
RoundedRectangleBorder
圆角矩形
RaisedButton(
shape: RoundedRectangleBorder(
side: BorderSide(color: Colors.red),
borderRadius: BorderRadius.circular(10)),
child: Text('老孟'),
onPressed: () {},
)
StadiumBorder
类似足球场的形状,两边圆形,中间矩形
RaisedButton(
shape: StadiumBorder(
side: BorderSide(color: Colors.red),),
child: Text('老孟'),
onPressed: () {},
)
OutlineInputBorder
带外边框
RaisedButton(
shape: OutlineInputBorder(
borderSide: BorderSide(color: Colors.red),
borderRadius: BorderRadius.circular(10),
),
child: Text('老孟'),
onPressed: () {},
)
UnderlineInputBorder
下划线边框
RaisedButton(
shape: UnderlineInputBorder(
borderSide: BorderSide(color: Colors.red),
),
child: Text('老孟'),
onPressed: () {},
)
ClipRect
ClipRect组件使用矩形裁剪子组件,通常情况下,ClipRect作用于CustomPaint
、 CustomSingleChildLayout
、 CustomMultiChildLayout
、 Align
、 Center
、 OverflowBox
、 SizedOverflowBox
组件,例如ClipRect作用于Align,可以仅显示上半部分,代码如下:
ClipRect(
child: Align(
alignment: Alignment.topCenter,
heightFactor: 0.5,
child: Container(
height: 150,
width: 150,
child: Image.asset(
'images/1.png',
fit: BoxFit.cover,
),
),
),
)
全图效果:
<img src="https://img-blog.csdnimg.cn/20200324160500474.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L21lbmdrczE5ODc=,size_16,color_FFFFFF,t_70" style="zoom:50%;" />
裁剪效果:
<img src="https://img-blog.csdnimg.cn/20200324160537832.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L21lbmdrczE5ODc=,size_16,color_FFFFFF,t_70" style="zoom:50%;" />
clipper
参数定义裁剪规则,下面具体介绍。
clipBehavior
参数定义了裁剪的方式,只有子控件超出父控件的范围才有裁剪的说法,各个方式说明如下:
- none:不裁剪,系统默认值,如果子组件不超出边界,此值没有任何性能消耗。
- hardEdge:裁剪但不应用抗锯齿,速度比
none
慢一点,但比其他方式快。 - antiAlias:裁剪而且抗锯齿,此方式看起来更平滑,比
antiAliasWithSaveLayer
快,比hardEdge
慢,通常用于处理圆形和弧形裁剪。 - antiAliasWithSaveLayer:裁剪、抗锯齿而且有一个缓冲区,此方式很慢,用到的情况比较少。
ClipRRect
ClipRRect组件可以对子组件进行圆角裁剪,默认圆角半径为0,注意ClipRRect有2个R,不是上面介绍的ClipRect。
用法如下:
ClipRRect(
borderRadius: BorderRadius.circular(20),
child: Container(
height: 150,
width: 150,
child: Image.asset(
'images/1.png',
fit: BoxFit.cover,
),
),
)
效果如图:
<img src="https://img-blog.csdnimg.cn/20200324160615913.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L21lbmdrczE5ODc=,size_16,color_FFFFFF,t_70" style="zoom:50%;" />
ClipOval
ClipOval裁剪为椭圆形,椭圆形的大小为正切父组件,因此如果父组件为正方形,切出来是圆形,用法如下:
ClipOval(
child: Container(
height: 150,
width: 250,
child: Image.asset(
'images/1.png',
fit: BoxFit.cover,
),
),
)
效果如下:
<img src="https://img-blog.csdnimg.cn/20200324160734820.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L21lbmdrczE5ODc=,size_16,color_FFFFFF,t_70" style="zoom:50%;" />
ClipPath
ClipPath组件根据路径进行裁剪,我们自定义裁剪路径也可以使用系统提供的,用法如下:
ClipPath.shape(
shape: StadiumBorder(),
child: Container(
height: 150,
width: 250,
child: Image.asset(
'images/1.png',
fit: BoxFit.cover,
),
),
)
shape
参数是ShapeBorder类型,系统已经定义了很多形状,介绍如下:
RoundedRectangleBorder:圆角矩形
ContinuousRectangleBorder:直线和圆角平滑连续的过渡,和RoundedRectangleBorder相比,圆角效果会小一些。
StadiumBorder:类似于足球场的形状,两端半圆。
-
BeveledRectangleBorder:斜角矩形。效果如图:
<img src="https://img-blog.csdnimg.cn/20200324160806686.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L21lbmdrczE5ODc=,size_16,color_FFFFFF,t_70" style="zoom:50%;" />
CircleBorder:圆形。
CustomClipper
CustomClipper并不是一个组件,而是一个abstract
(抽象)类,使用CustomClipper可以绘制出任何我们想要的形状,比如三角形,代码如下:
@override
Widget build(BuildContext context) {
return Center(
child: ClipPath(
clipper: TrianglePath(),
child: Container(
height: 150,
width: 250,
child: Image.asset(
'images/1.png',
fit: BoxFit.cover,
),
),
),
);
}
自定义TrianglePath代码如下:
class TrianglePath extends CustomClipper<Path>{
@override
Path getClip(Size size) {
var path = Path();
path.moveTo(size.width/2, 0);
path.lineTo(0, size.height);
path.lineTo(size.width, size.height);
return path;
}
@override
bool shouldReclip(CustomClipper<Path> oldClipper) {
return true;
}
}
效果如下:
<img src="https://img-blog.csdnimg.cn/20200324160835511.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L21lbmdrczE5ODc=,size_16,color_FFFFFF,t_70" style="zoom:50%;" />
我们还可以绘制五角星,代码如下:
class StarPath extends CustomClipper<Path> {
StarPath({this.scale = 2.5});
final double scale;
double perDegree = 36;
/// 角度转弧度公式
double degree2Radian(double degree) {
return (pi * degree / 180);
}
@override
Path getClip(Size size) {
var R = min(size.width / 2, size.height / 2);
var r = R / scale;
var x = size.width / 2;
var y = size.height / 2;
var path = Path();
path.moveTo(x, y - R);
path.lineTo(x - sin(degree2Radian(perDegree)) * r,
y - cos(degree2Radian(perDegree)) * r);
path.lineTo(x - sin(degree2Radian(perDegree * 2)) * R,
y - cos(degree2Radian(perDegree * 2)) * R);
path.lineTo(x - sin(degree2Radian(perDegree * 3)) * r,
y - cos(degree2Radian(perDegree * 3)) * r);
path.lineTo(x - sin(degree2Radian(perDegree * 4)) * R,
y - cos(degree2Radian(perDegree * 4)) * R);
path.lineTo(x - sin(degree2Radian(perDegree * 5)) * r,
y - cos(degree2Radian(perDegree * 5)) * r);
path.lineTo(x - sin(degree2Radian(perDegree * 6)) * R,
y - cos(degree2Radian(perDegree * 6)) * R);
path.lineTo(x - sin(degree2Radian(perDegree * 7)) * r,
y - cos(degree2Radian(perDegree * 7)) * r);
path.lineTo(x - sin(degree2Radian(perDegree * 8)) * R,
y - cos(degree2Radian(perDegree * 8)) * R);
path.lineTo(x - sin(degree2Radian(perDegree * 9)) * r,
y - cos(degree2Radian(perDegree * 9)) * r);
path.lineTo(x - sin(degree2Radian(perDegree * 10)) * R,
y - cos(degree2Radian(perDegree * 10)) * R);
return path;
}
@override
bool shouldReclip(StarPath oldClipper) {
return oldClipper.scale != this.scale;
}
}
scale
参数表示间隔的点到圆心的缩放比例,五角星效果如下:
<img src="https://img-blog.csdnimg.cn/2020032416085643.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L21lbmdrczE5ODc=,size_16,color_FFFFFF,t_70" style="zoom:50%;" />
下面用动画动态设置scale
,代码如下:
class StartClip extends StatefulWidget {
@override
State<StatefulWidget> createState() => _StartClipState();
}
class _StartClipState extends State<StartClip>
with SingleTickerProviderStateMixin {
AnimationController _controller;
Animation _animation;
@override
void initState() {
_controller =
AnimationController(duration: Duration(seconds: 2), vsync: this)
..addStatusListener((status) {
if (status == AnimationStatus.completed) {
_controller.reverse();
} else if (status == AnimationStatus.dismissed) {
_controller.forward();
}
});
_animation = Tween(begin: 1.0, end: 4.0).animate(_controller);
_controller.forward();
super.initState();
}
@override
Widget build(BuildContext context) {
return Center(
child: AnimatedBuilder(
animation: _animation,
builder: (context, child) {
return ClipPath(
clipper: StarPath(scale: _animation.value),
child: Container(
height: 150,
width: 150,
color: Colors.red,
),
);
}),
);
}
}
效果如下:
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