UIGestureRecognizer
缓解UIGestureRecognizer的操作压力,用一个block解决掉,不同的手势间的调用。
主要代码
#import "UIGestureRecognizer+block.h"
#import <objc/runtime.h>
#import <objc/message.h>
static const int target_key;
@implementation UIGestureRecognizer (block)
+(instancetype)xjg_gestureRecognizerWithActionBlcok:(XJGestureBlock)block{
return [[self alloc]initWithActionBlock:block];
}
-(instancetype)initWithActionBlock:(XJGestureBlock)block{
self = [self init];//先init初始化成功,调用的-方法表示这个self已经是一个实例,每次将实例和block绑定。如果用类对象绑定就只能产生一种效果不行~
[self addActionBlcok:block];
[self addTarget:self action:@selector(invoke:)];
return self;
}
- (void)addActionBlcok:(XJGestureBlock)block{
if(block){
objc_setAssociatedObject(self, &target_key, block, OBJC_ASSOCIATION_COPY_NONATOMIC);
}
}
- (void)invoke:(id)sender{
XJGestureBlock block=objc_getAssociatedObject(self, &target_key);
if(block)
block(sender);
}
@end
UIAlertView
多个alertview造成代码冗余
//调用代码
- (void)firstClick{
UIAlertView *al = [[UIAlertView alloc]initWithTitle:@"first" message:@"ok" delegate:self cancelButtonTitle:@"cancle" otherButtonTitles:@"OK", nil];
al.block = ^(UIAlertView *alert,NSUInteger index){
if(index ==1)
NSLog(@"001");
};
[al show];
}
//类别代码
#import "UIAlertView+block.h"
#import <objc/runtime.h>
#import <objc/message.h>
@interface UIAlertView ()<UIAlertViewDelegate>
@end
@implementation UIAlertView (block)
- (void)setBlock:(JGAlertBlock)block{
objc_setAssociatedObject(self, @selector(block), block, OBJC_ASSOCIATION_COPY_NONATOMIC);
self.delegate = self;
}
- (JGAlertBlock)block{
return objc_getAssociatedObject(self, @selector(block));
}
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
if(self.block)
self.block(alertView,buttonIndex);
}
@end
github源码
看了这个风格你就能理解为什么苹果iOS9要废弃alertview转型UIAlertViewController,在多个alert实在是很难管理,好多delegate,代码冗余。
上面是两种不同的使用风格,第一个在非代理情况下给不同的手势填了了一个block。区分多个手势
第二个在有代理情况下区分不同的alert,都是使用了associated特性。方式却有不同。仔细思考