我们大多都了解Android中view的绘制过程,知道一个view是如何从父view往子view一层层的递归下去完成测量、布局和绘制的。
知道这些已经能完成基本的简单的自定义的view的开发了,但是在实际开发中我们往往会碰到或者使用两个同样很常见的方法—— invalidate和requestLayout.
invalidate
山不过来我就过去。话不多说,我们看看源码。
/**
* Invalidate the whole view. If the view is visible,
* {@link #onDraw(android.graphics.Canvas)} will be called at some point in
* the future.
* <p>
* This must be called from a UI thread. To call from a non-UI thread, call
* {@link #postInvalidate()}.
*/
public void invalidate() {
invalidate(true);
}
/**
* This is where the invalidate() work actually happens. A full invalidate()
* causes the drawing cache to be invalidated, but this function can be
* called with invalidateCache set to false to skip that invalidation step
* for cases that do not need it (for example, a component that remains at
* the same dimensions with the same content).
*
* @param invalidateCache Whether the drawing cache for this view should be
* invalidated as well. This is usually true for a full
* invalidate, but may be set to false if the View's contents or
* dimensions have not changed.
*/
void invalidate(boolean invalidateCache) {
invalidateInternal(0, 0, mRight - mLeft, mBottom - mTop, invalidateCache, true);
}
这段代码还是很简单,注释也说的很清楚,只需要注意的是这个方法只能在主线程中调用,invalidate方法最终都是调用了invalidateInternal方法。
void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
boolean fullInvalidate) {
...
if ((mPrivateFlags & (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)) == (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)
|| (invalidateCache && (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID)
|| (mPrivateFlags & PFLAG_INVALIDATED) != PFLAG_INVALIDATED
|| (fullInvalidate && isOpaque() != mLastIsOpaque)) {
if (fullInvalidate) {
mLastIsOpaque = isOpaque();
mPrivateFlags &= ~PFLAG_DRAWN;
}
mPrivateFlags |= PFLAG_DIRTY;
if (invalidateCache) {
mPrivateFlags |= PFLAG_INVALIDATED;
mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
}
// Propagate the damage rectangle to the parent view.
final AttachInfo ai = mAttachInfo;
final ViewParent p = mParent;
if (p != null && ai != null && l < r && t < b) {
final Rect damage = ai.mTmpInvalRect;
damage.set(l, t, r, b);
//往父view传递,调用父view的invalidateChild方法
p.invalidateChild(this, damage);
}
...
}
}
从上述代码中可以发现,View方法中的invalidateInternal实际上是将刷新区域往上传给了父viewGroup的invalidateChild方法,也就是一个从下往上从子到父的一个回溯过程,在每一层view或者viewGroup中都对自己的显示区域和传过来的刷新的 damage区域Rect做一个交集。我们可以看看ViewGroup中的invalidateChild方法。
/**
* Don't call or override this method. It is used for the implementation of
* the view hierarchy.
*/
public final void invalidateChild(View child, final Rect dirty) {
ViewParent parent = this;
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
...
if (!childMatrix.isIdentity() ||
(mGroupFlags & ViewGroup.FLAG_SUPPORT_STATIC_TRANSFORMATIONS) != 0) {
RectF boundingRect = attachInfo.mTmpTransformRect;
boundingRect.set(dirty);
...
transformMatrix.mapRect(boundingRect);
dirty.set((int) (boundingRect.left - 0.5f),
(int) (boundingRect.top - 0.5f),
(int) (boundingRect.right + 0.5f),
(int) (boundingRect.bottom + 0.5f));
}
do {
View view = null;
if (parent instanceof View) {
view = (View) parent;
}
...
parent = parent.invalidateChildInParent(location, dirty);
if (view != null) {
// Account for transform on current parent
Matrix m = view.getMatrix();
if (!m.isIdentity()) {
RectF boundingRect = attachInfo.mTmpTransformRect;
boundingRect.set(dirty);
m.mapRect(boundingRect);
dirty.set((int) (boundingRect.left - 0.5f),
(int) (boundingRect.top - 0.5f),
(int) (boundingRect.right + 0.5f),
(int) (boundingRect.bottom + 0.5f));
}
}
} while (parent != null);
}
}
其中最重要的就是第30行,parent = parent.invalidateChildInParent(location, dirty),
不停地往上递归调用invalidateChildInParent方法,直到顶层view也即是ViewRootImpl.
我们看看ViewGroup的invalidateChildInParent方法。
/**
* Don't call or override this method. It is used for the implementation of
* the view hierarchy.
*
* This implementation returns null if this ViewGroup does not have a parent,
* if this ViewGroup is already fully invalidated or if the dirty rectangle
* does not intersect with this ViewGroup's bounds.
*/
public ViewParent invalidateChildInParent(final int[] location, final Rect dirty) {
if ((mPrivateFlags & PFLAG_DRAWN) == PFLAG_DRAWN ||
(mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID) {
if ((mGroupFlags & (FLAG_OPTIMIZE_INVALIDATE | FLAG_ANIMATION_DONE)) !=
FLAG_OPTIMIZE_INVALIDATE) {
dirty.offset(location[CHILD_LEFT_INDEX] - mScrollX,
location[CHILD_TOP_INDEX] - mScrollY);
if ((mGroupFlags & FLAG_CLIP_CHILDREN) == 0) {
dirty.union(0, 0, mRight - mLeft, mBottom - mTop);
}
final int left = mLeft;
final int top = mTop;
if ((mGroupFlags & FLAG_CLIP_CHILDREN) == FLAG_CLIP_CHILDREN) {
if (!dirty.intersect(0, 0, mRight - left, mBottom - top)) {
dirty.setEmpty();
}
}
mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
location[CHILD_LEFT_INDEX] = left;
location[CHILD_TOP_INDEX] = top;
if (mLayerType != LAYER_TYPE_NONE) {
mPrivateFlags |= PFLAG_INVALIDATED;
}
return mParent;
} else {
mPrivateFlags &= ~PFLAG_DRAWN & ~PFLAG_DRAWING_CACHE_VALID;
location[CHILD_LEFT_INDEX] = mLeft;
location[CHILD_TOP_INDEX] = mTop;
if ((mGroupFlags & FLAG_CLIP_CHILDREN) == FLAG_CLIP_CHILDREN) {
dirty.set(0, 0, mRight - mLeft, mBottom - mTop);
} else {
// in case the dirty rect extends outside the bounds of this container
dirty.union(0, 0, mRight - mLeft, mBottom - mTop);
}
if (mLayerType != LAYER_TYPE_NONE) {
mPrivateFlags |= PFLAG_INVALIDATED;
}
return mParent;
}
}
return null;
}
我们会发现其实这段代码主要是对传过来的Rect进行了运算,取了交集,对damage和自己的显示区域,返回的还是parent。
之前也讲到了,在invalidateChild中层层递归往父viewGroup回溯,直到ViewRootImpl才会停止,那我们看看ViewRootImpl中发生了什么。
@Override
public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
checkThread();
...
if (dirty == null) {
invalidate();
return null;
} else if (dirty.isEmpty() && !mIsAnimating) {
return null;
}
...
invalidateRectOnScreen(dirty);
return null;
}
最关键的一步在invalidateRectOnScreen中。
private void invalidateRectOnScreen(Rect dirty) {
final Rect localDirty = mDirty;
...
// Add the new dirty rect to the current one
localDirty.union(dirty.left, dirty.top, dirty.right, dirty.bottom);
// Intersect with the bounds of the window to skip
// updates that lie outside of the visible region
...
if (!mWillDrawSoon && (intersected || mIsAnimating)) {
scheduleTraversals();
}
}
这里需要解释一下的就是,invalidateChildInParent中返回的是null。这个结果在ViewGroup中分析时有用到,就结束了自子view到父view的递归过程。
因为invalidateChild中的do-while循环会终止。
往下我们看到在ViewRootImpl中调用了scheduleTraversals方法。这一步就是整个invalidate的关键执行步骤了。
void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
if (!mUnbufferedInputDispatch) {
scheduleConsumeBatchedInput();
}
notifyRendererOfFramePending();
pokeDrawLockIfNeeded();
}
}
原来是scheduleTraversals向handler发送了一个异步消息,会执行TraversalRunnable,这个TraversalRunnable的run方法中,执行的就是
doTraversal方法。
void doTraversal() {
if (mTraversalScheduled) {
mTraversalScheduled = false;
mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
...
performTraversals();
...
}
}
看,doTraversal最后走到了我们熟悉的performTraversals了,performTraversals就是整个View树开始绘制的起始地方,所以说View调用invalidate方法的实质是层层回溯上传到父view,直到传递到ViewRootImpl后调用scheduleTraversals方法,然后整个View树开始
重新按照Android view的绘制过程分析分析的View绘制流程再来进行view的重绘任务。
postInvalidate
除了常见的invalidate外,我们还经常碰到postInvalidate,其实关于这个的特点我们在一开始有提到过invalidate只能在UI线程进行调用,所以如果想要在非主线程中进行
invalidate的效果,就需要使用postInvalidate。
/**
* <p>Cause an invalidate to happen on a subsequent cycle through the event loop.
* Use this to invalidate the View from a non-UI thread.</p>
*
* <p>This method can be invoked from outside of the UI thread
* only when this View is attached to a window.</p>
*
* @see #invalidate()
* @see #postInvalidateDelayed(long)
*/
public void postInvalidate() {
postInvalidateDelayed(0);
}
我们可以看到这里其实调用了以下的方法:
/**
* <p>Cause an invalidate to happen on a subsequent cycle through the event
* loop. Waits for the specified amount of time.</p>
*
* <p>This method can be invoked from outside of the UI thread
* only when this View is attached to a window.</p>
*
* @param delayMilliseconds the duration in milliseconds to delay the
* invalidation by
*
* @see #invalidate()
* @see #postInvalidate()
*/
public void postInvalidateDelayed(long delayMilliseconds) {
// We try only with the AttachInfo because there's no point in invalidating
// if we are not attached to our window
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
attachInfo.mViewRootImpl.dispatchInvalidateDelayed(this, delayMilliseconds);
}
}
可以发现实际上是调用了ViewRootImpl.dispatchInvalidateDelayed方法,那么我们来看看这个方法:
public void dispatchInvalidateDelayed(View view, long delayMilliseconds) {
Message msg = mHandler.obtainMessage(MSG_INVALIDATE, view);
mHandler.sendMessageDelayed(msg, delayMilliseconds);
}
这里也就是ViewRootImpl的handler发送了一条消息MSG_INVALIDATE,注意这里已经涉及到线程间消息传递了。
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_INVALIDATE:
((View) msg.obj).invalidate();
break;
...
}
}
到这里为止,postInvalidate的实质就是在UI Thread中调运了View的invalidate方法,那接下来View的invalidate方法就不再重复说了,上面已经分析过了。
小结
关于二者的具体流程,上面已经写的很详细了,对于invalidate,就是从view开始一层层往上层调用,直到ViewRootImpl,然后重新绘制一遍。
对于postInvalidate,就是在viewRootImpl中给handler发送了一个请求重绘的消息,然后接着走invalidate,只是这个起始是可以在非UI线程上进行。
需要注意的是,invalidate和postInvalidate方法请求重绘View,只会调用draw方法,如果View大小没有发生变化就不会再调用layout,并且只绘制那些需要重绘的View的脏
的Rect,也就是谁调用,重绘谁。
在平常开发中,可能会有以下情况引起view重绘:
- 直接手动调用invalidate方法.请求重新draw,但只会绘制调用者本身的view。
- 调用setSelection方法。请求重新draw,但只会绘制调用者本身。
- 调用setVisibility方法。 当View可视状态在INVISIBLE转换VISIBLE时会间接调用invalidate方法,继而绘制该View。当View的可视状态在INVISIBLE\VISIBLE转换为GONE状态时会间接调用requestLayout和invalidate方法,同时由于View树大小发生了变化,所以会请求measure过程以及layout过程,同样只绘制需要重新绘制的视图。
- 调用setEnabled方法。请求重新draw,但不会重新绘制任何View包括该调用者本身。
- 调用requestFocus方法。请求View树的draw,只绘制需要重绘的View。
requestLayout
本文最初提到了,除了invalidate外,常见以及常用的方法还有requestLayout。我们来看看这是怎么回事。
/**
* Call this when something has changed which has invalidated the
* layout of this view. This will schedule a layout pass of the view
* tree. This should not be called while the view hierarchy is currently in a layout
* pass ({@link #isInLayout()}. If layout is happening, the request may be honored at the
* end of the current layout pass (and then layout will run again) or after the current
* frame is drawn and the next layout occurs.
*
* <p>Subclasses which override this method should call the superclass method to
* handle possible request-during-layout errors correctly.</p>
*/
@CallSuper
public void requestLayout() {
if (mMeasureCache != null) mMeasureCache.clear();
if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == null) {
// Only trigger request-during-layout logic if this is the view requesting it,
// not the views in its parent hierarchy
ViewRootImpl viewRoot = getViewRootImpl();
if (viewRoot != null && viewRoot.isInLayout()) {
if (!viewRoot.requestLayoutDuringLayout(this)) {
return;
}
}
mAttachInfo.mViewRequestingLayout = this;
}
mPrivateFlags |= PFLAG_FORCE_LAYOUT;
mPrivateFlags |= PFLAG_INVALIDATED;
if (mParent != null && !mParent.isLayoutRequested()) {
mParent.requestLayout();
}
if (mAttachInfo != null && mAttachInfo.mViewRequestingLayout == this) {
mAttachInfo.mViewRequestingLayout = null;
}
}
注意31-33行,是不是和invalidate的思路很像,也是一层层的回溯调用父view的requestLayout方法,直至顶级视图ViewRootImpl。
我们看一下ViewRootImpl的requstLayout方法:
@Override
public void requestLayout() {
if (!mHandlingLayoutInLayoutRequest) {
checkThread();
mLayoutRequested = true;
scheduleTraversals();
}
}
checkThread就是检查一下目标线程是不是当前线程。
void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}
scheduleTraversals做的事情就是和invalidate最后的过程差不多了,向viewRootImpl的
void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
mChoreographer.postCallback(Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
if (!mUnbufferedInputDispatch) {
scheduleConsumeBatchedInput();
}
notifyRendererOfFramePending();
pokeDrawLockIfNeeded();
}
}
最后也是走到performTraversals了。
因此这些过程和invalidate一样的。
private void performTraversals() {
...
boolean layoutRequested = mLayoutRequested && (!mStopped || mReportNextDraw);
...
boolean insetsChanged = false;
if (layoutRequested) {
final Resources res = mView.getContext().getResources();
if (mFirst) {
// make sure touch mode code executes by setting cached value
// to opposite of the added touch mode.
mAttachInfo.mInTouchMode = !mAddedTouchMode;
ensureTouchModeLocally(mAddedTouchMode);
} else {
if (!mPendingOverscanInsets.equals(mAttachInfo.mOverscanInsets)) {
insetsChanged = true;
}
if (!mPendingContentInsets.equals(mAttachInfo.mContentInsets)) {
insetsChanged = true;
}
if (!mPendingStableInsets.equals(mAttachInfo.mStableInsets)) {
insetsChanged = true;
}
if (!mPendingVisibleInsets.equals(mAttachInfo.mVisibleInsets)) {
mAttachInfo.mVisibleInsets.set(mPendingVisibleInsets);
if (DEBUG_LAYOUT) Log.v(TAG, "Visible insets changing to: " + mAttachInfo.mVisibleInsets);
}
if (!mPendingOutsets.equals(mAttachInfo.mOutsets)) {
insetsChanged = true;
}
if (lp.width == ViewGroup.LayoutParams.WRAP_CONTENT || lp.height == ViewGroup.LayoutParams.WRAP_CONTENT) {
windowSizeMayChange = true;
if (lp.type == WindowManager.LayoutParams.TYPE_STATUS_BAR_PANEL
|| lp.type == WindowManager.LayoutParams.TYPE_INPUT_METHOD) {
// NOTE -- system code, won't try to do compat mode.
Point size = new Point();
mDisplay.getRealSize(size);
desiredWindowWidth = size.x;
desiredWindowHeight = size.y;
} else {
DisplayMetrics packageMetrics = res.getDisplayMetrics();
desiredWindowWidth = packageMetrics.widthPixels;
desiredWindowHeight = packageMetrics.heightPixels;
}
}
}
// Ask host how big it wants to be
windowSizeMayChange |= measureHierarchy(host, lp, res, desiredWindowWidth, desiredWindowHeight);
}
...
boolean windowShouldResize = layoutRequested && windowSizeMayChange
&& ((mWidth != host.getMeasuredWidth() || mHeight != host.getMeasuredHeight())
|| (lp.width == ViewGroup.LayoutParams.WRAP_CONTENT &&
frame.width() < desiredWindowWidth && frame.width() != mWidth)
|| (lp.height == ViewGroup.LayoutParams.WRAP_CONTENT &&
frame.height() < desiredWindowHeight && frame.height() != mHeight));
...
if (mFirst || windowShouldResize || insetsChanged || viewVisibilityChanged || params != null) {
...
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
}
final boolean didLayout = layoutRequested && (!mStopped || mReportNextDraw);
if (didLayout) {
...
performLayout(lp, desiredWindowWidth, desiredWindowHeight);
...
}
...
}
可以看看上述的关键代码,由于在ViewRootImpl的requestLayout中设置了mLayoutRequested为true,在一些boolean值的计算后,所以在performTraversal中可以进入走measure和layout,但是从invalidate中进入的performTraversal不会进入measure和layout。
而且由于surface是valid,所以也不会走到performDraw。
小结
requestLayout方法会层层递归到父view中,直至viewRootImpl,调用measure过程和layout过程,不会调用draw过程,也不会重新绘制任何View包括该调用者本身。