UIFieldBehavior

//
//  UIFieldBehavior.h
//  UIKit
//
//  Copyright (c) 2015 Apple Inc. All rights reserved.
//

#import <Foundation/Foundation.h>
#import <UIKit/UIDynamicBehavior.h>

NS_ASSUME_NONNULL_BEGIN

@class UIRegion;

NS_CLASS_AVAILABLE_IOS(9_0) @interface UIFieldBehavior : UIDynamicBehavior

// 便利构造器
- (instancetype)init NS_UNAVAILABLE; // Use one of the convenience initializers

- (void)addItem:(id <UIDynamicItem>)item;
- (void)removeItem:(id <UIDynamicItem>)item;

@property (nonatomic, readonly, copy) NSArray<id <UIDynamicItem>> *items;

/*!
 The position (origin) of the field in the reference coordinate system
 */
@property (nonatomic, assign) CGPoint position;

/*! 
 The region property is the domain of the field's effect. No force is applied to objects outside the region.
 The default region is the infiniteRegion
 */
@property (nonatomic, strong) UIRegion *region;

/*! Strength scaling value. default 1.0 */
@property (nonatomic, assign) CGFloat strength;

/*! The falloff exponent used to calculate field strength at a distance.
 Falloff starts at the minimum radius.
 The default exponent is zero, which results in a uniform field with no falloff.
 @see minimumRadius
 */
@property (nonatomic, assign) CGFloat falloff;

/*! Minimum radius of effect. Default is very small. */
@property (nonatomic, assign) CGFloat minimumRadius;

/*! The direction of the field.
 If the field is non-directional, a zero vector will be returned
 @see linearGravityFieldWithVector:direction
 @see velocityFieldWithVector:direction
 */
@property (nonatomic, assign) CGVector direction;

/*! Fields without a smoothness component will return 0
 @see noiseFieldWithSmoothness:smoothness:animationSpeed
 @see turbulenceFieldWithSmoothness:smoothness:animationSpeed
 */
@property (nonatomic, assign) CGFloat smoothness;

/*! Fields that can be animated can have non zero values. A value of 2 will animate twice as fast as a value of 1.
 @see noiseFieldWithSmoothness:smoothness:animationSpeed
 @see turbulenceFieldWithSmoothness:smoothness:animationSpeed
 */
@property (nonatomic, assign) CGFloat animationSpeed;

/*!
 Slows an object proportionally to the object’s velocity.
 Use this to simulate effects such as friction from motion through the air.
 */
+ (instancetype)dragField;

/*!
 Applies a force tangential to the direction from the sample point to the field's position.
 The force will be CCW to the direction. Make the strength negative to apply force in the CW direction.
 Amount is proportional to distance from center and the object's mass. This can be used to create rotational effects.
 */
+ (instancetype)vortexField;

/*!
 Applies a force in the direction of the origin of the field in local space. To repel objects, use a negative strength.
 The force is proportional to the distance from the field origin. Varies with the mass of the object according to F = ma
 @param position the origin of the field
 @see position
 */
+ (instancetype)radialGravityFieldWithPosition:(CGPoint)position;

/*!
 Applies a force in the direction of the vector in the local space. To repel objects, use a negative strength.
 The force is the same everywhere in the field. Varies with the mass of the object according to F = ma
 @param direction The direction the force is applied in the x,y plane. The length of the direction vector is multiplied by 
 the field's strength property to get the final calculated force. All components of the direction vector are used to calculate the length.
 @see direction
 */
+ (instancetype)linearGravityFieldWithVector:(CGVector)direction;

/*!
 Uses the supplied velocity vector for any object entering the field’s region of effect.
 Velocity fields override the effect of any other acceleration applied to the body.
 @param direction The directed velocity that will be applied to the body.
 @see direction
 */
+ (instancetype)velocityFieldWithVector:(CGVector)direction;

/*!
 A time varying differentiable Perlin simplex noise field. By default a smooth noise is calculated,
 and the field is time varying. To freeze the noise in place, set animationSpeed to 0.0. Mass is ignored.
 @param smoothness value of 0 means as noisy as possible, 1 means as smooth as possible
 @param animationSpeed is the general field rate of change in Hz
 @see smoothness
 @see animationSpeed
 */
+ (instancetype)noiseFieldWithSmoothness:(CGFloat)smoothness animationSpeed:(CGFloat)speed;

/*!
 Just like Noise, except the strength of the noise is proportional to the velocity of the object in the field.
 @param smoothness value of 0 means as noisy as possible, 1 means as smooth as possible
 @param animationSpeed is the general field rate of change in Hz
 @see smoothness
 @see animationSpeed
 */
+ (instancetype)turbulenceFieldWithSmoothness:(CGFloat)smoothness animationSpeed:(CGFloat)speed;

/*!
 A Hooke’s law force - a force linearly proportional to distance from the center of the field. An object in this
 field will oscillate with a period proportional to the inverse of the mass.
 An example use is to keep objects confined to a particular region.
 */
+ (instancetype)springField;

/*!
 A force proportional to the charge on the object. A charge property has been
 added to UIDynamicItemBehavior to accomplish this. An example use of this field is to make objects behavior differently
 from one another when they enter a region, or to make an object's behavior different than its mass based behavior
 This field models the first part of the Lorentz equation, F = qE
 */
+ (instancetype)electricField;

/*!
 The magnetic field is a uniform field in the positive-z direction (coming out of the screen). When the velocity 
 of a charged dynamic item is perpendicular to the uniform magnetic field, the item feels a resulting force normal
 to both the velocity and the B field. This results CCW circular motion. You can adjust the strength of the B field
 to be negative which will result in circular motion being CW instead of CCW. An example use of this field is to make 
 objects behavior differently from one another when they enter a region, or to make an object's behavior different 
 than its mass based behavior. This field models the second part of the Lorentz equation, F = qvB
 */
+ (instancetype)magneticField;

/*!
 A field force with a custom force evaluator.
 @param field the field being evaluated
 @param position The location to evaluate the force at
 @param velocity The velocity to be considered during force evaluation. Useful for calculating drag.
 @param mass The mass to be taken into account during force evaluation
 @param charge The charge to be taken into account during force evaluation
 @param deltaTime The current time step
 */
+ (instancetype)fieldWithEvaluationBlock:(CGVector(^)(UIFieldBehavior *field, CGPoint position, CGVector velocity, CGFloat mass, CGFloat charge, NSTimeInterval deltaTime))block;

@end

NS_ASSUME_NONNULL_END

最后编辑于
©著作权归作者所有,转载或内容合作请联系作者
  • 序言:七十年代末,一起剥皮案震惊了整个滨河市,随后出现的几起案子,更是在滨河造成了极大的恐慌,老刑警刘岩,带你破解...
    沈念sama阅读 204,921评论 6 478
  • 序言:滨河连续发生了三起死亡事件,死亡现场离奇诡异,居然都是意外死亡,警方通过查阅死者的电脑和手机,发现死者居然都...
    沈念sama阅读 87,635评论 2 381
  • 文/潘晓璐 我一进店门,熙熙楼的掌柜王于贵愁眉苦脸地迎上来,“玉大人,你说我怎么就摊上这事。” “怎么了?”我有些...
    开封第一讲书人阅读 151,393评论 0 338
  • 文/不坏的土叔 我叫张陵,是天一观的道长。 经常有香客问我,道长,这世上最难降的妖魔是什么? 我笑而不...
    开封第一讲书人阅读 54,836评论 1 277
  • 正文 为了忘掉前任,我火速办了婚礼,结果婚礼上,老公的妹妹穿的比我还像新娘。我一直安慰自己,他们只是感情好,可当我...
    茶点故事阅读 63,833评论 5 368
  • 文/花漫 我一把揭开白布。 她就那样静静地躺着,像睡着了一般。 火红的嫁衣衬着肌肤如雪。 梳的纹丝不乱的头发上,一...
    开封第一讲书人阅读 48,685评论 1 281
  • 那天,我揣着相机与录音,去河边找鬼。 笑死,一个胖子当着我的面吹牛,可吹牛的内容都是我干的。 我是一名探鬼主播,决...
    沈念sama阅读 38,043评论 3 399
  • 文/苍兰香墨 我猛地睁开眼,长吁一口气:“原来是场噩梦啊……” “哼!你这毒妇竟也来了?” 一声冷哼从身侧响起,我...
    开封第一讲书人阅读 36,694评论 0 258
  • 序言:老挝万荣一对情侣失踪,失踪者是张志新(化名)和其女友刘颖,没想到半个月后,有当地人在树林里发现了一具尸体,经...
    沈念sama阅读 42,671评论 1 300
  • 正文 独居荒郊野岭守林人离奇死亡,尸身上长有42处带血的脓包…… 初始之章·张勋 以下内容为张勋视角 年9月15日...
    茶点故事阅读 35,670评论 2 321
  • 正文 我和宋清朗相恋三年,在试婚纱的时候发现自己被绿了。 大学时的朋友给我发了我未婚夫和他白月光在一起吃饭的照片。...
    茶点故事阅读 37,779评论 1 332
  • 序言:一个原本活蹦乱跳的男人离奇死亡,死状恐怖,灵堂内的尸体忽然破棺而出,到底是诈尸还是另有隐情,我是刑警宁泽,带...
    沈念sama阅读 33,424评论 4 321
  • 正文 年R本政府宣布,位于F岛的核电站,受9级特大地震影响,放射性物质发生泄漏。R本人自食恶果不足惜,却给世界环境...
    茶点故事阅读 39,027评论 3 307
  • 文/蒙蒙 一、第九天 我趴在偏房一处隐蔽的房顶上张望。 院中可真热闹,春花似锦、人声如沸。这庄子的主人今日做“春日...
    开封第一讲书人阅读 29,984评论 0 19
  • 文/苍兰香墨 我抬头看了看天上的太阳。三九已至,却和暖如春,着一层夹袄步出监牢的瞬间,已是汗流浃背。 一阵脚步声响...
    开封第一讲书人阅读 31,214评论 1 260
  • 我被黑心中介骗来泰国打工, 没想到刚下飞机就差点儿被人妖公主榨干…… 1. 我叫王不留,地道东北人。 一个月前我还...
    沈念sama阅读 45,108评论 2 351
  • 正文 我出身青楼,却偏偏与公主长得像,于是被迫代替她去往敌国和亲。 传闻我的和亲对象是个残疾皇子,可洞房花烛夜当晚...
    茶点故事阅读 42,517评论 2 343

推荐阅读更多精彩内容

  • “我以为我们是好朋友,彼此可以理解,支持,经常不联系关系也还是一样的,即使隔着时空,还是可以怡然自得的倾诉心肠” ...
    那天幕后阅读 204评论 0 1
  • 爱你多深 最后的痛就会有苦 爱情里有甜蜜也有心酸 当你感觉那个人不爱你时,要么离开,要么学会包容的去慢慢让他爱上...
    东零阅读 201评论 0 2
  • 转眼2016走到最后的几天,以这份读书报告作为年终总结也是不错。 今年买的书不少,读了其中一部分,对我影响最深的就...
    Christy_Chang阅读 382评论 0 1