前言
学过 iOS 的都知道,一般不会使用 Main Storyboard 来创建企业级的 APP,而是在 Appdelegate 中手写实现创建 UIWindow 和设置 rootViewController,在切换到 MacOS 开发过程中,习惯性得以同样的方式创建 MacOS App,不过马上我就遇到了障碍。
首先我把Info.plist中的Main interface配置项删除了,并且在applicationDidFinishLaunching中创建了自定义的NSWindow,并且按照Mac OS的方式设置为keyWindow并且显示,手起刀落直接Command+R,发现什么也没有发生,没有跑出任何界面,甚至连在Appdelegate中断点也没有跑。于是开始Google、百度。搜索到的
大部分教程都只是阐明 NSWindowController、NSWindow、NSViewController 之前的关系,以及如何使用各个类。Mac OS的资料本来就少,而设置无Storyboard并且无XIB创建Mac OS的教程就更少了,不过最后还是找到了问题解决的答案。
相比较iOS项目目录,Mac OS项目没有main.m的入口文件,而在Appdelegate中多了一个@NSApplicationMain的注解,默认Storyboard或XIB会关联设置Appdelegate,而如果删除则没有设置入口。导致APP Run起来以后,并没有调用APPdelegate。如果需要创建
无 Storyboard&XIB 的 macOS 应用就需要手写Main入口。知道原因了那么我们就可以撸起袖子开干了。
创建Mac OS应用
打开Xcode->File -> New Project,选择APP。
输入项目名称MacOSAPP,Language选择Swift,User Innterface选择XIB(待会删除)
删除Main interface默认配置
创建Main.swift
在项目目录下创建一个main.swift文件,创建MainMenu和设置APPdelegate为入口。
import Foundation
import Cocoa
func mainMenu() -> NSMenu {
let mainMenu = NSMenu()
let mainAppMenuItem = NSMenuItem(title: "Application", action: nil, keyEquivalent: "")
let mainFileMenuItem = NSMenuItem(title: "File", action: nil, keyEquivalent: "")
mainMenu.addItem(mainAppMenuItem)
mainMenu.addItem(mainFileMenuItem)
let appMenu = NSMenu()
mainAppMenuItem.submenu = appMenu
let appServicesMenu = NSMenu()
NSApp.servicesMenu = appServicesMenu
appMenu.addItem(withTitle: "About", action: nil, keyEquivalent: "")
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Preferences...", action: nil, keyEquivalent: ",")
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Hide", action: #selector(NSApplication.hide(_:)), keyEquivalent: "h")
appMenu.addItem({ ()->NSMenuItem in
let m = NSMenuItem(title: "Hide Others", action: #selector(NSApplication.hideOtherApplications(_:)), keyEquivalent: "h")
m.keyEquivalentModifierMask = NSEvent.ModifierFlags([.command, .option])
return m
}())
appMenu.addItem(withTitle: "Show All", action: #selector(NSApplication.unhideAllApplications(_:)), keyEquivalent: "")
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Services", action: nil, keyEquivalent: "").submenu = appServicesMenu
appMenu.addItem(NSMenuItem.separator())
appMenu.addItem(withTitle: "Quit", action: #selector(NSApplication.terminate(_:)), keyEquivalent: "q")
let fileMenu = NSMenu(title: "File")
mainFileMenuItem.submenu = fileMenu
fileMenu.addItem(withTitle: "New...", action: #selector(NSDocumentController.newDocument(_:)), keyEquivalent: "n")
return mainMenu
}
autoreleasepool {
let app = NSApplication.shared //创建应用
let delegate = AppDelegate()
app.delegate = delegate //配置应用代理
app.mainMenu = mainMenu() //配置菜单,mainMenu 函数需要前向定义,否则编译错误
app.run() //启动应用
}
如果不需要menu可以将改部分代码去除。
配置NSWindowController、NSWindow、NSViewController
由于是纯代码工程.所以我们需要手动创建自己的WindowController和ViewController.然后,在AppDelegate.swift里面对WindowController进行实例化.注意注释掉@NSApplicationMain.最后使用WindowController的showWindow方法把这个窗口显示出来。
打开AppDelegate.swift文件,在applicationDidFinishLaunching中设置自定义的NSWindow。代码大概如下:
var mainWindowController: NSWindowController!
lazy var window: NSWindow = {
let w = NSWindow(contentRect: NSMakeRect(0, 0, 1300 , 520), styleMask: [.titled, .resizable, .miniaturizable, .closable, .fullSizeContentView], backing: .buffered, defer: false)
w.center()
w.backgroundColor = NSColor(calibratedRed: 0, green: 0, blue: 0, alpha: 1)
w.level = NSWindow.Level(rawValue: Int(CGWindowLevelForKey(CGWindowLevelKey.overlayWindow)))
w.minSize = NSMakeSize(320, 240)
return w
}()
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
mainWindowController = NSWindowController(window: window)
mainWindowController.showWindow(nil)
mainWindowController.window?.makeKeyAndOrderFront(nil)
NSApplication.shared.mainWindow?.title = "Hello world"
let scanViewCtrl = ScanViewController()
window.contentViewController = scanViewCtrl
}
ScanViewController.siwft
import Foundation
class ScanViewController: NSViewController {
lazy var label: NSTextField = {
let v = NSTextField(labelWithString: "Press the button")
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
lazy var button: NSButton = {
let v = NSButton(frame: .zero)
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
override func loadView() {
// 设置 ViewController 大小同 mainWindow
guard let windowRect = NSApplication.shared.mainWindow?.frame else { return }
view = NSView(frame: windowRect)
}
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(label)
view.addSubview(button)
NSLayoutConstraint.activate([
label.centerXAnchor.constraint(equalTo: view.centerXAnchor),
label.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: -20),
button.centerXAnchor.constraint(equalTo: view.centerXAnchor),
button.topAnchor.constraint(equalTo: label.bottomAnchor, constant: 20),
button.heightAnchor.constraint(equalToConstant: 30),
button.widthAnchor.constraint(equalToConstant: 100)
])
button.title = "Click me"
button.target = self
button.action = #selector(onClickme)
}
@objc func onClickme(_ sender: NSButton) {
label.textColor = .red
label.stringValue = "Yeah!"
}
}
NSWindow、NSViewController、NSView之间的层级关系如下:
+--------------------------------------------------------------+
| NSWindow |
| +--------------------------------------------------------+ |
| | NSViewController | |
| | +--------------------------------------------------+ | |
| | | NSView | | |
| | +--------------------------------------------------+ | |
| +--------------------------------------------------------+ |
+--------------------------------------------------------------+
由于Mac OS是多窗口的,所以在Mac OS中还加入了NSWindowController用于管理Window,其关系可以类似iOS中UIViewController和UIView的关系。
跑起来
轻松的按下 Command+R,你的项目终于跑起来了。
结束语
由于需要手动设置Menu,其实建议还是建议Main interface使用XIB的方式,这种方式默认配置好了Menu和其他关联设置。也可以在APPdelegate中自定义设置NSWindow。减少了不必要的麻烦。本教程本着求真的态度分析和示例了如何使用纯代码创建MacOS应用。如果有更好的办法,欢迎大家在下面讨论交流。
参考
https://mikulove.com/2017/06/30/macos-xue-xi-bi-ji-shi-yong-chun-dai-ma-gou-jian-mac-ying-yong/