本文译自 Johny vino 的 7 quick life lessons for designers
封面来源:https://dribbble.com/lukewyx
NO1.
不要花费太多时间获取灵感,快点开始着手设计。(前者与后者的时间分配是20%和80%)
Stop taking inspiration and start creating your own designs. [20% Inspiration time, 80% creation time]
NO2.
早点把你的设计理念和思路分享出去,并取得反馈。
Open to share your design concepts in early phase and get feedback.
NO3.
插画和图形样式没有特别惊艳也OK,但要是原创的。
Your Illustration/Graphic style doesn’t need to be excellent; it needs to be original.
NO4.
90%的时间会被用在思考和查找如何解决问题,只有10%的时间会花费在画图上。
90% of the time you will be thinking and researching how to solve the problem. 10% of the time you will be designing in the tool.
NO5.
多出去旅行、拍照,这会给你不同的设计视角。
Travel places and take photographs; it will give you a new perspective on design.
NO6.
现实中的人脉关系远比网友重要。
In-person networking is more important than having internet buddies.
NO7.
用更开放的心胸接收不同的观点。
注意:每个人都有不同的理念和想法。
Be open-minded and listen to different perspectives.
Note: Everyone has different principles and perspectives
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以下是原文底部的部分评论
Madison Fryea (138):
不同的自然建筑风光能带来很好的灵感,即便是文化都能给UI/UX体验来带不同的东西!
There’s so much inspiration to be found in different nature & architectural environments. Plus even culture can change the UI/UX experience!
多出去旅行、拍照,这会给你不同的设计视角。
Travel places and take photographs; it will give you a new perspective on design.
Aimmee Hardwicke (138):
我100%赞同加粗的那几行字。我相信设计师必须引导内心里的艺术气质,相信自己的风格,不要害怕与众不同,因为差异就是灵感的来源。
I 100% agree with the steps you’ve highlighted. I believe as a designer you should channel the inner artist in you, trust your style and don’t be scared to be different, because being different is inspiring.
Piotr Kmita (238):
NO1 - 错,获取灵感是人类头脑最棒的能力之一,如果没有这个,我们还生活在洞穴之中呢。
NO3 - 也许不是100%,但也还是错了。设计并不是要么经常要么原创。设计应该要能够使用,解决特定的问题并达到相应的要求。
NO1 -Wrong. Inspiration is one of the most significant abilities of human mind. Without it, we would still live in caves.
NO3 — Maybe not 100% wrong but still wrong. Your design shouldn’t be either excellent or original. It should work, solve specific problems and meet the set requirements.