图片合成 可用来添加水印, 目前用到了再快捷方式上使用水印的技术故采用此方法
/**
* 图片合成
* @param bitmap
* @return
*/
private Bitmap createBitmap( Bitmap src, Bitmap watermark ) {
if( src == null ) {
return null;
}
int w = src.getWidth();
int h = src.getHeight();
int ww = watermark.getWidth();
int wh = watermark.getHeight();
//create the new blank bitmap
Bitmap newb = Bitmap.createBitmap( w, h, Config.ARGB_8888 );//创建一个新的和SRC长度宽度一样的位图
Canvas cv = new Canvas( newb );
//draw src into
cv.drawBitmap( src, 0, 0, null );//在 0,0坐标开始画入src
//draw watermark into
cv.drawBitmap( watermark, w - ww + 5, h - wh + 5, null );//在src的右下角画入水印
//save all clip
cv.save( Canvas.ALL_SAVE_FLAG );//保存
//store
cv.restore();//存储
return newb;
}
图片圆角
/**
* 图片圆角
* @param bitmap
* @return
*/
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = 12;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
图片缩放、翻转和旋转
/**
* 缩放、翻转和旋转图片
* @param bmpOrg
* @param rotate
* @return
*/
private android.graphics.Bitmap gerZoomRotateBitmap(android.graphics.Bitmap bmpOrg, int rotate) {
// 获取图片的原始的大小
int width = bmpOrg.getWidth();
int height = bmpOrg.getHeight();
int newWidth = 300;
int newheight = 300;
// 定义缩放的高和宽的比例
float sw = ((float) newWidth) / width;
float sh = ((float) newheight) / height;
// 创建操作图片的用的Matrix对象
android.graphics.Matrix matrix = new android.graphics.Matrix();
// 缩放翻转图片的动作
// sw sh的绝对值为绽放宽高的比例,sw为负数表示X方向翻转,sh为负数表示Y方向翻转
matrix.postScale(sw, sh);
// 旋转30*
matrix.postRotate(rotate);
//创建一个新的图片
android.graphics.Bitmap resizeBitmap = android.graphics.Bitmap
.createBitmap(bmpOrg, 0, 0, width, height, matrix, true);
return resizeBitmap;
}