#import <UIKit/UIKit.h>
@interface UIView (PLSLightFrame)
@property (assign, nonatomic) CGFloat x;
@property (assign, nonatomic) CGFloat y;
@property (assign, nonatomic) CGFloat centerX;
@property (assign, nonatomic) CGFloat centerY;
@property (assign, nonatomic) CGFloat width;
@property (assign, nonatomic) CGFloat height;
@property (assign, nonatomic) CGSize size;
@property (assign, nonatomic) CGPoint origin;
@end
#import "UIView+PLSLightFrame.h"
@implementation UIView (PLSLightFrame)
- (void)setX:(CGFloat)x {
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (void)setY:(CGFloat)y {
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
- (CGFloat)x {
return self.frame.origin.x;
}
- (CGFloat)y {
return self.frame.origin.y;
}
- (void)setCenterX:(CGFloat)centerX {
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
- (CGFloat)centerX {
return self.center.x;
}
- (void)setCenterY:(CGFloat)centerY {
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
- (CGFloat)centerY {
return self.center.y;
}
- (void)setWidth:(CGFloat)width {
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (void)setHeight:(CGFloat)height {
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGFloat)height {
return self.frame.size.height;
}
- (CGFloat)width {
return self.frame.size.width;
}
- (void)setSize:(CGSize)size {
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (CGSize)size {
return self.frame.size;
}
- (void)setOrigin:(CGPoint)origin {
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGPoint)origin {
return self.frame.origin;
}
@end