讲清这个问题需要理解以下几个基本知识
- 线程是什么?
- GCD中队列与任务是什么,sync和async方法是什么样的机制?
这两个问题参考----线程,GCD,runloop(1)
有了1,2两个问题的理解,我们从纯理解的意义上就可以解释主线程调用dispatch_sync到主队列就好理解了。
问题代码
dispatch_queue_t queue = dispatch_get_main_queue();
dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"1------%@",[NSThread currentThread]);
}
});
主要原因是:主线程此时正在处理当前队列,并且阻塞在dispatch_sync,而dispatch_sync函数又将一个新的任务提交到主队列排队执行,然后主线程这个时候要处理完当前任务才能取出新的任务进行执行,这样导致死锁
dispatch_queue_t queue = dispatch_queue_create("test.queue", DISPATCH_QUEUE_CONCURRENT);
dispatch_sync(queue, ^{
for (int i = 0; i < 2; ++i) {
NSLog(@"1------%@",[NSThread currentThread]);
}
});
以上在主线程同步执行不会造成死锁
原因是: 主线程运行到dispatch_sync同样阻塞,但这个时候dispatch_sync将任务提交到并行队列,主线程可以从并行队列中取出任务执行,执行完任务后dispatch_sync返回,不会造成死锁。
再看看官方解释
Submits a block to a dispatch queue like dispatch_async(), however
dispatch_sync() will not return until the block has finished.
Calls to dispatch_sync() targeting the current queue will result
in dead-lock. Use of dispatch_sync() is also subject to the same
multi-party dead-lock problems that may result from the use of a mutex.
Use of dispatch_async() is preferred.
Unlike dispatch_async(), no retain is performed on the target queue. Because
calls to this function are synchronous, the dispatch_sync() "borrows" the
reference of the caller.
As an optimization, dispatch_sync() invokes the block on the current
thread when possible.
如果dispatch_sync()的目标queue为当前queue,会发生死锁(并行queue并不会)。使用dispatch_sync()会遇到跟我们在pthread中使用mutex锁一样的死锁问题。
以上解释如果仍然不够清楚,那么我们从代码层面去解释如下
source/queue.c中窥探dispatch_sync源代码
void
dispatch_sync(dispatch_queue_t dq, void (^work)(void))
{
struct Block_basic *bb = (void *)work;
dispatch_sync_f(dq, work, (dispatch_function_t)bb->Block_invoke);
}
DISPATCH_NOINLINE
void
dispatch_sync_f(dispatch_queue_t dq, void *ctxt, dispatch_function_t func)
{
typeof(dq->dq_running) prev_cnt;
dispatch_queue_t old_dq;
if (dq->dq_width == 1) {
return dispatch_barrier_sync_f(dq, ctxt, func);
}
// 1) ensure that this thread hasn't enqueued anything ahead of this call
// 2) the queue is not suspended
if (slowpath(dq->dq_items_tail) || slowpath(DISPATCH_OBJECT_SUSPENDED(dq))) {
_dispatch_sync_f_slow(dq);
} else {
prev_cnt = dispatch_atomic_add(&dq->dq_running, 2) - 2;
if (slowpath(prev_cnt & 1)) {
if (dispatch_atomic_sub(&dq->dq_running, 2) == 0) {
_dispatch_wakeup(dq);
}
_dispatch_sync_f_slow(dq);
}
}
old_dq = _dispatch_thread_getspecific(dispatch_queue_key);
_dispatch_thread_setspecific(dispatch_queue_key, dq);
func(ctxt);
_dispatch_workitem_inc();
_dispatch_thread_setspecific(dispatch_queue_key, old_dq);
if (slowpath(dispatch_atomic_sub(&dq->dq_running, 2) == 0)) {
_dispatch_wakeup(dq);
}
}
Step1. 可以看到dispatch_sync将我们block函数指针进行了一些转换后,直接传给了dispatch_sync_f()去处理。
Step2. dispatch_sync_f首先检查传入的队列宽度(dq_width),由于我们传入的main queue为串行队列,队列宽度为1,所有接下来会调用dispatch_barrier_sync_f,传入3个参数,dispatch_sync中的目标queue、上下文信息和由我们block函数指针转化过后的func结构体。
接下来我们看看dispatch_barrier_sync_f的实现
void
dispatch_barrier_sync_f(dispatch_queue_t dq, void *ctxt, dispatch_function_t func)
{
dispatch_queue_t old_dq = _dispatch_thread_getspecific(dispatch_queue_key);
// 1) ensure that this thread hasn't enqueued anything ahead of this call
// 2) the queue is not suspended
// 3) the queue is not weird
if (slowpath(dq->dq_items_tail)
|| slowpath(DISPATCH_OBJECT_SUSPENDED(dq))
|| slowpath(!_dispatch_queue_trylock(dq))) {
return _dispatch_barrier_sync_f_slow(dq, ctxt, func);
}
_dispatch_thread_setspecific(dispatch_queue_key, dq);
func(ctxt);
_dispatch_workitem_inc();
_dispatch_thread_setspecific(dispatch_queue_key, old_dq);
_dispatch_queue_unlock(dq);
}
Step3. disptach_barrier_sync_f首先做了做了3个判断:
队列存在尾部节点状态(判断当前是不是处于队列尾部)
队列不为暂停状态
使用_dispatch_queue_trylock检查队列能被正常加锁。
满足所有条件则不执行if语句内的内容,执行下面代码,简单解释为:
使用mutex锁,获取到当前进程资源锁。
直接执行我们block函数指针的具体内容。
然后释放锁,整个调用结束。
然后在我们例子中,很显然当前队列中还有其他viewController的任务,我们的流程跑到_dispatch_barrier_aync_f_slow()函数体中。
刨根问底,让我们看看这个函数。
static void
_dispatch_barrier_sync_f_slow(dispatch_queue_t dq, void *ctxt, dispatch_function_t func)
{
// It's preferred to execute synchronous blocks on the current thread
// due to thread-local side effects, garbage collection, etc. However,
// blocks submitted to the main thread MUST be run on the main thread
struct dispatch_barrier_sync_slow2_s dbss2 = {
.dbss2_dq = dq,
#if DISPATCH_COCOA_COMPAT
.dbss2_func = func,
.dbss2_ctxt = ctxt,
#endif
.dbss2_sema = _dispatch_get_thread_semaphore(),
};
struct dispatch_barrier_sync_slow_s {
DISPATCH_CONTINUATION_HEADER(dispatch_barrier_sync_slow_s);
} dbss = {
.do_vtable = (void *)DISPATCH_OBJ_BARRIER_BIT,
.dc_func = _dispatch_barrier_sync_f_slow_invoke,
.dc_ctxt = &dbss2,
};
//---------------重点是这里---------------
_dispatch_queue_push(dq, (void *)&dbss);
dispatch_semaphore_wait(dbss2.dbss2_sema, DISPATCH_TIME_FOREVER);
_dispatch_put_thread_semaphore(dbss2.dbss2_sema);
#if DISPATCH_COCOA_COMPAT
// Main queue bound to main thread
if (dbss2.dbss2_func == NULL) {
return;
}
#endif
dispatch_queue_t old_dq = _dispatch_thread_getspecific(dispatch_queue_key);
_dispatch_thread_setspecific(dispatch_queue_key, dq);
func(ctxt);
_dispatch_workitem_inc();
_dispatch_thread_setspecific(dispatch_queue_key, old_dq);
dispatch_resume(dq);
}
Step4. 既然我们上面已经判断了,main queue中还有其他任务,现在不能直接执行这个block,跳入到_dispatch_barrier_sync_f_slow函数体,那它怎么处理我们加入的block呢?
在_dispatch_barrier_sync_f_slow中,使用_dispatch_queue_push将我们的block压入main queue的FIFO队列中,然后等待信号量,ready后被唤醒。
然后dispatch_semaphore_wait返回_dispatch_semaphore_wait_slow(dsema, timeout)函数,持续轮训并等待,直到条件满足。
所以在此过程中,我们最初调用的dispatch_sync函数一直得不到返回,main queue被阻塞,而我们的block又需要等待main queue来执行它。死锁愉快的产生了。
上张图来描述一下这个问题.
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