struct permission_level {
account_name actor;
permission_name permission;
};
struct action {
account_name account;
action_name name;
vector<permission_level> authorization;
bytes data;
...
}
struct authority {
uint32_t threshold = 0;
vector<key_weight> keys;
vector<permission_level_weight> accounts;
vector<wait_weight> waits;
...
}
class permission_object : public chainbase::object<permission_object_type, permission_object> {
OBJECT_CTOR(permission_object, (auth) )
id_type id;
permission_usage_object::id_type usage_id;
id_type parent; ///< parent permission
account_name owner; ///< the account this permission belongs to
permission_name name; ///< human-readable name for the permission
time_point last_updated; ///< the last time this authority was updated
shared_authority auth; ///< authority required to execute this permission
}
EOS Permission Data Structure
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