iOS GCD多线程

直接上代码 --> 各种线程的创建方式

    /// 创建异步队列
    dispatch_queue_t async = dispatch_queue_create("async_queue", DISPATCH_QUEUE_CONCURRENT);
    /// 创建同步队列
    dispatch_queue_t sync = dispatch_queue_create("sync_queue", DISPATCH_QUEUE_SERIAL);
    
    
    /// 创建主队列
    dispatch_queue_t main_queue = dispatch_get_main_queue();
    
    /// 全局并发队列
    dispatch_queue_t global_queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    
    /// 同步
    dispatch_sync(global_queue, ^{
        
    });
    
    /// 异步
    dispatch_async(global_queue, ^{
        
    });
线程创建的6中方式

第一种 --> 同步并发(从上往下依次执行,没有开启新线程) 在当前线程中执行任务,不会开启新线程,执行完一个任务,再执行下一个任务
| 执行结果 --> 添加至主线程执行先执行begin最后执行end,依次执行

- (void)syncConcurrentThread
{
    NSLog(@"同步并发---begin %@",[NSThread currentThread]);
    dispatch_queue_t sync = dispatch_queue_create("syncConcurrent", DISPATCH_QUEUE_CONCURRENT);
    dispatch_sync(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"syncConcurrent = 1--%@",[NSThread currentThread]);
        }
    });
    dispatch_sync(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"syncConcurrent = 2--%@",[NSThread currentThread]);
        }
    });
    dispatch_sync(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"syncConcurrent = 3--%@",[NSThread currentThread]);
        }
    });
    NSLog(@"同步并发---end %@",[NSThread currentThread]);

}
执行结果:
同步并发---begin <NSThread: 0x600000566940>{number = 1, name = main}
syncConcurrent = 1--<NSThread: 0x600000566940>{number = 1, name = main}
syncConcurrent = 1--<NSThread: 0x600000566940>{number = 1, name = main}
syncConcurrent = 1--<NSThread: 0x600000566940>{number = 1, name = main}
syncConcurrent = 2--<NSThread: 0x600000566940>{number = 1, name = main}
syncConcurrent = 2--<NSThread: 0x600000566940>{number = 1, name = main}
syncConcurrent = 2--<NSThread: 0x600000566940>{number = 1, name = main}
syncConcurrent = 3--<NSThread: 0x600000566940>{number = 1, name = main}
syncConcurrent = 3--<NSThread: 0x600000566940>{number = 1, name = main}
syncConcurrent = 3--<NSThread: 0x600000566940>{number = 1, name = main}
同步并发---end <NSThread: 0x600000566940>{number = 1, name = main}

第二种 --> 异步并发(开启多个新线程,任务随机接近同时执行) 可以开启多个线程,任务同时随机执行
| 执行结果 --> 先执行主线程代码(begin,end),在执行子线程代码,并随机执行

- (void)asyncConcurrentThread
{
    NSLog(@"异步并发---begin %@",[NSThread currentThread]);

    dispatch_queue_t sync = dispatch_queue_create("syncConcurrent", DISPATCH_QUEUE_CONCURRENT);
    dispatch_async(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"asyncConcurrent = 1--%@",[NSThread currentThread]);
        }
    });
    dispatch_async(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"asyncConcurrent = 2--%@",[NSThread currentThread]);
        }
    });
    dispatch_async(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"asyncConcurrent = 3--%@",[NSThread currentThread]);
        }
    });
    NSLog(@"异步并发---end %@",[NSThread currentThread]);

}
执行结果:
异步并发---begin <NSThread: 0x600000566940>{number = 1, name = main}
异步并发---end <NSThread: 0x600000566940>{number = 1, name = main}
asyncConcurrent = 1--<NSThread: 0x600000538980>{number = 3, name = (null)}
asyncConcurrent = 3--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncConcurrent = 2--<NSThread: 0x60000050ad40>{number = 5, name = (null)}
asyncConcurrent = 1--<NSThread: 0x600000538980>{number = 3, name = (null)}
asyncConcurrent = 3--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncConcurrent = 2--<NSThread: 0x60000050ad40>{number = 5, name = (null)}
asyncConcurrent = 1--<NSThread: 0x600000538980>{number = 3, name = (null)}
asyncConcurrent = 3--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncConcurrent = 2--<NSThread: 0x60000050ad40>{number = 5, name = (null)}

第三种 --> 同步串行 (任务依次执行,没有开启新线程) 不会开启新线程,在当前线程执行任务。任务是串行的,执行完一个任务,再执行下一个任务
| 执行结果 --> 先执行主线程的代码(begin,end),在加入主线程依次执行

- (void)syncSerialThread
{
    NSLog(@"同步串行---begin %@",[NSThread currentThread]);

    dispatch_queue_t sync = dispatch_queue_create("syncConcurrent", DISPATCH_QUEUE_SERIAL);
    dispatch_sync(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"syncSerial = 1--%@",[NSThread currentThread]);
        }
    });
    dispatch_sync(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"syncSerial = 2--%@",[NSThread currentThread]);
        }
    });
    dispatch_sync(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"syncSerial = 3--%@",[NSThread currentThread]);
        }
    });
    NSLog(@"同步串行---end %@",[NSThread currentThread]);

}
执行结果:
同步串行---begin <NSThread: 0x600000566940>{number = 1, name = main}
syncSerial = 1--<NSThread: 0x600000566940>{number = 1, name = main}
syncSerial = 1--<NSThread: 0x600000566940>{number = 1, name = main}
syncSerial = 1--<NSThread: 0x600000566940>{number = 1, name = main}
syncSerial = 2--<NSThread: 0x600000566940>{number = 1, name = main}
syncSerial = 2--<NSThread: 0x600000566940>{number = 1, name = main}
syncSerial = 2--<NSThread: 0x600000566940>{number = 1, name = main}
syncSerial = 3--<NSThread: 0x600000566940>{number = 1, name = main}
syncSerial = 3--<NSThread: 0x600000566940>{number = 1, name = main}
syncSerial = 3--<NSThread: 0x600000566940>{number = 1, name = main}
同步串行---end <NSThread: 0x600000566940>{number = 1, name = main}

第四种 --> 异步串行 (开启一个线程) 会开启新线程,但是因为任务是串行的,执行完一个任务,再执行下一个任务
| 执行结果 --> 先执行主线程(begin,end),然后在新的线程依次执行任务

- (void)asyncSerialThread
{
    NSLog(@"异步串行---begin %@",[NSThread currentThread]);

    dispatch_queue_t sync = dispatch_queue_create("syncConcurrent", DISPATCH_QUEUE_SERIAL);
    dispatch_async(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"asyncSerial = 1--%@",[NSThread currentThread]);
        }
    });
    dispatch_async(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"asyncSerial = 2--%@",[NSThread currentThread]);
        }
    });
    dispatch_async(sync, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"asyncSerial = 3--%@",[NSThread currentThread]);
        }
    });
    NSLog(@"异步串行---end %@",[NSThread currentThread]);

}
执行结果:
异步串行---begin <NSThread: 0x600000566940>{number = 1, name = main}
异步串行---end <NSThread: 0x600000566940>{number = 1, name = main}
asyncSerial = 1--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncSerial = 1--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncSerial = 1--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncSerial = 2--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncSerial = 2--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncSerial = 2--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncSerial = 3--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncSerial = 3--<NSThread: 0x600000538880>{number = 4, name = (null)}
asyncSerial = 3--<NSThread: 0x600000538880>{number = 4, name = (null)}

第五种 --> 同步执行 + 主队列 在主线程调用(卡死) 在其他线程调用(不会卡死,不会开启新线程,依次执行)
| 执行结果 --> 在主队列执行(卡死) 在子线程中(依次执行)

- (void)syncMainThread
{
    NSLog(@"同步执行 + 主队列 ---begin %@",[NSThread currentThread]);

    dispatch_queue_t main_queue = dispatch_get_main_queue();
    dispatch_sync(main_queue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"syncMain = 1--%@",[NSThread currentThread]);
        }
    });
    dispatch_sync(main_queue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"syncMain = 2--%@",[NSThread currentThread]);
        }
    });
    dispatch_sync(main_queue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"syncMain = 3--%@",[NSThread currentThread]);
        }
    });
    
    
    NSLog(@"同步执行 + 主队列 ---end %@",[NSThread currentThread]);

}
执行结果:
---begin <NSThread: 0x6000011b6940>{number = 1, name = main}

第六种 --> 异步执行 + 主队列 在主线程中依次执行
| 执行结果 --> 先执行主线(begin,end),然后依次执行任务

- (void)asyncMainThread
{
    NSLog(@"异步执行 + 主队列 ---begin %@",[NSThread currentThread]);
    
    dispatch_queue_t main_queue = dispatch_get_main_queue();
    dispatch_async(main_queue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"asyncMain = 1--%@",[NSThread currentThread]);
        }
    });
    dispatch_async(main_queue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"asyncMain = 2--%@",[NSThread currentThread]);
        }
    });
    dispatch_async(main_queue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"asyncMain = 3--%@",[NSThread currentThread]);
        }
    });
    NSLog(@"异步执行 + 主队列 ---end %@",[NSThread currentThread]);
}
执行结果:
异步执行 + 主队列 ---begin <NSThread: 0x6000018f6980>{number = 1, name = main}
异步执行 + 主队列 ---end <NSThread: 0x6000018f6980>{number = 1, name = main}
asyncMain = 1--<NSThread: 0x6000018f6980>{number = 1, name = main}
asyncMain = 1--<NSThread: 0x6000018f6980>{number = 1, name = main}
asyncMain = 1--<NSThread: 0x6000018f6980>{number = 1, name = main}
asyncMain = 2--<NSThread: 0x6000018f6980>{number = 1, name = main}
asyncMain = 2--<NSThread: 0x6000018f6980>{number = 1, name = main}
asyncMain = 2--<NSThread: 0x6000018f6980>{number = 1, name = main}
asyncMain = 3--<NSThread: 0x6000018f6980>{number = 1, name = main}
asyncMain = 3--<NSThread: 0x6000018f6980>{number = 1, name = main}
asyncMain = 3--<NSThread: 0x6000018f6980>{number = 1, name = main}
回到主线程
- (void)gobackMainQueue
{
    /// 获取主队列
    dispatch_queue_t mainQueue = dispatch_get_main_queue();
    /// 获取全局并发队列
    dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    
    NSLog(@"begin----%@",[NSThread currentThread]);
    dispatch_async(globalQueue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"continue----%@",[NSThread currentThread]);
        }
    });
    
    dispatch_async(mainQueue, ^{
        NSLog(@"mainQueue----%@",[NSThread currentThread]);
    });
    
    NSLog(@"end----%@",[NSThread currentThread]);
    
}
执行结果:
begin----<NSThread: 0x600003ea2900>{number = 1, name = main}
end----<NSThread: 0x600003ea2900>{number = 1, name = main}
continue----<NSThread: 0x600003ecd0c0>{number = 3, name = (null)}
continue----<NSThread: 0x600003ecd0c0>{number = 3, name = (null)}
continue----<NSThread: 0x600003ecd0c0>{number = 3, name = (null)}
mainQueue----<NSThread: 0x600003ea2900>{number = 1, name = main}

设置dispatch_barrier_async (线程障碍物)

- (void)setupBarrier
{
    NSLog(@"begin----%@",[NSThread currentThread]);
    dispatch_queue_t queue = dispatch_queue_create("queue", DISPATCH_QUEUE_CONCURRENT);
    dispatch_async(queue, ^{
        for (int i = 0; i < 2; i++) {
            NSLog(@"one----%@",[NSThread currentThread]);
        }
    });
    dispatch_async(queue, ^{
        for (int i = 0; i < 2; i++) {
            NSLog(@"two----%@",[NSThread currentThread]);
        }
    });
    dispatch_async(queue, ^{
        for (int i = 0; i < 2; i++) {
            NSLog(@"three----%@",[NSThread currentThread]);
        }
    });
    dispatch_barrier_async(queue, ^{
        for (int i = 0; i < 2; i++) {
            NSLog(@"barrier----%@",[NSThread currentThread]);
        }
    });
    dispatch_async(queue, ^{
        for (int i = 0; i < 2; i++) {
            NSLog(@"four----%@",[NSThread currentThread]);
        }
    });
    
    NSLog(@"end----%@",[NSThread currentThread]);

}
执行结果:
begin----<NSThread: 0x600003225400>{number = 1, name = main}
end----<NSThread: 0x600003225400>{number = 1, name = main}
three----<NSThread: 0x600003269580>{number = 4, name = (null)}
two----<NSThread: 0x6000032766c0>{number = 5, name = (null)}
one----<NSThread: 0x6000032443c0>{number = 3, name = (null)}
two----<NSThread: 0x6000032766c0>{number = 5, name = (null)}
three----<NSThread: 0x600003269580>{number = 4, name = (null)}
one----<NSThread: 0x6000032443c0>{number = 3, name = (null)}
barrier----<NSThread: 0x6000032443c0>{number = 3, name = (null)}
barrier----<NSThread: 0x6000032443c0>{number = 3, name = (null)}
four----<NSThread: 0x6000032443c0>{number = 3, name = (null)}
four----<NSThread: 0x6000032443c0>{number = 3, name = (null)}

从上面结果可以看出,执行完barrier之前所有的代码之后,才会执行barrier代码,接着执行下面的代码,起到了先执行以及后执行的目的

dispatch_apply --> GCD 中的快速迭代,在串行队列中,是和for循环一样的一次循环,在并行异步中,是在多个(最多9个)线程中执行,当便利足够次数的时候,快速迭代还是不如for循环时间

- (void)dispatch_apply
{
    NSLog(@"执行开始");
   for (long i = 0; i < count; i++) {

   }
    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    dispatch_apply(count, queue, ^(size_t index) {
        NSLog(@"----%@",[NSThread currentThread]);
    });
    
    dispatch_async(dispatch_get_main_queue(), ^{
        NSLog(@"执行完成");
    });
    
}
执行结果:count足够大的时候,dispatch_apply非常缓慢

队列组 dispatch_group_t 待所有任务执行完成之后才会执行dispatch_group_t,可以回到主线程执行任务

- (void)dispatch_group_t
{
    /// 创建一个队列组
    dispatch_group_t group = dispatch_group_create();
    /// 创建一个并行队列
    dispatch_queue_t queue = dispatch_queue_create("queue", DISPATCH_QUEUE_CONCURRENT);
    dispatch_group_async(group, queue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"1---%@",[NSThread currentThread]);
        }
    });
    dispatch_group_notify(group, queue, ^{
        NSLog(@"notify-----%@",[NSThread currentThread]);
    });
    dispatch_group_async(group, queue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"2---%@",[NSThread currentThread]);
        }
    });
}
执行结果:
 1---<NSThread: 0x6000039575c0>{number = 3, name = (null)}
 2---<NSThread: 0x600003943e80>{number = 4, name = (null)}
 2---<NSThread: 0x600003943e80>{number = 4, name = (null)}
 1---<NSThread: 0x6000039575c0>{number = 3, name = (null)}
 2---<NSThread: 0x600003943e80>{number = 4, name = (null)}
 1---<NSThread: 0x6000039575c0>{number = 3, name = (null)}
 notify-----<NSThread: 0x6000039575c0>{number = 3, name = (null)}

线程阻塞

- (void)dispatch_group_t
{
    /// 创建一个队列组
    dispatch_group_t group = dispatch_group_create();
    /// 创建一个并行队列
    dispatch_queue_t queue = dispatch_queue_create("queue", DISPATCH_QUEUE_CONCURRENT);
    dispatch_group_async(group, queue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"1---%@",[NSThread currentThread]);
        }
    });

    /// 线程阻塞方法
    dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
    
    dispatch_group_async(group, queue, ^{
        for (int i = 0; i < 3; i++) {
            NSLog(@"2---%@",[NSThread currentThread]);
        }
    });

    dispatch_group_notify(group, queue, ^{
        NSLog(@"notify-----%@",[NSThread currentThread]);
    });
}
执行结果:
 1---<NSThread: 0x600000e99a80>{number = 3, name = (null)}
 1---<NSThread: 0x600000e99a80>{number = 3, name = (null)}
 1---<NSThread: 0x600000e99a80>{number = 3, name = (null)}
 2---<NSThread: 0x600000e99a80>{number = 3, name = (null)}
 2---<NSThread: 0x600000e99a80>{number = 3, name = (null)}
 2---<NSThread: 0x600000e99a80>{number = 3, name = (null)}
 notify-----<NSThread: 0x600000e99a80>{number = 3, name = (null)}
1任务执行完之后,才会执行2任务

/// dispatch_group_enter、dispatch_group_leave
- (void)dispatch_group_enter_leave
{
    dispatch_group_t group = dispatch_group_create();
    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
    dispatch_group_enter(group);
    dispatch_async(queue, ^{
        for (int i = 0; i < 2; ++i) {
            NSLog(@"1---%@",[NSThread currentThread]);
        }
        dispatch_group_leave(group);
    });
    
    dispatch_group_enter(group);
    dispatch_async(queue, ^{
        for (int i = 0; i < 2; ++i) {
           NSLog(@"2---%@",[NSThread currentThread]);
        }
        dispatch_group_leave(group);
    });
    
    dispatch_group_notify(group, dispatch_get_main_queue(), ^{
        for (int i = 0; i < 2; ++i) {
            NSLog(@"3---%@",[NSThread currentThread]);
        }
    });
}
执行结果:  相当于 dispatch_group_async
1---<NSThread: 0x6000019955c0>{number = 3, name = (null)}
2---<NSThread: 0x6000019a4500>{number = 4, name = (null)}
1---<NSThread: 0x6000019955c0>{number = 3, name = (null)}
2---<NSThread: 0x6000019a4500>{number = 4, name = (null)}
3---<NSThread: 0x6000019f6980>{number = 1, name = main}
3---<NSThread: 0x6000019f6980>{number = 1, name = main}
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