ARKit 笔记 2

ARScnView API

@available(iOS 11.0, *)
open class ARSCNView : SCNView, ARSessionProviding {

    
    /**
     Specifies the renderer delegate. 代理
     */
    weak open var delegate: ARSCNViewDelegate?

    
    /**
     The session that the view uses to update the scene. 会话
     */
    open var session: ARSession 

    
    /**
     Specifies the scene of the view. 场景
     */
    open var scene: SCNScene

    
    /**
     Determines whether the view will update the scene’s lighting.
     是否自动适应灯光
     @discussion When set, the view will automatically create and update lighting for 
     light estimates the session provides. Defaults to YES.
     */
    open var automaticallyUpdatesLighting: Bool

    
    /**
     Determines whether view renders camera grain.
一个确定SceneKit是否将图像噪声特征应用于应用程序的虚拟内容的标志。
     默认启用
     @discussion When set, the view will automatically add camera grain to rendered
     content that matches the grainy noise of the camera stream. Enabled by default.
     */
    @available(iOS 13.0, *)
    open var rendersCameraGrain: Bool

    
    /**
     Determines whether view renders motion blur.
     确定视图是否呈现运动模糊。 默认关闭
     @discussion When set, the view will automatically add motion blur to rendered
     content that matches the motion blur of the camera stream.
     Overwrites SCNCamera's motionBlurIntensity property. Disabled by default.
     */
    @available(iOS 13.0, *)
    open var rendersMotionBlur: Bool

    
    /**
     Searches the scene hierarchy for an anchor associated with the provided node.
     @param node A node in the view’s scene.
    返回对应节点的锚点,节点是一个3D虚拟物体,它的坐标是虚拟场景中的坐标,而锚点ARAnchor是ARKit中现实世界的坐标
     */
    open func anchor(for node: SCNNode) -> ARAnchor?

    
    /**
     Returns the node that has been mapped to a specific anchor.
     @param anchor An anchor with an existing node mapping.
    返回对应锚点的物体
     */
    open func node(for anchor: ARAnchor) -> SCNNode?

    
    /**
     Searches the current frame for objects corresponding to a point in the view.
     根据2D坐标点搜索3D模型,这个方法通常用于,当我们在手机屏幕点击某一个点的时候,可以捕捉到这一个点所在的3D模型的位置,至于为什么是一个数组非常好理解。手机屏幕一个是长方形,这是一个二维空间。而相机捕捉到的是一个由这个二维空间射出去的长方体,我们点击屏幕一个点可以理解为在这个长方体的边缘射出一条线,这一条线上可能会有多个3D物体模型
point:2D坐标点(手机屏幕某一点)
ARHitTestResultType:捕捉类型  点还是面
(NSArray<ARHitTestResult *> *):追踪结果数组  详情见本章节ARHitTestResult类介绍
数组的结果排序是由近到远

     @discussion A 2D point in the view’s coordinate space can refer to any point along a line segment
     in the 3D coordinate space. Hit-testing is the process of finding objects in the world located along this line segment.
     @param point A point in the view’s coordinate system.
     @param types The types of results to search for.
     @return An array of all hit-test results sorted from nearest to farthest.
     */
    @available(iOS, introduced: 11.0, deprecated: 14.0, message: "Use [ARSCNView raycastQueryFromPoint:allowingTarget:alignment]")
    open func hitTest(_ point: CGPoint, types: ARHitTestResult.ResultType) -> [ARHitTestResult]

    
    /**
     Creates a raycast query originating from the point on view, aligned along the center of the field of view of the camera.
     @discussion A 2D point in the view's coordinate space and the frame camera's field of view is used to create a ray in the 3D cooridnate space originating at the point.
     @param point A point in the view’s coordinate system.
     @param target Type of target where the ray should terminate.
     @param alignment Alignment of the target.
     */
    @available(iOS 13.0, *)
    open func raycastQuery(from point: CGPoint, allowing target: ARRaycastQuery.Target, alignment: ARRaycastQuery.TargetAlignment) -> ARRaycastQuery?
}

@available(iOS 12.0, *)
extension ARSCNView {

    @nonobjc public func unprojectPoint(_ point: CGPoint, ontoPlane planeTransform: simd_float4x4) -> simd_float3?
}

@available(iOS 11.0, *)
public protocol ARSCNViewDelegate : ARSessionObserver, SCNSceneRendererDelegate {

    
    /**
     Implement this to provide a custom node for the given anchor.
     自定义节点的锚点
     @discussion This node will automatically be added to the scene graph.
     If this method is not implemented, a node will be automatically created.
     If nil is returned the anchor will be ignored.
     @param renderer The renderer that will render the scene.
     @param anchor The added anchor.
     @return Node that will be mapped to the anchor or nil.
     */
    optional func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode?

    
    /**
     Called when a new node has been mapped to the given anchor.
     当添加节点时会调用,我们可以通过这个代理方法得知我们添加一个虚拟物体到AR场景下的锚点(AR现实世界中的坐标)
     @param renderer The renderer that will render the scene.
     @param node The node that maps to the anchor.
     @param anchor The added anchor.
     */
    optional func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor)

    
    /**
     Called when a node will be updated with data from the given anchor.
     将要刷新节点
     @param renderer The renderer that will render the scene.
     @param node The node that will be updated.
     @param anchor The anchor that was updated.
     */
    optional func renderer(_ renderer: SCNSceneRenderer, willUpdate node: SCNNode, for anchor: ARAnchor)

    
    /**
     Called when a node has been updated with data from the given anchor.
     已经刷新节点
     @param renderer The renderer that will render the scene.
     @param node The node that was updated.
     @param anchor The anchor that was updated.
     */
    optional func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor)

    
    /**
     Called when a mapped node has been removed from the scene graph for the given anchor.
     移除节点
     @param renderer The renderer that will render the scene.
     @param node The node that was removed.
     @param anchor The anchor that was removed.
     */
    optional func renderer(_ renderer: SCNSceneRenderer, didRemove node: SCNNode, for anchor: ARAnchor)
}

/**
 Extended debug options for an ARSCNView
 */
@available(iOS 11.0, *)
public typealias ARSCNDebugOptions = SCNDebugOptions
extension SCNDebugOptions {

    
    /** Show the world origin in the scene. */
    @available(iOS 11.0, *)
    public static let showWorldOrigin: SCNDebugOptions

    
    /** Show detected 3D feature points in the world. */
    @available(iOS 11.0, *)
    public static let showFeaturePoints: SCNDebugOptions
}

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