首先明确UIView的frame属性是由center和bounds属性计算得到的。
frame.origin.x = center.x - bounds.size.width/2.0;
frame.origin.y = center.y - bounds.size.height/2.0;
frame.size = bounds.size;
相对的,身为UIView下级结构的CALayer呢?
CALayer的position(相当于center),bounds,anchorPoint是什么关系呢?
虽然没有frame,但是CALayer的显示(虚拟frame)也是由这些组件算出来的
frame.origin.x = position.x - anchorPoint.x * bounds.size.width/2.0;
frame.origin.y = position.y - anchorPoint.y * bounds.size.height/2.0;
frame.size = bounds.size;
所以,当我们在上面修改anchorPoint的时候,实际上修改了显示的运算元素!
在Apple doc对frame的描述中有这么一句话:
Layers have an implicit frame that is a function of the position, bounds, anchorPoint, and transform properties.
When you specify the frame of a layer, position is set relative to the anchor point. When you specify the position of the layer, bounds is set relative to the anchor point.
【译】layers 有一个由position, bounds, anchorPoint, and transform properties作用生成的隐式的frame
可以看到我们推导的公式基本符合这段描述,只不过还缺少了transform,加上transform的话就比较复杂,这里就不展开讲了。