CALayer所有的旋转和缩放都是围绕锚点进行的。UIView的center是相对于父控件而言的
#import "ViewController.h"
#define angleToRadio(angle) ((angle) * M_PI / 180.0)
//每一秒旋转6度
#define perSecA 6
//每一分旋转6度
#define perMinA 6
//每一小时旋转 30 度
#define perHourA 30
//每一分时针旋转多少度 0.5
#define perMinHourA 0.5
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIImageView *colockView;
@property (weak, nonatomic) CALayer *secL;
@property (weak, nonatomic) CALayer *minL;
@property (weak, nonatomic) CALayer *hourL;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//所有的旋转,缩放都是绕着锚点进行的.
//添加时针
[self addHourL];
//添加分针
[self addMinL];
//添加秒针
[self addSecL];
//添加定时器
[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(timeChange) userInfo:nil repeats:YES];
[self timeChange];
}
- (void)timeChange {
//让秒针开始旋转
//获取当前的秒数
//获取当前的日历
NSCalendar *cal = [NSCalendar currentCalendar];
//从什么时间获取日历当中的哪些组件(年,月,日,时,分,秒)
NSDateComponents *cpt = [cal components:NSCalendarUnitSecond | NSCalendarUnitMinute | NSCalendarUnitHour fromDate:[NSDate date]];
//当前时间的秒数
NSInteger curSec = cpt.second;
NSInteger curMin = cpt.minute;
NSInteger curHour = cpt.hour;
NSLog(@"%ld-%ld-%ld",curHour,curMin,curSec);
//求角度 = 当前的秒数 * 每一秒旋转多少度
CGFloat secA = curSec * perSecA;
self.secL.transform = CATransform3DMakeRotation(angleToRadio(secA), 0, 0, 1);
//旋转分针
//求角度 = 当前多少分 * 每一分旋转多少度
CGFloat minA = curMin * perMinA;
self.minL.transform = CATransform3DMakeRotation(angleToRadio(minA), 0, 0, 1);
//旋转时针
//求角度 = 当前多少小时 * 每一小时旋转多少度
CGFloat hourA = curHour * perHourA + curMin * perMinHourA;
self.hourL.transform = CATransform3DMakeRotation(angleToRadio(hourA), 0, 0, 1);
}
//所有的旋转,缩放都是绕着锚点进行的.
- (void)addSecL {
CALayer *secL = [CALayer layer];
secL.backgroundColor = [UIColor redColor].CGColor;
secL.bounds = CGRectMake(0, 0, 1, 80);
secL.anchorPoint = CGPointMake(0.5, 1);
secL.position = CGPointMake(self.colockView.bounds.size.width * 0.5, self.colockView.bounds.size.height * 0.5);
[self.colockView.layer addSublayer:secL];
self.secL = secL;
}
- (void)addMinL {
CALayer *minL = [CALayer layer];
minL.backgroundColor = [UIColor blackColor].CGColor;
minL.bounds = CGRectMake(0, 0, 2, 70);
minL.anchorPoint = CGPointMake(0.5, 1);
minL.position = CGPointMake(self.colockView.bounds.size.width * 0.5, self.colockView.bounds.size.height * 0.5);
[self.colockView.layer addSublayer:minL];
self.minL = minL;
}
- (void)addHourL {
CALayer *hourL = [CALayer layer];
hourL.backgroundColor = [UIColor blackColor].CGColor;
hourL.bounds = CGRectMake(0, 0, 3, 60);
hourL.anchorPoint = CGPointMake(0.5, 1);
hourL.position = CGPointMake(self.colockView.bounds.size.width * 0.5, self.colockView.bounds.size.height * 0.5);
[self.colockView.layer addSublayer:hourL];
self.hourL = hourL;
}
@end