仿支付宝加载中,加载成功、失败的动画效果

参考:
PathMeasure之迷径追踪
Android Path 解析

代码:

public class StatusActivity extends Activity implements View.OnClickListener {

    private CustomStatusView customStatusView;

    private Button btn_init;
    private Button btnSuccess;
    private Button btnFailure;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_status);
        customStatusView = (CustomStatusView) findViewById(R.id.as_status);
        btn_init = (Button) findViewById(R.id.btn_init);
        btnSuccess = (Button) findViewById(R.id.btn_success);
        btnFailure = (Button) findViewById(R.id.btn_failure);

        customStatusView.loadLoading();
        btnSuccess.setOnClickListener(this);
        btnFailure.setOnClickListener(this);
        btn_init.setOnClickListener(this);
    }

    @Override
    public void onClick(View v) {
        switch (v.getId()) {
            case R.id.btn_success:
                customStatusView.loadSuccess();
                break;
            case R.id.btn_failure:
                customStatusView.loadFailure();
                break;
            case R.id.btn_init:
                customStatusView.loadLoading();
                break;
        }
    }
}

xml:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:gravity="center"
    android:orientation="vertical">

    <RelativeLayout
        android:layout_width="wrap_content"
        android:layout_height="wrap_content">

        <com.share.jack.customviewpath.widget.CustomStatusView
            android:id="@+id/as_status"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_gravity="center"
            android:padding="3dp"
            app:loading_color="#0000ff"
            app:load_success_color="#00ff00"
            app:load_failure_color="#ff0000"
            app:progress_radius="20dp"
            app:progress_width="3dp" />
    </RelativeLayout>


    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="50dp"
        android:layout_marginTop="50dp"
        android:orientation="horizontal">

        <Button
            android:id="@+id/btn_init"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:text="加载中" />

        <Button
            android:id="@+id/btn_success"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:text="成功" />

        <Button
            android:id="@+id/btn_failure"
            android:layout_width="0dp"
            android:layout_height="match_parent"
            android:layout_weight="1"
            android:text="失败" />

    </LinearLayout>

</LinearLayout>

attrs.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="CustomStatusView">
        <attr name="progress_width" format="dimension" />
        <attr name="progress_radius" format="dimension" />
        <attr name="loading_color" format="color" />
        <attr name="load_success_color" format="color" />
        <attr name="load_failure_color" format="color" />
    </declare-styleable>
</resources>

自定义view:

public class CustomStatusView extends View {

    private int loadingColor;    //进度颜色
    private int loadSuccessColor;    //成功的颜色
    private int loadFailureColor;   //失败的颜色
    private float progressWidth;    //进度宽度
    private float progressRadius;   //圆环半径

    private Paint mPaint;
    private StatusEnum mStatus;     //状态

    private int startAngle = -90;//开始角度
    private int minAngle = -90;//最小角度
    private int sweepAngle = 120;//扫描角度
    private int curAngle = 0;//当前角度

    //追踪Path的坐标
    private PathMeasure mPathMeasure;
    //画圆的Path
    private Path mPathCircle;
    //截取PathMeasure中的path
    private Path mPathCircleDst;
    private Path successPath;
    private Path failurePathLeft;
    private Path failurePathRight;

    private ValueAnimator circleAnimator;
    private float circleValue;
    private float successValue;
    private float failValueRight;
    private float failValueLeft;

    public CustomStatusView(Context context) {
        this(context, null);
    }

    public CustomStatusView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public CustomStatusView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        TypedArray array = context.getTheme().obtainStyledAttributes(attrs, R.styleable.CustomStatusView, defStyleAttr, 0);
        loadingColor = array.getColor(R.styleable.CustomStatusView_loading_color, ContextCompat.getColor(context, R.color.colorPrimary));
        loadSuccessColor = array.getColor(R.styleable.CustomStatusView_load_success_color, ContextCompat.getColor(context, R.color.load_success));
        loadFailureColor = array.getColor(R.styleable.CustomStatusView_load_failure_color, ContextCompat.getColor(context, R.color.load_failure));
        progressWidth = array.getDimension(R.styleable.CustomStatusView_progress_width, 6);//3
        progressRadius = array.getDimension(R.styleable.CustomStatusView_progress_radius, 100);//40
        array.recycle();
        init();
    }

    private void init() {
        initPaint();
        initPath();
        initAnim();
    }

    private void initPaint() {
        mPaint = new Paint();
        mPaint.setColor(loadingColor);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setDither(true);
        mPaint.setAntiAlias(true);
        mPaint.setStrokeWidth(progressWidth);
        mPaint.setStrokeCap(Paint.Cap.ROUND);    //设置画笔为圆角笔触
    }

    private void initPath() {
        mPathCircle = new Path();
        mPathMeasure = new PathMeasure();
        mPathCircleDst = new Path();
        successPath = new Path();
        failurePathLeft = new Path();
        failurePathRight = new Path();
    }

    private void initAnim() {
        circleAnimator = ValueAnimator.ofFloat(0, 1);
        circleAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                circleValue = (float) animation.getAnimatedValue();
                invalidate();
            }
        });
    }


    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int width;
        int height;
        int mode = MeasureSpec.getMode(widthMeasureSpec);
        int size = MeasureSpec.getSize(widthMeasureSpec);

        if (mode == MeasureSpec.EXACTLY) {
            width = size;
        } else {
            //直径
            width = (int) (2 * progressRadius + progressWidth + getPaddingLeft() + getPaddingRight());
        }

        mode = MeasureSpec.getMode(heightMeasureSpec);
        size = MeasureSpec.getSize(heightMeasureSpec);
        if (mode == MeasureSpec.EXACTLY) {
            height = size;
        } else {
            height = (int) (2 * progressRadius + progressWidth + getPaddingTop() + getPaddingBottom());
        }
        setMeasuredDimension(width, height);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //将当前画布的点移到getPaddingLeft,getPaddingTop,后面的操作都以该点作为参照点
        canvas.translate(getPaddingLeft(), getPaddingTop());
        if (mStatus == StatusEnum.Loading) {//正在加载
            mPaint.setColor(loadingColor);
            if (startAngle == minAngle) {
                sweepAngle += 6;
            }
            if (sweepAngle >= 300 || startAngle > minAngle) {
                startAngle += 6;
                if (sweepAngle > 20) {//保持结束位置不变
                    sweepAngle -= 6;
                }
            }
            if (startAngle > minAngle + 300) {
                //startAngle = startAngle % 360;
                //216%360=216
                startAngle %= 360;
                minAngle = startAngle;
                sweepAngle = 20;
            }
            canvas.rotate(curAngle += 4, progressRadius, progressRadius);  //旋转的弧长为4
            canvas.drawArc(new RectF(0, 0, progressRadius * 2, progressRadius * 2), startAngle, sweepAngle, false, mPaint);
            invalidate();
        } else if (mStatus == StatusEnum.LoadSuccess) {//加载成功
            mPaint.setColor(loadSuccessColor);
            mPathCircle.addCircle(getWidth() / 2-9, getWidth() / 2-9, progressRadius, Path.Direction.CW);//Path.Direction.CW 顺时针
            mPathMeasure.setPath(mPathCircle, false);
            mPathMeasure.getSegment(0, circleValue * mPathMeasure.getLength(), mPathCircleDst, true);//截取path并保存到mPathCircleDst中
            canvas.drawPath(mPathCircleDst, mPaint);//mPathCircleDst是一段长度变化的path

            if (circleValue == 1) {//表示圆画完了,可以钩了
                successPath.moveTo(getWidth() / 8 * 3-9, getWidth() / 2-9);
                successPath.lineTo(getWidth() / 2-9, getWidth() / 5 * 3-9);
                successPath.lineTo(getWidth() / 3 * 2-9, getWidth() / 5 * 2-9);
                mPathMeasure.nextContour();//下一个path
                mPathMeasure.setPath(successPath, false);
                mPathMeasure.getSegment(0, successValue * mPathMeasure.getLength(), mPathCircleDst, true);
                canvas.drawPath(mPathCircleDst, mPaint);
            }
        } else {//加载失败
            mPaint.setColor(loadFailureColor);
            mPathCircle.addCircle(getWidth() / 2-9, getWidth() / 2-9, progressRadius, Path.Direction.CW);
            mPathMeasure.setPath(mPathCircle, false);
            mPathMeasure.getSegment(0, circleValue * mPathMeasure.getLength(), mPathCircleDst, true);
            canvas.drawPath(mPathCircleDst, mPaint);

            if (circleValue == 1) {  //表示圆画完了,可以画叉叉的右边部分
                failurePathRight.moveTo(getWidth() / 3 * 2-9, getWidth() / 3-9);
                failurePathRight.lineTo(getWidth() / 3-9, getWidth() / 3 * 2-9);
                mPathMeasure.nextContour();
                mPathMeasure.setPath(failurePathRight, false);
                mPathMeasure.getSegment(0, failValueRight * mPathMeasure.getLength(), mPathCircleDst, true);
                canvas.drawPath(mPathCircleDst, mPaint);
            }

            if (failValueRight == 1) {    //表示叉叉的右边部分画完了,可以画叉叉的左边部分
                failurePathLeft.moveTo(getWidth() / 3-9, getWidth() / 3-9);
                failurePathLeft.lineTo(getWidth() / 3 * 2-9, getWidth() / 3 * 2-9);
                mPathMeasure.nextContour();
                mPathMeasure.setPath(failurePathLeft, false);
                mPathMeasure.getSegment(0, failValueLeft * mPathMeasure.getLength(), mPathCircleDst, true);
                canvas.drawPath(mPathCircleDst, mPaint);
            }
        }
    }

    private void setStatus(StatusEnum status) {
        mStatus = status;
    }

    private void clearState() {
        startAngle = -90;
        minAngle = -90;
        sweepAngle = 120;
        curAngle = 0;
        circleValue = 0;
        successValue = 0;
        failValueRight = 0;
        failValueLeft = 0;

        initPath();
    }

    /**
     * 加载中状态
     */
    public void loadLoading() {
        clearState();
        setStatus(StatusEnum.Loading);
        invalidate();
    }

    /**
     * 加载成功
     */
    public void loadSuccess() {
        setStatus(StatusEnum.LoadSuccess);
        startSuccessAnim();
    }

    /**
     * 加载失败
     */
    public void loadFailure() {
        setStatus(StatusEnum.LoadFailure);
        startFailAnim();
    }

    private void startSuccessAnim() {
        ValueAnimator success = ValueAnimator.ofFloat(0f, 1.0f);
        success.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                successValue = (float) animation.getAnimatedValue();
                invalidate();
            }
        });
        //组合动画,一先一后执行
        AnimatorSet animatorSet = new AnimatorSet();
        animatorSet.play(success).after(circleAnimator);
        animatorSet.setDuration(500);
        animatorSet.start();
    }

    private void startFailAnim() {
        ValueAnimator failLeft = ValueAnimator.ofFloat(0f, 1.0f);
        failLeft.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                failValueRight = (float) animation.getAnimatedValue();
                invalidate();
            }
        });
        ValueAnimator failRight = ValueAnimator.ofFloat(0f, 1.0f);
        failRight.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                failValueLeft = (float) animation.getAnimatedValue();
                invalidate();
            }
        });
        //组合动画,一先一后执行
        AnimatorSet animatorSet = new AnimatorSet();
        animatorSet.play(failLeft).after(circleAnimator).before(failRight);
        animatorSet.setDuration(500);
        animatorSet.start();
    }

}
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