Android 系统api提供了quadTo和rQuadTo实现二阶贝塞尔曲线,三阶贝塞尔曲线在这不做阐述,只不过是两个控制点。
源码地址:https://github.com/StevenYan88/WaveView.git
效果图
首先看张二阶贝赛尔的曲线
Path path = new Path();
//贝赛尔的起始点moveTo(x,y)
path.moveTo(getWidth() / 2 - 200, getHeight() / 2);
//quadTo 参数讲解(x1,y1,x2,y2)
//x1:控制点x坐标
//y1:在控制点y坐标
//x2:终点x坐标
//y2:终点y坐标
path.quadTo(getWidth() / 2 - 100, getHeight() / 2 - 100, getWidth() / 2, getHeight() / 2);
path.quadTo(getWidth() / 2 + 100, getHeight() / 2 + 100, getWidth() / 2 + 200, getHeight() / 2);
canvas.drawPath(path, mPaint);
quadTo和rQuadTo的区别
//rQuadTo参数讲解(dx1,dy1,dx2,dy2):
//dx1:控制点相对起点的x位移
//dy1:控制点相对起点的y位移
//dx2:终点相对起点的x位移
/dy2:终点相对起点的y位移
path.moveTo(getWidth() / 2 - 200, getHeight() / 2);
path.rQuadTo(100, -100, 200, 0);
path.rQuadTo(100, 100, 200, 0);
canvas.drawPath(path, mPaint);
效果一样,在这就不贴图了。
quadTo参数讲解(x1,y1,x2,y2):x1:控制点x坐标,y1:在控制点y坐标,x2:终点x坐标,y2:终点y坐标
rQuadTo参数讲解(dx1,dy1,dx2,dy2):dx1:控制点相对起点的x位移,dy1:控制点相对起点的y位,dx2:终点相对起点的x位移,dy2:终点相对起点的y位移
实现水波纹动态的效果
实现水波纹动态效果无非是曲线向左一个偏移量dx,看过去想凹凸的曲线,于是形成了水波纹动态效果。看代码。
public class WaveView extends View {
private Paint mPaint;
private int mWidth;
private int mHeight;
private int mWaveHeight;
private int mWaveDx;
private int dx;
public WaveView(Context context) {
this(context, null);
}
public WaveView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public WaveView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.parseColor("#FF3891"));
mPaint.setStyle(Paint.Style.FILL);
//波长的长度(这里设置为屏幕的宽度)
mWaveDx = getResources().getDisplayMetrics().widthPixels;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//控件的宽高
mWidth = MeasureUtils.measureView(widthMeasureSpec, mWaveDx);
mHeight = MeasureUtils.measureView(heightMeasureSpec, 300);
//水波的高度
mWaveHeight = DensityUtil.dip2px(getContext(), 16);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
drawWave(canvas);
}
private void drawWave(Canvas canvas) {
Path path = new Path();
path.reset();
path.moveTo(-mWaveDx + dx, mHeight / 2);
for (int i = -mWaveDx; i < getWidth() + mWaveDx; i += mWaveDx) {
path.rQuadTo(mWaveDx / 4, -mWaveHeight, mWaveDx / 2, 0);
path.rQuadTo(mWaveDx / 4, mWaveHeight, mWaveDx / 2, 0);
}
//绘制封闭的区域
path.lineTo(mWidth, mHeight);
path.lineTo(0, mHeight);
//path.close() 绘制封闭的区域
path.close();
canvas.drawPath(path, mPaint);
}
public void startAnimation() {
ValueAnimator valueAnimator = ValueAnimator.ofInt(0, mWaveDx);
valueAnimator.setDuration(2000);
valueAnimator.setRepeatCount(ValueAnimator.INFINITE);
valueAnimator.setInterpolator(new LinearInterpolator());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
//水平方向的偏移量
dx = ( int ) animation.getAnimatedValue();
invalidate();
}
});
valueAnimator.start();
}
}
核心代码是drawWave()这个方法,startAnimation()是一个水平方向动画,偏移量是dx,在Activity中调用。水波纹的高度(贝塞尔曲线的高度),颜色、大小都可以自定义。小编没有写,整个绘制水波纹动画效果的思路和清晰。主要是搞懂quadTo和rQuadTo的区别和参数的意思。