iOS开发——播放系统音效、自定义音效需求大致分为三种:1.震动2.系统音效(无需提供音频文件)3.自定义音效(需提供音频文件)我的工具类的封装:[cpp] view plaincopyprint?// // WQPlaySound.h // WQSound // // Created by 念茜 on 12-7-20. // Copyright (c) 2012年 __MyCompanyName__. All rights reserved. // #import#import@interface WQPlaySound : NSObject
{
SystemSoundID soundID;
}
/**
* @brief 为播放震动效果初始化
*
* @return self
*/
-(id)initForPlayingVibrate;
/**
* @brief 为播放系统音效初始化(无需提供音频文件)
*
* @param resourceName 系统音效名称
* @param type 系统音效类型
*
* @return self
*/
-(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type;
/**
* @brief 为播放特定的音频文件初始化(需提供音频文件)
*
* @param filename 音频文件名(加在工程中)
*
* @return self
*/
-(id)initForPlayingSoundEffectWith:(NSString *)filename;
/**
* @brief 播放音效
*/
-(void)play;
@end
[cpp] view plaincopyprint?
//
// WQPlaySound.m
// WQSound
//
// Created by 念茜 on 12-7-20.
// Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//
#import "WQPlaySound.h"
@implementation WQPlaySound
-(id)initForPlayingVibrate
{
self = [super init];
if (self) {
soundID = kSystemSoundID_Vibrate;
}
return self;
}
-(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type
{
self = [super init];
if (self) {
NSString *path = [[NSBundle bundleWithIdentifier:@"com.apple.UIKit"] pathForResource:resourceName ofType:type];
if (path) {
SystemSoundID theSoundID;
OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &theSoundID);
if (error == kAudioServicesNoError) {
soundID = theSoundID;
}else {
NSLog(@"Failed to create sound ");
}
}
}
return self;
}
-(id)initForPlayingSoundEffectWith:(NSString *)filename
{
self = [super init];
if (self) {
NSURL *fileURL = [[NSBundle mainBundle] URLForResource:filename withExtension:nil];
if (fileURL != nil)
{
SystemSoundID theSoundID;
OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)fileURL, &theSoundID);
if (error == kAudioServicesNoError){
soundID = theSoundID;
}else {
NSLog(@"Failed to create sound ");
}
}
}
return self;
}
-(void)play
{
AudioServicesPlaySystemSound(soundID);
}
-(void)dealloc
{
AudioServicesDisposeSystemSoundID(soundID);
}
@end
调用方法步骤:
1.加入AudioToolbox.framework到工程中
2.调用WQPlaySound工具类
2.1震动
[cpp] view plaincopyprint?
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingVibrate];
[sound play];
2.2系统音效,以Tock为例
[cpp] view plaincopyprint?
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSystemSoundEffectWith:@"Tock" ofType:@"aiff"];
[sound play];
2.3自定义音效,将tap.aif音频文件加入到工程
[cpp] view plaincopyprint?
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSoundEffectWith:@"tap.aif"]