struct CGAffineTransform {
CGFloat a, b, c, d;
CGFloat tx, ty;
};
/* The identity transform: [ 1 0 0 1 0 0 ]. */
CG_EXTERN const CGAffineTransform CGAffineTransformIdentity
CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN CGAffineTransform CGAffineTransformMake(CGFloat a, CGFloat b,
CGFloat c, CGFloat d, CGFloat tx, CGFloat ty)
CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN CGAffineTransform CGAffineTransformMakeTranslation(CGFloat tx,
CGFloat ty) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN CGAffineTransform CGAffineTransformMakeScale(CGFloat sx, CGFloat sy)
CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN CGAffineTransform CGAffineTransformMakeRotation(CGFloat angle)
CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN bool CGAffineTransformIsIdentity(CGAffineTransform t)
CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0);
CG_EXTERN CGAffineTransform CGAffineTransformTranslate(CGAffineTransform t,
CGFloat tx, CGFloat ty) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN CGAffineTransform CGAffineTransformScale(CGAffineTransform t,
CGFloat sx, CGFloat sy) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN CGAffineTransform CGAffineTransformRotate(CGAffineTransform t,
CGFloat angle) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN CGAffineTransform CGAffineTransformInvert(CGAffineTransform t)
CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN CGAffineTransform CGAffineTransformConcat(CGAffineTransform t1,
CGAffineTransform t2) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN bool CGAffineTransformEqualToTransform(CGAffineTransform t1,
CGAffineTransform t2) CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0);
CG_EXTERN CGPoint CGPointApplyAffineTransform(CGPoint point,
CGAffineTransform t) CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN CGSize CGSizeApplyAffineTransform(CGSize size, CGAffineTransform t)
CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
CG_EXTERN CGRect CGRectApplyAffineTransform(CGRect rect, CGAffineTransform t)
CG_AVAILABLE_STARTING(__MAC_10_4, __IPHONE_2_0);
CG_INLINE CGAffineTransform
__CGAffineTransformMake(CGFloat a, CGFloat b, CGFloat c, CGFloat d,
CGFloat tx, CGFloat ty)
{
CGAffineTransform t;
t.a = a; t.b = b; t.c = c; t.d = d; t.tx = tx; t.ty = ty;
return t;
}
CG_INLINE CGPoint
__CGPointApplyAffineTransform(CGPoint point, CGAffineTransform t)
{
CGPoint p;
p.x = (CGFloat)((double)t.a * point.x + (double)t.c * point.y + t.tx);
p.y = (CGFloat)((double)t.b * point.x + (double)t.d * point.y + t.ty);
return p;
}
CG_INLINE CGSize
__CGSizeApplyAffineTransform(CGSize size, CGAffineTransform t)
{
CGSize s;
s.width = (CGFloat)((double)t.a * size.width + (double)t.c * size.height);
s.height = (CGFloat)((double)t.b * size.width + (double)t.d * size.height);
return s;
}
CGAffineTransform
最后编辑于 :
©著作权归作者所有,转载或内容合作请联系作者
- 文/潘晓璐 我一进店门,熙熙楼的掌柜王于贵愁眉苦脸地迎上来,“玉大人,你说我怎么就摊上这事。” “怎么了?”我有些...
- 文/花漫 我一把揭开白布。 她就那样静静地躺着,像睡着了一般。 火红的嫁衣衬着肌肤如雪。 梳的纹丝不乱的头发上,一...
- 文/苍兰香墨 我猛地睁开眼,长吁一口气:“原来是场噩梦啊……” “哼!你这毒妇竟也来了?” 一声冷哼从身侧响起,我...
推荐阅读更多精彩内容
- 缩小与放大: 1:CGAffineTransform transform = self.imgv.transfor...
- 简单介绍CGAffineTransform的使用,主要是缩放移动和旋转,核心代码如下: 这是一个代码区块。 //负...