效果图
定义工具类添加如下方法
public class Utils {
//原生模糊算法
public static Bitmap rsBlur(Context context, Bitmap source, int radius){
Bitmap inputBmp = source;
RenderScript renderScript = RenderScript.create(context);
// Allocate memory for Renderscript to work with
final Allocation input = Allocation.createFromBitmap(renderScript,inputBmp);
final Allocation output = Allocation.createTyped(renderScript,input.getType());
// Load up an instance of the specific script that we want to use.
ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
scriptIntrinsicBlur.setInput(input);
// Set the blur radius
scriptIntrinsicBlur.setRadius(radius);
// Start the ScriptIntrinisicBlur
scriptIntrinsicBlur.forEach(output);
// Copy the output to the blurred bitmap
output.copyTo(inputBmp);
renderScript.destroy();
return inputBmp;
}
public static Bitmap circleCrop( Bitmap source) {
if (source == null) return null;
int size = Math.min(source.getWidth(), source.getHeight());
int x = (source.getWidth() - size) / 2;
int y = (source.getHeight() - size) / 2;
Bitmap squared = Bitmap.createBitmap(source, x, y, size, size);
Bitmap result = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(result);
Paint paint = new Paint();
paint.setShader(new BitmapShader(squared, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
paint.setAntiAlias(true);
float r = size / 2f;
canvas.drawCircle(r, r, r, paint);
return result;
}
//drawable转化为Bitmap或 BitmapFactory.decodeResource(getResources(), R.mipmap.aa_dong)
private Bitmap drawableToBitmap(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
BitmapDrawable bd = (BitmapDrawable) drawable;
return bd.getBitmap();
}
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
drawable.draw(canvas);
return bitmap;
}
public static int dip2px(Context context, float dipValue) {
if (context == null) {
return 0;
}
final float scale = context.getResources().getDisplayMetrics().density;
return (int) (dipValue * scale + 0.5f);
}
}
使用转化为圆形
Bitmap convert2RoundBitmap = Utils.circleCrop(bitmap);
mLogo.setImageBitmap(convert2RoundBitmap);
模糊算法二
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.URL;
public class FastBlurUtil {
/**
* 根据imagepath获取bitmap
*/
/**
* 得到本地或者网络上的bitmap url - 网络或者本地图片的绝对路径,比如:
* A.网络路径: url="http://blog.foreverlove.us/girl2.png" ;
* B.本地路径:url="file://mnt/sdcard/photo/image.png";
* C.支持的图片格式 ,png, jpg,bmp,gif等等
* @param url
* @return
*/
public static int IO_BUFFER_SIZE = 2 * 1024;
public static Bitmap GetUrlBitmap(String url, int scaleRatio) {
int blurRadius = 8;//通常设置为8就行。
if (scaleRatio <= 0) {
scaleRatio = 10;
}
Bitmap originBitmap = null;
InputStream in = null;
BufferedOutputStream out = null;
try {
in = new BufferedInputStream(new URL(url).openStream(), IO_BUFFER_SIZE);
final ByteArrayOutputStream dataStream = new ByteArrayOutputStream();
out = new BufferedOutputStream(dataStream, IO_BUFFER_SIZE);
copy(in, out);
out.flush();
byte[] data = dataStream.toByteArray();
originBitmap = BitmapFactory.decodeByteArray(data, 0, data.length);
Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
originBitmap.getWidth() / scaleRatio,
originBitmap.getHeight() / scaleRatio,
false);
Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);
return blurBitmap;
} catch (IOException e) {
e.printStackTrace();
return null;
}
}
private static void copy(InputStream in, OutputStream out)
throws IOException {
byte[] b = new byte[IO_BUFFER_SIZE];
int read;
while ((read = in.read(b)) != -1) {
out.write(b, 0, read);
}
}
// 把本地图片毛玻璃化
public static Bitmap toBlur(Bitmap originBitmap, int scaleRatio) {
// int scaleRatio = 10;
// 增大scaleRatio缩放比,使用一样更小的bitmap去虚化可以到更好的得模糊效果,而且有利于占用内存的减小;
int blurRadius = 8;//通常设置为8就行。
//增大blurRadius,可以得到更高程度的虚化,不过会导致CPU更加intensive
/* 其中前三个参数很明显,其中宽高我们可以选择为原图尺寸的1/10;
第四个filter是指缩放的效果,filter为true则会得到一个边缘平滑的bitmap,
反之,则会得到边缘锯齿、pixelrelated的bitmap。
这里我们要对缩放的图片进行虚化,所以无所谓边缘效果,filter=false。*/
if (scaleRatio <= 0) {
scaleRatio = 10;
}
Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
originBitmap.getWidth() / scaleRatio,
originBitmap.getHeight() / scaleRatio,
false);
Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);
return blurBitmap;
}
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}
高斯模糊使用
//1-10
convert2RoundBitmap = FastBlurUtil.toBlur(bitmap ,3);
//或者
1-25
CommonUtil.rsBlur(mContext,bitmap ,15);
"对勾的实现"
if(line1_x < CommonUtil.dip2px(getContext(),15)) {
line1_x=line1_x+5;
line1_y=line1_y+5;
}
if (line1_x == CommonUtil.dip2px(getContext(),15)) {
line2_x = line1_x;
line2_y = line1_y;
line1_x=line1_x+5;
line1_y=line1_y+5;
}
if (line1_x >= CommonUtil.dip2px(getContext(),15) && line2_x <= CommonUtil.dip2px(getContext(),45)) {
line2_x=line2_x+8;
line2_y=line2_y-6;
}
canvas.drawLine(cx-CommonUtil.dip2px(getContext(),17),cy,
cx-CommonUtil.dip2px(getContext(),17)+line1_x,cy+line1_y,mCirclePaint);
canvas.drawLine(cx-CommonUtil.dip2px(getContext(),17) + line1_x-6 , cx + line1_y,
cx-CommonUtil.dip2px(getContext(),17) + line2_x, cx + line2_y, mCirclePaint);