定义:
将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。
使用场景:
(1)相同的使用方法,不同的执行顺序,产生不同的事件结果时。
(2)多个部件或零件,都可以装配到一个对象中,但是产生的运行结果又不相同时。
(3)产品类非常复杂,或者产品类中的调用顺序不同产生了不同的作用。
(4)当初始化一个对象特别复杂,如参数多,且很多参数都具有默认值时。
/**
* 抽象产品类
*/
abstract class Product {
protected String name;
protected String type;
public void setName(String name) {
this.name = name;
}
public void setType(String type) {
this.type = type;
}
public abstract void showProduct();
}
/**
* 小米手机
*/
public class XiaoMiPhone extends Product {
@Override
public void showProduct() {
System.out.println("名称:" + name + "型号:" + type);
}
}
/**
* 抽象建造者类
*/
abstract class Builder {
public abstract Builder setName(String name);
public abstract Builder setType(String type);
public abstract Product create();
}
/**
* 具体建造者
*/
class ConcreteBuilder extends Builder {
private Product product = new XiaoMiPhone();
@Override
public Builder setName(String name) {
product.setName(name);
return this;
}
@Override
public Builder setType(String type) {
product.setType(type);
return this;
}
@Override
public Product create() {
return product;
}
/**
* 动态注入不同产品
*
* @param product
*/
public void setProduct(Product product) {
this.product = product;
}
}
/**
* 指挥者--用于具体产品的构造
*/
public class Director {
private Builder builder;
public Director(Builder builder) {
this.builder = builder;
}
public Product constructA(String name, String type) {
return builder.setName(name).setType(type).create();
}
public Product constructB(String name, String type) {
return builder.setType(type).setName(name).create();
}
}
/**
* 客户端调用
*/
public class Client {
public static void main(String[] args) {
Builder builder = new ConcreteBuilder();
Director director = new Director(builder);
Product productA = director.constructA("小米", "MI-6X");
productA.showProduct();
Product productB = director.constructB("为发烧而生:小米", "MI-6X");
productB.showProduct();
}
}
安卓源码中的常见用法:
AlertDialog.Builer builder=new AlertDialog.Builder(context);
builder.setIcon(R.drawable.icon)
.setTitle("title")
.setMessage("message")
.setPositiveButton("Button1",
new DialogInterface.OnclickListener(){
public void onClick(DialogInterface dialog,int whichButton){
setTitle("click");
}
})
.create()
.show();
最简单常用的写法:
/**
* 苹果手机
*/
public class ApplePhone {
private String name;
private String type;
public static class Builder {
private String name;
private String type;
public Builder setName(String name){
this.name = name;
return this;
}
public Builder setType(String type){
this.type = type;
return this;
}
public ApplePhone create() {
ApplePhone phone = new ApplePhone();
phone.name = name;
phone.type = type;
return phone;
}
}
}
/**
* 客户端调用
*/
public class Client {
public static void main(String[] args) {
ApplePhone.Builder builder = new ApplePhone.Builder();
ApplePhone phone = builder.setType("Iphone8X").setName("我是一个小苹果").create();
}
}
建造者模式的优点是封装性好,且易于扩展。建造者类一般只提供产品类中各个组件的建造,而将具体建造过程交付给指挥者类。由指挥者类负责将各个组件按照特定的规则组建为产品,然后将组建好的产品交付给客户端。