作业:
01.
import pygame
pygame.init()
screen = pygame.display.set_mode((1024,800))
screen.fill((255,255,255))
x = 0
y = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
import random
screen.fill((random.randint(0,255),random.randint(0,255),random.randint(0,255)))
font = pygame.font.SysFont("Times", 50)
surface = font.render("My word --- zdq", True, (150, 150, 150))
ellipse = pygame.draw.ellipse(screen,(random.randint(0,255),random.randint(0,255),random.randint(0,255)),\
(x,y,100,120),3)
circle = pygame.draw.circle(screen,(160,160,160),(20+x,30+y),5)
circle = pygame.draw.circle(screen, (160, 160, 160), (80+x, 30+y), 5)
from math import pi
pygame.draw.arc(screen,(150,150,150),(0+x,20+y,100,50),pi+pi/4,2*pi-pi/4,5)
screen.blit(surface,(300,100))
pygame.display.flip()
x += 1
if x <500:
y+=1
if x >= 500:
y -= 1
02.学生管理系统一部分
def site():
# if __name__ == "__main__":
list1 = []#存储登陆账号密码
while True:
print("*===========================*")
print("* 欢迎进入学生管理系统 *")
print("* 1.登陆账号 *")
print("* 2.注册账号 *")
print("* 3.学生管理 *")
print("* 4.退出系统 *")
print("*===========================*")
number = int(input("请选择:"))
if number == 1:
dict1= {}
account = input("账号:")
password0 = input("密码:")
dict1[account]=password0
print(dict1)
list2 = []
for item in list1:
for a in item:
if a == account:
list2.append(a)
while True:
if dict1 == item:
print("*====================*")
print("* 登陆成功 *")
print("*====================*")
input("")
exit()
print(item)
if item[a] != password0:
while True:
password0 = input("密码不对请重新输入密码")
print(dict1)
if password0 == item[a]:
dict1[account]=password0
break
print(item)
print(dict1)
input("")
if list2 == []:
print("*====================*")
print("*登陆失败,请注册信息 *")
print("*====================*")
input(" ")
continue
if number == 2:
dict2 = {}
account = input("请设置账号")
password = input("请设置密码")
dict2[account] = password
keys =[]
for item in list1:
for key in item:
if key == account:
keys.append(key)
print("账号不可用请重新设置账号和密码")
break
break
if keys == []:
while True:
password1 = input("请再次输入密码")
if password1 == password:
dict2[account] = password
print("创建成功")
break
else:
password=input("两次输入不相同请重新输入")
list1.append(dict2)
input("")
site()
2,小结pygame
基本结构
import pygame
if name == 'main':
1.初始化pygame
pygame.init()
2.创建游戏窗口
set_mode((宽度, 高度))
screen = pygame.display.set_mode((600, 400))
3.游戏循环
while True:
检测事件
for event in pygame.event.get():
pass
检测窗口上的关闭按钮是否被点击
if event.type == pygame.QUIT:
# 退出游戏
print('关闭按钮被点击')
exit()
显示文字
import pygame
if name == 'main':
pygame.init()
screen = pygame.display.set_mode((600, 400))
设置窗口的背景颜色
screen.fill((255, 255, 255))
1.创建字体对象(找一只笔)
"""
创建系统字体
SysFont(name, size, bold=False, italic=False)
name -> 字体名
size -> 字体大小
bold -> 加粗
italic -> 倾斜
"""
font = pygame.font.SysFont('宋体', 22)
"""
创建自定义字体
Font(字体文件路径,字体大小)
"""
font = pygame.font.Font('./font/HYShangWeiShouShuW.ttf', 22)
2.根据字体去创建显示对象(文字)(找内容)
"""
render(self, text, antialias, color, background=None)
text -> 要显示的文字内容(str)
antialias -> 是否平滑
color -> 计算机三原色(红、绿、蓝),RGB颜色,值的范围都是0-255
(255,0,0) -> 红色
(0,255,0) -> 绿色
(0,0,255) -> 蓝色
(0,0,0) -> 黑色
(255,255,255) -> 白色
(X,X,X) -> 灰色
"""
surface = font.render('你好, python', True, (0, 255, 0))
3.将内容添加到窗口上(画到纸上)
"""
blit(需要显示的对象, 显示位置)
需要显示的对象 --> Surface类型的数据
显示位置 --> 坐标(x, y)
"""
screen.blit(surface, (100, 100))
4.将窗口上的内容展示出来(将画有文字的纸贴出来)
pygame.display.flip()
游戏循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
显示图片
import pygame
if name == 'main':
pygame.init()
screen = pygame.display.set_mode((600, 400))
screen.fill((255, 255, 255))
1.获取图片对象
image = pygame.image.load('./images/luffy.jpeg')
"""
a.获取图片大小
get_size()
"""
image_size = image.get_size()
print(image_size)
"""
b.形变:
transform:形变包含缩放、旋转和平移
scale(缩放对象,新的大小) --> 返回一个缩放后的新对象
"""
image = pygame.transform.scale(image, (150, 150))
"""
旋转
rotate(旋转对象, 旋转角度) --- 角度是0-360对应的度数
"""
image = pygame.transform.rotate(image, -90)
"""
def rotozoom(旋转对象, 旋转角度, 缩放比例)
"""
image = pygame.transform.rotozoom(image, 90, 0.4)
2.将图片对象渲染到窗口上
screen.blit(image, (0, 0))
screen.blit(image,(60, 60))
3.展示在屏幕上
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
显示图形
import pygame
if name == 'main':
pygame.init()
screen = pygame.display.set_mode((600, 400))
screen.fill((255, 255, 255))
"""
1.画直线
line(Surface, color, start_pos, end_pos, width=1)
Surface -> 画在哪个地方
color -> 线的颜色
start_pos -> 起点
end_pos -> 终点
width -> 线的宽度
"""
pygame.draw.line(screen, (255, 0, 0), (78, 59), (100, 100), 2)
pygame.draw.line(screen, (0, 255, 0), (0, 0), (130, 100), 2)
"""
lines(画线的位置, 颜色, closed, 点的列表, width=1)
"""
pygame.draw.lines(screen, (0, 0, 255), True, [(10, 10), (200, 50), (100, 100)])
"""
画矩形
rect(位置,颜色,(x,y,width,height))
"""
pygame.draw.rect(screen,(255,255,0),(0,0,200,200),2)
"""
2.画曲线
arc(Surface, color, Rect, start_angle, stop_angle, width=1)
Rect -> (x, y, width, height)矩形
start_angle
stop_angle
"""
from math import pi
pygame.draw.arc(screen, (0, 0, 0), (0, 0, 100, 200), pi+pi/4, pi*2-pi/4)
"""
3.画圆
circle(位置, 颜色, 圆心位置, 半径, width=0)
"""
import random
pygame.draw.circle(screen,\ (random.randint(0,255),random.randint(0,255),random.randint(0,255)),
(400,200),100)
q
"""
画椭圆
ellipse(Surface, color, Rect, width=0)
"""
pygame.draw.ellipse(screen, (0, 100, 0), (100, 300, 200, 80), 1)
将内容展示在屏幕上
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
动画原理
import pygame
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((600, 400))
screen.fill((255, 255, 255))
x = 0
y = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
x += 1
y += 1
screen.fill((255,255,255))
pygame.draw.circle(screen,(255,0,0),(x,y),80)
pygame.display.flip()