这篇文章目的是用AVPlayer实现本地视频的播放,和使用AVFoundation获取视频的buffer;在这个获取视频buffer的过程中,因为不是摄像头取到的视频,所以走了一些弯路,希望写下来,给需要的人
项目本身的需求是获取到视频的buffer做进一步处理,并不需要播放视频,但是播放只是一句话,我注释掉了。
先看效果
1.0 加载本地视频,创建player 并播放
NSURL url = [[NSBundle mainBundle]URLForResource:@"Cat" withExtension:@"mp4"];
AVPlayerItem item = [[AVPlayerItem alloc]initWithURL:url];
AVPlayer player = [[AVPlayer alloc]initWithPlayerItem:item];
_player = player;
AVPlayerLayer layer = [AVPlayerLayer playerLayerWithPlayer:player];
layer.frame = self.view.bounds;
// 添加layer
[self.view.layer addSublayer:layer];
[player play];
1.1 创建videooutput
AVPlayerItemVideoOutput *videoOutput = [[AVPlayerItemVideoOutput alloc]init];
[item addOutput:videoOutput];
self.videoOutput = videoOutput;
1.2 用定时器定时取出某一时刻的CMSampleBufferRef
display link 对象负责在每帧需要绘制的时候给我们发送消息,这个消息是按照显示器的刷新频率同步进行发送的
CADisplayLink *link = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkDidrefresh:)];
[link addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
-(void)displayLinkDidrefresh:(CADisplayLink*)link{
CMTime itemTime = _player.currentItem.currentTime;
CVPixelBufferRef pixelBuffer = [_videoOutput copyPixelBufferForItemTime:itemTime itemTimeForDisplay:nil];
// 拿到buffer后 我们可以调用gpuImage或者OpenGL做进一步的操作;
// 可以将buffer转换为UIimage
// CIImage *ciImage = [CIImage imageWithCVPixelBuffer:pixelBuffer];
// CIContext *temporaryContext = [CIContext contextWithOptions:nil];
// CGImageRef videoImage = [temporaryContext
// createCGImage:ciImage
// fromRect:CGRectMake(0, 0,
// CVPixelBufferGetWidth(pixelBuffer),
// CVPixelBufferGetHeight(pixelBuffer))];
//
// //当前帧的画面
// UIImage *currentImage = [UIImage imageWithCGImage:videoImage];
// CGImageRelease(videoImage);
// 用完记得及时释放掉否则内存会暴涨
CVPixelBufferRelease(pixelBuffer);
}
全部代码如下:
//
// Created by Leon.li on 2017/4/12.
// Copyright © 2017年 Leon.li. All rights reserved.
//
#import "XBHomeViewController.h"
#import <AVFoundation/AVFoundation.h>
@interface XBHomeViewController ()
@property (nonatomic,strong)AVPlayer *player;
@property (nonatomic,strong)AVPlayerItemVideoOutput *videoOutput;
//@property (nonatomic,assign)CVPixelBufferRef pixelBuffer;
@end
@implementation XBHomeViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor brownColor];
// [self loadVideoFile];
[self loadAVPlayer];
// Do any additional setup after loading the view.
}
-(void)loadAVPlayer{
NSURL *url = [[NSBundle mainBundle]URLForResource:@"Cat" withExtension:@"mp4"];
AVPlayerItem *item = [[AVPlayerItem alloc]initWithURL:url];
AVPlayer *player = [[AVPlayer alloc]initWithPlayerItem:item];
_player = player;
AVPlayerLayer *layer = [AVPlayerLayer playerLayerWithPlayer:player];
layer.frame = self.view.bounds;
// 添加layer
[self.view.layer addSublayer:layer];
[player play];
AVPlayerItemVideoOutput *videoOutput = [[AVPlayerItemVideoOutput alloc]init];
[item addOutput:videoOutput];
self.videoOutput = videoOutput;
//
CADisplayLink *link = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkDidrefresh:)];
[link addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
// 这里为了循环播放
[[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(rePlay) name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
}
-(void)displayLinkDidrefresh:(CADisplayLink*)link{
CMTime itemTime = _player.currentItem.currentTime;
CVPixelBufferRef pixelBuffer = [_videoOutput copyPixelBufferForItemTime:itemTime itemTimeForDisplay:nil];
// 可以将buffer转换为UIimage
// CIImage *ciImage = [CIImage imageWithCVPixelBuffer:pixelBuffer];
// CIContext *temporaryContext = [CIContext contextWithOptions:nil];
// CGImageRef videoImage = [temporaryContext
// createCGImage:ciImage
// fromRect:CGRectMake(0, 0,
// CVPixelBufferGetWidth(pixelBuffer),
// CVPixelBufferGetHeight(pixelBuffer))];
//
// //当前帧的画面
// UIImage *currentImage = [UIImage imageWithCGImage:videoImage];
// CGImageRelease(videoImage);
// 用完记得及时释放掉否则内存会暴涨
CVPixelBufferRelease(pixelBuffer);
}
-(void)rePlay{
typeof(self) weakSelf = self;
[self.player seekToTime:kCMTimeZero completionHandler:^(BOOL finished) {
[weakSelf.player play];
}];
}
-(void)dealloc{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end