转载自:https://blog.csdn.net/jiangzhexi/article/details/55817047?utm_source=itdadao&utm_m...
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转载自:https://blog.csdn.net/jiangzhexi/article/details/55817047?utm_source=itdadao&utm_m...
1、CPU FBX→MeshRender FBX:模型文件(里面包含了UV、顶点位置、法线、切线等渲染所需要的信息) MeshRender:将这些信息传递到GPU,分为 Sk...