principle 10 : plan to throw one away One of the most important critical...
principle 9 : align incentives for developer and customer Projects often...
principle 8 : communicate with customers/users Never lose sight of why s...
principle 7 : give products to customers early No matter how hard you tr...
principle 6 : poor reliability is worse than poor efficiency When softwa...
principle 5 : don’t try to retrofit quality Quality cannot be retrofit i...
principle 4 : high-quality software is possible Although our industry is...
principle 3 : productivity and quality are inseparable There is a clear ...
principle 2 : quality is the eyes of the beholder There is no one defini...